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-   -   SkiWay map download (https://www.tribalwar.com/forums/showthread.php?t=687837)

RedTower 04-26-2017 17:39

SkiWay map download
 
Hi all, occasional lurker and first time poster here. Some of you might know my map SkiWay. Every now and then someone requests a copy. Here is the most recent version of that map in case anyone wanted it.

https://www.youtube.com/watch?v=LwUMbKzQ_FY (SkiWay 2017 demo)

https://www.dropbox.com/sh/ku3ahvfy4...-eS2JQ6wa?dl=0 (download SkiWay 2017)

The map is extensive and some people have problems loading and playing the map. Here's a link to a low-visibility version that will increase frame rates and hopefully remedy those problems.
https://www.dropbox.com/sh/ivb7qm4xj...r5JBGA2Xa?dl=0(Low-visibility version)

~dickschnitzel~ 04-26-2017 17:44

****en amazing

Odio 04-26-2017 18:28

VIRUS TIME

bugs_ 04-26-2017 18:58

Thanks! btw both downloads are the same files
Installed on US Base.
nice work

Ryez0r 04-26-2017 21:38

Soooooooooo sexy.. great work! :D

lemon 04-26-2017 22:06

when you make these maps do you use snap to grid where possible?

it really helps optimize the map

I know you can't do that everywhere but these maps are super laggy for me

kitteh 04-26-2017 23:21

this is amazing, great job man.

Milk-Man 04-27-2017 10:04

good stuff

prepare for massive frustration :D

bugs_ 04-27-2017 14:06

A note for those hosting the new SkiWay map - you will probably want the new map to coexist with your other maps. SkiWay2017 will redefine a script function "GroupTrigger::onEnter()" . when the server goes to the next map in the rotation that function should be reset to what it was before.

assuming a zadmin server you can modify code.server.cs in the "Server::loadMission( )" function to do this line:

if ($missionName == "SkiWay2017") exec("code.trigger.cs") ;

on US Base i called the new map SkiWay2017 because we wanted to keep the older SkiWay around so you'll have to change the line to reflect what the map is on your server.

the basic idea is to reload the old trigger function on a map change

DaJ4ck3L 04-27-2017 15:18

very nice

Plasmatic 04-27-2017 16:38

Very nice map. Thank you.
Quote:

Originally Posted by bugs_ (Post 18757237)
A note for those hosting the new SkiWay map - you will probably want the new map to coexist with your other maps. SkiWay2017 will redefine a script function "GroupTrigger::onEnter()" . when the server goes to the next map in the rotation that function should be reset to what it was before.

assuming a zadmin server you can modify code.server.cs in the "Server::loadMission( )" function to do this line:

if ($missionName == "SkiWay2017") exec("code.trigger.cs") ;

on US Base i called the new map SkiWay2017 because we wanted to keep the older SkiWay around so you'll have to change the line to reflect what the map is on your server.

the basic idea is to reload the old trigger function on a map change

Name the triggers, and use <name>::onenter instead of redefining the functions. That way it's not bogarting up other things. This trick also works for ::oncollision

jjwtay 04-27-2017 18:49

Man I've been begging for this for almost a year <3 ty ty

Sambuca 04-27-2017 20:03

Redtower, I love these maps and have played various iterations of them over the years. Thank you.

I just happen to be working on my own version of a tribes-esque game and already started prototyping extremeski to assist with testing my physics...

http://www.youtube.com/watch?v=-kdk3IJ-u8w
(note the physics have changed/improved since making this video so don't analyze too hard)

Exodus 07-03-2017 17:29

:clap:

Titan Slanger 10-26-2017 23:16

This is damn-cool... Thanks for creating and sharing!

S_hift 10-27-2017 19:48

0:07 twerk ***** twerk

Exodus 11-02-2017 06:25

We`re smarter than you look.


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