Quote:
Originally Posted by Validuz
(Post 16254227)
I never got to attend any of the "campus tours" or I definitely wouldn't have gone.
There was a point a couple months in, right after the difficult/early programming classes where we had to take "general education" courses, one being Archetypes and Mythology (or something equally worthless in the long run). We took personality tests, quickly shared the results from person to person around the room and each of us told the class why we came there. When I heard that 80-90% of the guys there wanted to "graduate and immediately become lead game designers" and that they were all a drastically different personality type from me, I knew I ****ed up. I knew if those naive kids/young guys were there over something that idiotic and unrealistic, this wasn't the school for me.
It was an awful day. I didn't want to quit and potentially be ****ed, so I just tried to ignore it. I figured I was just psyching myself out. I had to keep telling myself to just ride it out and finish.
So stupid. What a waste.
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Meh, the campus tours really don't appeal to the whole crowd that thinks they're jumping right into a lead position after graduating. Hell, every five minutes they're telling you that even though they have a spectacular job placement department, you're probably still going to end up interning, or going to get in at an entry level, grunt position.
The reason I had any interest was that nobody in my family besides me knows anything about computers, let alone programming, and I really liked programming, and I had what I thought were amazing, cool ideas for games and felt I really had a passion for it (and I did). But the industry is a slave market pretty much, and I had no idea; thankfully, that CS head saved my ass by convincing me to go for a more broadly applicable degree. Even still, I don't write code for a living, I just can't see myself doing that. I feel like it would kill the appeal of it for me.
So now its time for a CE/EE double major, good times.
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