Rampancy
06-26-2009, 03:27 AM
:rofl: some skins, voice packs, bug fixes and weapons tweaks. Such groundbreaking changes it hurts.
These are certainly good things, but the shit all you fanboys have been promising is right around the corner isn't coming out for months, and probably closer to a year. Least you all can do is be straight-up with us so at least we know what to expect from this game.
DeadGuy*
06-28-2009, 03:08 PM
What we are releasing this week is not what we have been working on for the past 6 months. Setbacks came and raped us, sorry. :(
We even might be a bit more angry about this than you.
Stilgar
06-30-2009, 12:09 PM
Today is a very special day for everyone here at InstantAction, especially the guys on the Legions team. The update at 8:30 am PST has been a long time coming, and when you see everything we've included, you'll see why. We've put a lot of long hours into this update and are extremely proud to present to you all of the following changes. I hope you enjoy them as much as we enjoyed creating them.
June 30th Update:
General Gameplay
-player collision damage added
-raised first-person camera position for all classes slightly
-tweaked classes a bit (mass/thrust/overdrive)
-added several new loadouts for each class
-general weapon balance
-added observer mode
-added a fix for the hot-swap exploit
Missions
-added forgotten mission
-fixed some remaining mission issues
Core: Removed excess particle effects which reduced performance
Blade Run: Fixed terrain underneath buildings which appeared to be floating.
Quarry: Removed smoke effects to improve performance, changed both bases to neutral blue color
Mirage: Fixed texture snapping on two buildings and made both bases red
Frostbyte: Smoothed the terrain in places where it would force you into buildings and added snow piles to improve overall flow.-tweaked flag physics
Flag
-added glow to the flag to improve visibility
-fix some issues with item class, hopefully addresses some of the flag warping problems
-if you toss the flag out of bounds (OOB) or die from OOB grid while carrying the flag, the flag will get bounced toward the mission area
Laser Rifle
-laser rifle no longer does damage over time
-laser rifle now has limited ammo
-laser rifle now has damage falloff after the ideal range of 500 meters up to a max range of 1200 meters
-laser rifle no longer needs to be charged, but instead drains all energy when firing
-damage is now based on energy used to fire
-players can now jet while using the laser rifle
-fixed a timing bug in the beam Projectile that was causing a delay before the initial shot appears
Rocket Launcher
-specialist no longer has remote detonation
-specialist rockets can now be triggered to accelerate by holding the trigger
-added self impulse to area damage (buff for rocket jumps)
Chat
-fixed a ton of bugs with chatting
-enabled flood protection
-added new quick chat voices
-added yes/no to team chat
-added thank you/your welcome to global chat
IFF's and Trails
-changed critical status color to orange
-switched trail colors to act like IFF's (orange = enemy, blue = friend)
Systems
-added player customization options for skin and helmet
-updated to a new version of FMOD
-fixed some lingering sound issues
-fixed several crash bugs that account for 90% of all 510 errors
-changed in-game game lifecycle (observer/team switching/match start/etc.)
Dedicated Servers
- Added a second "small-map" dedicated server to all regions
- Placed Forgotten in the 32-player servers
- Added a "middle-sized" map server to all regions which includes Mirage, Core, Zenith, and Forgotten
Rampancy
07-01-2009, 01:57 AM
Played for a bit today and I can honestly say the game feels considerably improved. Good work gents.
?B-MAN
07-01-2009, 06:49 AM
Good job with the updates guys. I like the new Tribesque laser rifle a lot.
Quit lurking here tdub and go give it another shot.
Z][RO
07-02-2009, 08:37 AM
I might just come back now. I like the new set up so far. We'll see if it attracts more people.