Fans use Machine Learning to HD Remaster Final Fantasy VII
vamp show me this thing
http://www.youtube.com/watch?v=BJEzSnDlaAY http://www.iateyourbaby.com/twdemos/...s/topaz_ai.png |
That will be neat to see what everything looks like just scaled up 8x-16x.
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it does seem to do a better job than just photoshop etc
https://cdn.discordapp.com/attachmen...78/unknown.png got the 30 day trial but it crapped out on me at 776 images so i may have to try smaller batches or something |
link???
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http://www.iateyourbaby.com/twdemos/...ns/base_ui.png
it's not bad... thats 512x on the right, stock 128 on the left only thing is i can't seem to compress them at all with pnggauntlet so the filesizes are pretty yuge A.I. Gigapixel Topaz Labs |
IT'S TRIBES WITH BETTER GRAPHICS
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this is one of the coolest things I've seen
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this is so cool!
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http://starsiege1.proboards.com/ Starsiege Compendium Project - Tech Manual |
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its pretty cool
like, its not magic or something but it does look nice Tribes 1 Topaz AI'd textures - Album on Imgur p.s. identify that map :P p.p.s. nav postion |
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That 2.1 gig limit is what you'll have to stay constrained by for 1.40 clients, and this thing probably won't turn a 16x16 image into a 2048 texture, though I will probably look at scaling up the existing high res textures, 64 bit can and should support whatever truly absurd memory requirements there are. Starsiege doesn't have PNG support, but I think it would be not impossibly difficult to put together a mem.dll to address the other limitations Starsiege would have in displaying high-res stuff. Quote:
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gg
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c00l
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Also another way to go about it if you have the time
http://magaimg.net/img/75yo.png http://magaimg.net/img/75yy.gif |
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oh shoot I meant to ask about this with x64 |
I bought a copy and started fooling around with debugging 2048x2048 on unhelpful's x64 Tribes. Tribes grows to almost 20GB ram and I've started thinking about building a new computer for Tribes.
the upscaler doesn't do very well on real-world photos but with computer generated images it IS impressive. I noticed that we don't have 512x512 alienDML textures, for example, so I upscaled the stock 128x128 alien stuff to 512. Here is a side by side on CanyonCrusade. http://ns2.pu.net/alien512.png |
Pretty cool. If you gigapixel stuff please provide links if possible.
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First installment - the 128 -> 512 DML volumes. These are actually zip files even though they are named vol. For 1.40 just rename them to zip and put them in (i guess) the base folder. For 1.1998/x64 users put them in the base folder with the .vol extension.
These 512's look better to me than the 512's we've all been using for years. Download link: http://ns2.pu.net/upscaled/ next up will be the world volumes (alienWorld, lushWorld, etc) after a little bit of work to resolve incompability between 1.1998 and 1.40. then Entities stuff which is really mind blowing when you compare old vs new. |
thx bugs
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