[RELEASE] OPEN CALL 3 MAP PACK

i feel i have been a bit negative

i think the bases are gorgeous and i think the terrains are really fun the 2 or 3 maps ive played so far

if ur goal was to make some fun maps to play then i think u guys succeeded

:heart:
 
Yeah i'll see if submitting a mud.day version to the server is enough. If not that means anyone who wants a brighter mudvania will have to dl a new .mis


Have you tried adding the mudWorld.zip? The sky is actually pretty cool and bright and light blueish/grey and why I made the map the way it is.

My bad for overlooking those who wouldn't use skies.
 
i have been playing with skies disabled so its not taht i dont like the skies u guys hosted

again ive played like 2 or 3 more maps and they have all been a blast

:rainbow:
 
SP1 correctly patches out the "GDCHACK" necessary to run Tribes in a webpage.

Code:
// GDCHACK : don't go fullscreen on startup (currently borked in webpage) 
   // $pref::VideoFullScreen = "FALSE";



OC3 breaks the patch. Forces fullscreen start always. Any reason for this?

Code:
// GDCHACK : don't go fullscreen on startup (currently borked in webpage) 
   $pref::VideoFullScreen = "TRUE";
 
No reason. And it's already been addressed. Instructions on how to include the necessary lines in console.cs without overwriting it are in OP.

also, wb.
 
No reason. And it's already been addressed. Instructions on how to include the necessary lines in console.cs without overwriting it are in OP.

also, wb.

So you broke the patch for no reason and want people to edit console.cs if they have a problem with it. Good idea.
 
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