Search results

  1. A

    [BUG] Getting in rover turrert makes you float in space

    The rover was parked somewhere on Isle, upon entering the turrent of the rover I would appear in the sky way above the map. I could not see myself or the rover in the sky, but I could rotate my view.. Very odd!
  2. A

    [Request] Simple "Mutator" Request - No Vehicles

    Could we have an option in the full version of T:V to remove vehicles from the maps?
  3. A

    Regarding "Dropped from server when map ends"

    The thread is locked, however any of the solutions provided in the thread didnt work for me :( I have no checkboxes but yet at the end of each match I do not load the next. Specs: AMD Athlon 64 3200+ 1 GB PC3200 DDR Radeon 9800 Pro 256MB
  4. A

    [BUG] Server Browser Organization

    1) If a server is "highlighted" (single clicked) , clicking on ping to arrange the servers in order does not work properly. 2) A bunch of servers show up with 0 ping, every time.
  5. A

    [Feedback] Vehicle Jerkiness

    I ping about 40-80 ms and the vehciles have a bit of a jerkiness to them which I'm sure is net code related. Is this being worked on or improved in any way?
  6. A

    [Feedback] Annoying Pod Sound

    I find the sound of the pod to be too "abrupt" when changing directions.. For example, if you quickly use the down thrust, followed by left thrust then right thrust, the resulting sound is not very pleasing at all. Perhaps it could all be one sound as opposed to a seperate sound for each...
  7. A

    Vehicle Physics in need of major work

    If anyone has seen a video with ground vehicles you might agree the physics (weight) of the vehicles are really too light and messed up. They also seem to flip way too easily. I know we are in beta but shouldn't this type of thing be worked out right now requiring just tweaking ? As it stands...
Back
Top