Assassin/Thief build
the point of this thread is to address issues concerning the best stats/skills for a build, not address just my problems so in the future we don't have 20 threads on the same topic "how to help my "class name here"
i'll start off my lvl 18 irekei sin sucks. he is too damn weak and can't figure out how to get him to hit harder...each hit averages between 10-20, i can get 20+ but i don't get the double hit often...it's usually only 1 hit. max dex at 135 two pretty weak daggers though one is 3-8 (+2 min damage) and the other is 3-14 i tried adding 5str but it didn't really give a noticable improvement dagger skill is at 65 but i can raise it..i have over 60skill points maybe a good place to buy daggers? someone already mentioned vorringard |
For all Rogue classes: Max INT, then DEX, then CON.
You can thank me later. |
heh
i bought a hunting sax and upped my dagger to 89...basically fixed my whole damage problem. i had a 3-8 katar +2 to max damage that was slowing me down. maxing int right now :) i'm dualing 20+/20+ right now any preferences for order of skill mastering? since i'm maxed out on daggers i'm going to go light armor, dodge, sneak, backstab when you sneak it's like moving while invis right? if that's the case, what's hide for other than remaining stationary? |
hide evades you from more,
sneak is seen by more people than you think scouts can pick up on sneak pretty easy. on the other hand hide allows you faster invis's and if the scout or person looking for you skill in detect hidden isnt higher they can walk right over you and not see ya. Got me out of numerous problems. |
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I've currently got 103 in Daggers so I can't increase that one at all. Dagger Mastery is only at 73% so that has some room to grow, but it's an expensive skill to train in just now. |
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So what you are saying is that the skills block and dodge don't do anything in of themselves, but the powers they give you can buff up that certain ability?
Seems a weird way to go about it, cuz I have my dodge at like 65% and have never used the evasion skill :/ |
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Putting points in CON really doesnt get you much IMO. I recently had 20 points just sitting and said fecc it an applied all 20 to con on my thief which i was planningon having 60 CON anyways. Id did very little. I can survive 1 more Shot from a barb and maybe a few seconds longer against a mage. The real benefit was stamina though. So at lvl 60 i think my HP and stamina will be just right. Trying to pump CON to compensate for your class' lack of CON will lose you more in the long run IMO. All those points could have gone into INT and save you skill points which in turn give you access to skills that will either allow you to deal more damage or avoid more damage which IMO gives you better survival chanes than more CON. just my $.02 p.s. the above is for non CON based classes. Tanks SHOULD pump con but they should **** SPI and DEX. Rouges for the most part should **** STR and SPI focusing on INT and DEX use any left over points for CON. |
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So a 25% chance to block shield with 100% applied to block would be a 50% chance to block i think. Parry on the other hand i dont know about. Surely your percentage in the parry skill directly applies to your ability to parry an attack. But like most of the numbers with this game this formula isnt posted anywhere that i know of. |
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Remember, all the skill points that you save can go towards either more skills or rune skills to give you even more powers. You can argue that the points spent on INT would be better spent to max out your primary skill. i think there is some serious diminishing returns with this mentality though. Example After taking a rune at creation my limit for STR is 150. I plan to max out my STR at 150. But, if i were so inclined i could aquire a godly STR rune and push my max up to 190. I would need 46 stat points to do that though. Is the difference between 150 and 190 STR really that useful? Would i be better server to put those 46 points into INT and saving myself skill points that could be spent on say wings of seraphim which when GMd gives me +75 to STR, CON, and SPI? I think having extremely strong skills is far more important that having great stats. Just my $.02 though. Ive only really done 2 class types so i cant speak for all classes. |
heh
my 31 scout is about average in strength (compared to other scouts ive seen of about that level) but i rerolled a new scout, using what i learned from the last...and level 14 he is not as strong as my first, but i hes closing in quick, and i can see he will be much better... i realize that doesnt help you, just sharing my own rerolling xp ps. vorringard is really cool, actually... a bit smaller, but the areas around it are not nearly as overpopulated as those around kc and khar ;o |
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clearly 190 str is better than 150. But, is the loss of 46 stat points for the benefit of 40 more str really that important to my char considering i get a +75 buff later in the game? also, are those 46 points PLUS the +75 buff that much better and or usefull than say 1 more GMd skill? Im sure ever class has a simliar quandary ;). |
i didnt read everything, but i see yall talkin about str...
hopefully that is not about a theif or assassin since daggers are dex/int based not str... with my guy (irekei assassin)i got taught by master theif, raised by thieves guild, and lightning reflexes at the start i believe. my dex is at 150 and im workin on gettin my int up, but ive been throwin points into con also. i hit for 50's with each hand most of the time at 35. and if you are an assassin dagger mastery is nice but once you get shadow daggers it doesnt help since they use shadow mastery. |
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