[Stripped Pack] + Andrews StatHud

Milk-Man
01-23-2009, 03:48 PM
So Evita and Rosco tried to port over Andrews stathud to work with Mr.Poops stripped pack some time ago and it's still not quite right. It seems to add or multiply or something incorrectly. I'm pretty sure the problem, or part of the problem, is in the flag returns. A return ends up being 175 points where it should only count for 10 points. It's listed in the ratings table as only 10 points and I cant figure out where the problem is.

Question: Has anyone fiddled with this and got it working? If not has anyone found where the problem lies?

I'd love to get this damn thing working but it's apparent that there's a very limited amount of people who still know jack about scripting. Any help is appreciated!

here's the stathud (http://www.sendspace.com/file/t3lv94)

Lemon
01-23-2009, 06:07 PM
175 for caps.


$StatHUD::MapList["Acrophobia"] = 1;
$StatHUD::Rating[1, "mapnameid"] = 1;
$StatHUD::Rating[1, "l_chainkill"] = 25;
$StatHUD::Rating[1, "l_plasmakill"] = 15;
$StatHUD::Rating[1, "l_disckill"] = 25;
$StatHUD::Rating[1, "l_explokill"] = 20;
$StatHUD::Rating[1, "l_laserkill"] = 20;
$StatHUD::Rating[1, "l_mortarkill"] = 15;
$StatHUD::Rating[1, "l_blasterkill"] = 10;
$StatHUD::Rating[1, "l_elfkill"] = 5;
$StatHUD::Rating[1, "l_vehickill"] = 5;
$StatHUD::Rating[1, "l_suicide"] = -5;
$StatHUD::Rating[1, "l_tk"] = -5;
$StatHUD::Rating[1, "l_carrierkill"] = 40;
$StatHUD::Rating[1, "l_grabs"] = 10;
$StatHUD::Rating[1, "l_pickups"] = 10;
$StatHUD::Rating[1, "l_drops"] = -5;
$StatHUD::Rating[1, "l_flagreturns"] = 10;
$StatHUD::Rating[1, "l_standoff"] = 25;
$StatHUD::Rating[1, "l_assists"] = 125;
$StatHUD::Rating[1, "l_caps"] = 175;
$StatHUD::Rating[1, "l_mortardeath"] = -1;
$StatHUD::Rating[1, "l_otherdeath"] = -2;
$StatHUD::MapList["Arctic Wolf"] = 2;
$StatHUD::MapList["ArcticWolf"] = 2;
$StatHUD::Rating[2, "mapnameid"] = 2;
$StatHUD::Rating[2, "l_chainkill"] = 25;
$StatHUD::Rating[2, "l_plasmakill"] = 15;
$StatHUD::Rating[2, "l_disckill"] = 25;
$StatHUD::Rating[2, "l_explokill"] = 20;
$StatHUD::Rating[2, "l_laserkill"] = 20;
$StatHUD::Rating[2, "l_mortarkill"] = 15;
$StatHUD::Rating[2, "l_blasterkill"] = 10;
$StatHUD::Rating[2, "l_elfkill"] = 5;
$StatHUD::Rating[2, "l_vehickill"] = 5;
$StatHUD::Rating[2, "l_suicide"] = -5;
$StatHUD::Rating[2, "l_tk"] = -5;
$StatHUD::Rating[2, "l_carrierkill"] = 40;
$StatHUD::Rating[2, "l_grabs"] = 10;
$StatHUD::Rating[2, "l_pickups"] = 10;
$StatHUD::Rating[2, "l_drops"] = -5;
$StatHUD::Rating[2, "l_flagreturns"] = 10;
$StatHUD::Rating[2, "l_standoff"] = 25;
$StatHUD::Rating[2, "l_assists"] = 125;
$StatHUD::Rating[2, "l_caps"] = 175;
$StatHUD::Rating[2, "l_mortardeath"] = -1;
$StatHUD::Rating[2, "l_otherdeath"] = -2;
$StatHUD::MapList["Avalanche"] = 24;
$StatHUD::Rating[24, "mapnameid"] = 24;
$StatHUD::Rating[24, "l_chainkill"] = 25;
$StatHUD::Rating[24, "l_plasmakill"] = 15;
$StatHUD::Rating[24, "l_disckill"] = 25;
$StatHUD::Rating[24, "l_explokill"] = 20;
$StatHUD::Rating[24, "l_laserkill"] = 20;
$StatHUD::Rating[24, "l_mortarkill"] = 15;
$StatHUD::Rating[24, "l_blasterkill"] = 10;
$StatHUD::Rating[24, "l_elfkill"] = 5;
$StatHUD::Rating[24, "l_vehickill"] = 5;
$StatHUD::Rating[24, "l_suicide"] = -5;
$StatHUD::Rating[24, "l_tk"] = -5;
$StatHUD::Rating[24, "l_carrierkill"] = 40;
$StatHUD::Rating[24, "l_grabs"] = 10;
$StatHUD::Rating[24, "l_pickups"] = 10;
$StatHUD::Rating[24, "l_drops"] = -5;
$StatHUD::Rating[24, "l_flagreturns"] = 10;
$StatHUD::Rating[24, "l_standoff"] = 25;
$StatHUD::Rating[24, "l_assists"] = 125;
$StatHUD::Rating[24, "l_caps"] = 175;
$StatHUD::Rating[24, "l_mortardeath"] = -1;
$StatHUD::Rating[24, "l_otherdeath"] = -2;
$StatHUD::MapList["Bastard Forge"] = 25;
$StatHUD::MapList["Bastard_Forge"] = 25;
$StatHUD::MapList["Bastard_Forge_Day"] = 25;
$StatHUD::Rating[25, "mapnameid"] = 25;
$StatHUD::Rating[25, "l_chainkill"] = 25;
$StatHUD::Rating[25, "l_plasmakill"] = 15;
$StatHUD::Rating[25, "l_disckill"] = 25;
$StatHUD::Rating[25, "l_explokill"] = 20;
$StatHUD::Rating[25, "l_laserkill"] = 20;
$StatHUD::Rating[25, "l_mortarkill"] = 15;
$StatHUD::Rating[25, "l_blasterkill"] = 10;
$StatHUD::Rating[25, "l_elfkill"] = 5;
$StatHUD::Rating[25, "l_vehickill"] = 5;
$StatHUD::Rating[25, "l_suicide"] = -5;
$StatHUD::Rating[25, "l_tk"] = -5;
$StatHUD::Rating[25, "l_carrierkill"] = 40;
$StatHUD::Rating[25, "l_grabs"] = 10;
$StatHUD::Rating[25, "l_pickups"] = 10;
$StatHUD::Rating[25, "l_drops"] = -5;
$StatHUD::Rating[25, "l_flagreturns"] = 10;
$StatHUD::Rating[25, "l_standoff"] = 25;
$StatHUD::Rating[25, "l_assists"] = 125;
$StatHUD::Rating[25, "l_caps"] = 175;
$StatHUD::Rating[25, "l_mortardeath"] = -1;
$StatHUD::Rating[25, "l_otherdeath"] = -2;
$StatHUD::MapList["Broadside"] = 3;
$StatHUD::Rating[3, "mapnameid"] = 3;
$StatHUD::Rating[3, "l_chainkill"] = 25;
$StatHUD::Rating[3, "l_plasmakill"] = 15;
$StatHUD::Rating[3, "l_disckill"] = 25;
$StatHUD::Rating[3, "l_explokill"] = 20;
$StatHUD::Rating[3, "l_laserkill"] = 20;
$StatHUD::Rating[3, "l_mortarkill"] = 15;
$StatHUD::Rating[3, "l_blasterkill"] = 10;
$StatHUD::Rating[3, "l_elfkill"] = 5;
$StatHUD::Rating[3, "l_vehickill"] = 5;
$StatHUD::Rating[3, "l_suicide"] = -5;
$StatHUD::Rating[3, "l_tk"] = -5;
$StatHUD::Rating[3, "l_carrierkill"] = 40;
$StatHUD::Rating[3, "l_grabs"] = 10;
$StatHUD::Rating[3, "l_pickups"] = 10;
$StatHUD::Rating[3, "l_drops"] = -5;
$StatHUD::Rating[3, "l_flagreturns"] = 10;
$StatHUD::Rating[3, "l_standoff"] = 25;
$StatHUD::Rating[3, "l_assists"] = 125;
$StatHUD::Rating[3, "l_caps"] = 175;
$StatHUD::Rating[3, "l_mortardeath"] = -1;
$StatHUD::Rating[3, "l_otherdeath"] = -2;
$StatHUD::MapList["Canyon Crusade Deluxe"] = 4;
$StatHUD::MapList["CanyonCrusade"] = 4;
$StatHUD::MapList["CanyonCrusade_deluxe"] = 4;
$StatHUD::Rating[4, "mapnameid"] = 4;
$StatHUD::Rating[4, "l_chainkill"] = 25;
$StatHUD::Rating[4, "l_plasmakill"] = 15;
$StatHUD::Rating[4, "l_disckill"] = 25;
$StatHUD::Rating[4, "l_explokill"] = 20;
$StatHUD::Rating[4, "l_laserkill"] = 20;
$StatHUD::Rating[4, "l_mortarkill"] = 15;
$StatHUD::Rating[4, "l_blasterkill"] = 10;
$StatHUD::Rating[4, "l_elfkill"] = 5;
$StatHUD::Rating[4, "l_vehickill"] = 5;
$StatHUD::Rating[4, "l_suicide"] = -5;
$StatHUD::Rating[4, "l_tk"] = -5;
$StatHUD::Rating[4, "l_carrierkill"] = 40;
$StatHUD::Rating[4, "l_grabs"] = 10;
$StatHUD::Rating[4, "l_pickups"] = 10;
$StatHUD::Rating[4, "l_drops"] = -5;
$StatHUD::Rating[4, "l_flagreturns"] = 10;
$StatHUD::Rating[4, "l_standoff"] = 25;
$StatHUD::Rating[4, "l_assists"] = 125;
$StatHUD::Rating[4, "l_caps"] = 175;
$StatHUD::Rating[4, "l_mortardeath"] = -1;
$StatHUD::Rating[4, "l_otherdeath"] = -2;
$StatHUD::MapList["Cloak of Night"] = 5;
$StatHUD::MapList["CloakOfNight"] = 5;
$StatHUD::Rating[5, "mapnameid"] = 5;
$StatHUD::Rating[5, "l_chainkill"] = 25;
$StatHUD::Rating[5, "l_plasmakill"] = 15;
$StatHUD::Rating[5, "l_disckill"] = 25;
$StatHUD::Rating[5, "l_explokill"] = 20;
$StatHUD::Rating[5, "l_laserkill"] = 20;
$StatHUD::Rating[5, "l_mortarkill"] = 15;
$StatHUD::Rating[5, "l_blasterkill"] = 10;
$StatHUD::Rating[5, "l_elfkill"] = 5;
$StatHUD::Rating[5, "l_vehickill"] = 5;
$StatHUD::Rating[5, "l_suicide"] = -5;
$StatHUD::Rating[5, "l_tk"] = -5;
$StatHUD::Rating[5, "l_carrierkill"] = 40;
$StatHUD::Rating[5, "l_grabs"] = 10;
$StatHUD::Rating[5, "l_pickups"] = 10;
$StatHUD::Rating[5, "l_drops"] = -5;
$StatHUD::Rating[5, "l_flagreturns"] = 10;
$StatHUD::Rating[5, "l_standoff"] = 25;
$StatHUD::Rating[5, "l_assists"] = 125;
$StatHUD::Rating[5, "l_caps"] = 175;
$StatHUD::Rating[5, "l_mortardeath"] = -1;
$StatHUD::Rating[5, "l_otherdeath"] = -2;
$StatHUD::MapList["Dangerous Crossing"] = 6;
$StatHUD::MapList["DangerousCrossing"] = 6;
$StatHUD::Rating[6, "mapnameid"] = 6;
$StatHUD::Rating[6, "l_chainkill"] = 25;
$StatHUD::Rating[6, "l_plasmakill"] = 15;
$StatHUD::Rating[6, "l_disckill"] = 25;
$StatHUD::Rating[6, "l_explokill"] = 20;
$StatHUD::Rating[6, "l_laserkill"] = 20;
$StatHUD::Rating[6, "l_mortarkill"] = 15;
$StatHUD::Rating[6, "l_blasterkill"] = 10;
$StatHUD::Rating[6, "l_elfkill"] = 5;
$StatHUD::Rating[6, "l_vehickill"] = 5;
$StatHUD::Rating[6, "l_suicide"] = -5;
$StatHUD::Rating[6, "l_tk"] = -5;
$StatHUD::Rating[6, "l_carrierkill"] = 40;
$StatHUD::Rating[6, "l_grabs"] = 10;
$StatHUD::Rating[6, "l_pickups"] = 10;
$StatHUD::Rating[6, "l_drops"] = -5;
$StatHUD::Rating[6, "l_flagreturns"] = 10;
$StatHUD::Rating[6, "l_standoff"] = 25;
$StatHUD::Rating[6, "l_assists"] = 125;
$StatHUD::Rating[6, "l_caps"] = 175;
$StatHUD::Rating[6, "l_mortardeath"] = -1;
$StatHUD::Rating[6, "l_otherdeath"] = -2;
$StatHUD::MapList["Desert of Death"] = 7;
$StatHUD::MapList["Desert_Of_Death"] = 7;
$StatHUD::Rating[7, "mapnameid"] = 7;
$StatHUD::Rating[7, "l_chainkill"] = 25;
$StatHUD::Rating[7, "l_plasmakill"] = 15;
$StatHUD::Rating[7, "l_disckill"] = 25;
$StatHUD::Rating[7, "l_explokill"] = 20;
$StatHUD::Rating[7, "l_laserkill"] = 20;
$StatHUD::Rating[7, "l_mortarkill"] = 15;
$StatHUD::Rating[7, "l_blasterkill"] = 10;
$StatHUD::Rating[7, "l_elfkill"] = 5;
$StatHUD::Rating[7, "l_vehickill"] = 5;
$StatHUD::Rating[7, "l_suicide"] = -5;
$StatHUD::Rating[7, "l_tk"] = -5;
$StatHUD::Rating[7, "l_carrierkill"] = 40;
$StatHUD::Rating[7, "l_grabs"] = 10;
$StatHUD::Rating[7, "l_pickups"] = 10;
$StatHUD::Rating[7, "l_drops"] = -5;
$StatHUD::Rating[7, "l_flagreturns"] = 10;
$StatHUD::Rating[7, "l_standoff"] = 25;
$StatHUD::Rating[7, "l_assists"] = 125;
$StatHUD::Rating[7, "l_caps"] = 175;
$StatHUD::Rating[7, "l_mortardeath"] = -1;
$StatHUD::Rating[7, "l_otherdeath"] = -2;
$StatHUD::MapList["Domino"] = 21;
$StatHUD::Rating[21, "mapnameid"] = 21;
$StatHUD::Rating[21, "l_chainkill"] = 25;
$StatHUD::Rating[21, "l_plasmakill"] = 15;
$StatHUD::Rating[21, "l_disckill"] = 25;
$StatHUD::Rating[21, "l_explokill"] = 20;
$StatHUD::Rating[21, "l_laserkill"] = 20;
$StatHUD::Rating[21, "l_mortarkill"] = 15;
$StatHUD::Rating[21, "l_blasterkill"] = 10;
$StatHUD::Rating[21, "l_elfkill"] = 5;
$StatHUD::Rating[21, "l_vehickill"] = 5;
$StatHUD::Rating[21, "l_suicide"] = -5;
$StatHUD::Rating[21, "l_tk"] = -5;
$StatHUD::Rating[21, "l_carrierkill"] = 40;
$StatHUD::Rating[21, "l_grabs"] = 10;
$StatHUD::Rating[21, "l_pickups"] = 10;
$StatHUD::Rating[21, "l_drops"] = -5;
$StatHUD::Rating[21, "l_flagreturns"] = 10;
$StatHUD::Rating[21, "l_standoff"] = 25;
$StatHUD::Rating[21, "l_assists"] = 125;
$StatHUD::Rating[21, "l_caps"] = 175;
$StatHUD::Rating[21, "l_mortardeath"] = -1;
$StatHUD::Rating[21, "l_otherdeath"] = -2;
$StatHUD::MapList["Emerald Valley"] = 30;
$StatHUD::MapList["Emerald_Valley"] = 30;
$StatHUD::Rating[30, "mapnameid"] = 30;
$StatHUD::Rating[30, "l_chainkill"] = 25;
$StatHUD::Rating[30, "l_plasmakill"] = 15;
$StatHUD::Rating[30, "l_disckill"] = 25;
$StatHUD::Rating[30, "l_explokill"] = 20;
$StatHUD::Rating[30, "l_laserkill"] = 20;
$StatHUD::Rating[30, "l_mortarkill"] = 15;
$StatHUD::Rating[30, "l_blasterkill"] = 10;
$StatHUD::Rating[30, "l_elfkill"] = 5;
$StatHUD::Rating[30, "l_vehickill"] = 5;
$StatHUD::Rating[30, "l_suicide"] = -5;
$StatHUD::Rating[30, "l_tk"] = -5;
$StatHUD::Rating[30, "l_carrierkill"] = 40;
$StatHUD::Rating[30, "l_grabs"] = 10;
$StatHUD::Rating[30, "l_pickups"] = 10;
$StatHUD::Rating[30, "l_drops"] = -5;
$StatHUD::Rating[30, "l_flagreturns"] = 10;
$StatHUD::Rating[30, "l_standoff"] = 25;
$StatHUD::Rating[30, "l_assists"] = 125;
$StatHUD::Rating[30, "l_caps"] = 175;
$StatHUD::Rating[30, "l_mortardeath"] = -1;
$StatHUD::Rating[30, "l_otherdeath"] = -2;
$StatHUD::MapList["Hildebrand"] = 27;
$StatHUD::Rating[27, "mapnameid"] = 27;
$StatHUD::Rating[27, "l_chainkill"] = 25;
$StatHUD::Rating[27, "l_plasmakill"] = 15;
$StatHUD::Rating[27, "l_disckill"] = 25;
$StatHUD::Rating[27, "l_explokill"] = 20;
$StatHUD::Rating[27, "l_laserkill"] = 20;
$StatHUD::Rating[27, "l_mortarkill"] = 15;
$StatHUD::Rating[27, "l_blasterkill"] = 10;
$StatHUD::Rating[27, "l_elfkill"] = 5;
$StatHUD::Rating[27, "l_vehickill"] = 5;
$StatHUD::Rating[27, "l_suicide"] = -5;
$StatHUD::Rating[27, "l_tk"] = -5;
$StatHUD::Rating[27, "l_carrierkill"] = 40;
$StatHUD::Rating[27, "l_grabs"] = 10;
$StatHUD::Rating[27, "l_pickups"] = 10;
$StatHUD::Rating[27, "l_drops"] = -5;
$StatHUD::Rating[27, "l_flagreturns"] = 10;
$StatHUD::Rating[27, "l_standoff"] = 25;
$StatHUD::Rating[27, "l_assists"] = 125;
$StatHUD::Rating[27, "l_caps"] = 175;
$StatHUD::Rating[27, "l_mortardeath"] = -1;
$StatHUD::Rating[27, "l_otherdeath"] = -2;
$StatHUD::MapList["Ice Dagger"] = 8;
$StatHUD::MapList["IceDagger"] = 8;
$StatHUD::Rating[8, "mapnameid"] = 8;
$StatHUD::Rating[8, "l_chainkill"] = 25;
$StatHUD::Rating[8, "l_plasmakill"] = 15;
$StatHUD::Rating[8, "l_disckill"] = 25;
$StatHUD::Rating[8, "l_explokill"] = 20;
$StatHUD::Rating[8, "l_laserkill"] = 20;
$StatHUD::Rating[8, "l_mortarkill"] = 15;
$StatHUD::Rating[8, "l_blasterkill"] = 10;
$StatHUD::Rating[8, "l_elfkill"] = 5;
$StatHUD::Rating[8, "l_vehickill"] = 5;
$StatHUD::Rating[8, "l_suicide"] = -5;
$StatHUD::Rating[8, "l_tk"] = -5;
$StatHUD::Rating[8, "l_carrierkill"] = 40;
$StatHUD::Rating[8, "l_grabs"] = 10;
$StatHUD::Rating[8, "l_pickups"] = 10;
$StatHUD::Rating[8, "l_drops"] = -5;
$StatHUD::Rating[8, "l_flagreturns"] = 10;
$StatHUD::Rating[8, "l_standoff"] = 25;
$StatHUD::Rating[8, "l_assists"] = 125;
$StatHUD::Rating[8, "l_caps"] = 175;
$StatHUD::Rating[8, "l_mortardeath"] = -1;
$StatHUD::Rating[8, "l_otherdeath"] = -2;
$StatHUD::MapList["IceRidge"] = 9;
$StatHUD::Rating[9, "mapnameid"] = 9;
$StatHUD::Rating[9, "l_chainkill"] = 25;
$StatHUD::Rating[9, "l_plasmakill"] = 15;
$StatHUD::Rating[9, "l_disckill"] = 25;
$StatHUD::Rating[9, "l_explokill"] = 20;
$StatHUD::Rating[9, "l_laserkill"] = 20;
$StatHUD::Rating[9, "l_mortarkill"] = 15;
$StatHUD::Rating[9, "l_blasterkill"] = 10;
$StatHUD::Rating[9, "l_elfkill"] = 5;
$StatHUD::Rating[9, "l_vehickill"] = 5;
$StatHUD::Rating[9, "l_suicide"] = -5;
$StatHUD::Rating[9, "l_tk"] = -5;
$StatHUD::Rating[9, "l_carrierkill"] = 40;
$StatHUD::Rating[9, "l_grabs"] = 10;
$StatHUD::Rating[9, "l_pickups"] = 10;
$StatHUD::Rating[9, "l_drops"] = -5;
$StatHUD::Rating[9, "l_flagreturns"] = 10;
$StatHUD::Rating[9, "l_standoff"] = 25;
$StatHUD::Rating[9, "l_assists"] = 125;
$StatHUD::Rating[9, "l_caps"] = 175;
$StatHUD::Rating[9, "l_mortardeath"] = -1;
$StatHUD::Rating[9, "l_otherdeath"] = -2;
$StatHUD::MapList["Jagged Claw"] = 10;
$StatHUD::MapList["JaggedClaw"] = 10;
$StatHUD::Rating[10, "mapnameid"] = 10;
$StatHUD::Rating[10, "l_chainkill"] = 25;
$StatHUD::Rating[10, "l_plasmakill"] = 15;
$StatHUD::Rating[10, "l_disckill"] = 25;
$StatHUD::Rating[10, "l_explokill"] = 20;
$StatHUD::Rating[10, "l_laserkill"] = 20;
$StatHUD::Rating[10, "l_mortarkill"] = 15;
$StatHUD::Rating[10, "l_blasterkill"] = 10;
$StatHUD::Rating[10, "l_elfkill"] = 5;
$StatHUD::Rating[10, "l_vehickill"] = 5;
$StatHUD::Rating[10, "l_suicide"] = -5;
$StatHUD::Rating[10, "l_tk"] = -5;
$StatHUD::Rating[10, "l_carrierkill"] = 40;
$StatHUD::Rating[10, "l_grabs"] = 10;
$StatHUD::Rating[10, "l_pickups"] = 10;
$StatHUD::Rating[10, "l_drops"] = -5;
$StatHUD::Rating[10, "l_flagreturns"] = 10;
$StatHUD::Rating[10, "l_standoff"] = 25;
$StatHUD::Rating[10, "l_assists"] = 125;
$StatHUD::Rating[10, "l_caps"] = 175;
$StatHUD::Rating[10, "l_mortardeath"] = -1;
$StatHUD::Rating[10, "l_otherdeath"] = -2;
$StatHUD::MapList["Midnight Mayhem Deluxe"] = 11;
$StatHUD::MapList["MidnightMayhem"] = 11;
$StatHUD::MapList["MidnightMayhem_deluxe"] = 11;
$StatHUD::Rating[11, "mapnameid"] = 11;
$StatHUD::Rating[11, "l_chainkill"] = 25;
$StatHUD::Rating[11, "l_plasmakill"] = 15;
$StatHUD::Rating[11, "l_disckill"] = 25;
$StatHUD::Rating[11, "l_explokill"] = 20;
$StatHUD::Rating[11, "l_laserkill"] = 20;
$StatHUD::Rating[11, "l_mortarkill"] = 15;
$StatHUD::Rating[11, "l_blasterkill"] = 10;
$StatHUD::Rating[11, "l_elfkill"] = 5;
$StatHUD::Rating[11, "l_vehickill"] = 5;
$StatHUD::Rating[11, "l_suicide"] = -5;
$StatHUD::Rating[11, "l_tk"] = -5;
$StatHUD::Rating[11, "l_carrierkill"] = 40;
$StatHUD::Rating[11, "l_grabs"] = 10;
$StatHUD::Rating[11, "l_pickups"] = 10;
$StatHUD::Rating[11, "l_drops"] = -5;
$StatHUD::Rating[11, "l_flagreturns"] = 10;
$StatHUD::Rating[11, "l_standoff"] = 25;
$StatHUD::Rating[11, "l_assists"] = 125;
$StatHUD::Rating[11, "l_caps"] = 175;
$StatHUD::Rating[11, "l_mortardeath"] = -1;
$StatHUD::Rating[11, "l_otherdeath"] = -2;
$StatHUD::MapList["Northern Lights"] = 22;
$StatHUD::MapList["NorthernLights"] = 22;
$StatHUD::Rating[22, "mapnameid"] = 22;
$StatHUD::Rating[22, "l_chainkill"] = 25;
$StatHUD::Rating[22, "l_plasmakill"] = 15;
$StatHUD::Rating[22, "l_disckill"] = 25;
$StatHUD::Rating[22, "l_explokill"] = 20;
$StatHUD::Rating[22, "l_laserkill"] = 20;
$StatHUD::Rating[22, "l_mortarkill"] = 15;
$StatHUD::Rating[22, "l_blasterkill"] = 10;
$StatHUD::Rating[22, "l_elfkill"] = 5;
$StatHUD::Rating[22, "l_vehickill"] = 5;
$StatHUD::Rating[22, "l_suicide"] = -5;
$StatHUD::Rating[22, "l_tk"] = -5;
$StatHUD::Rating[22, "l_carrierkill"] = 40;
$StatHUD::Rating[22, "l_grabs"] = 10;
$StatHUD::Rating[22, "l_pickups"] = 10;
$StatHUD::Rating[22, "l_drops"] = -5;
$StatHUD::Rating[22, "l_flagreturns"] = 10;
$StatHUD::Rating[22, "l_standoff"] = 25;
$StatHUD::Rating[22, "l_assists"] = 125;
$StatHUD::Rating[22, "l_caps"] = 175;
$StatHUD::Rating[22, "l_mortardeath"] = -1;
$StatHUD::Rating[22, "l_otherdeath"] = -2;
$StatHUD::MapList["Obfuscation"] = 12;
$StatHUD::Rating[12, "mapnameid"] = 12;
$StatHUD::Rating[12, "l_chainkill"] = 25;
$StatHUD::Rating[12, "l_plasmakill"] = 15;
$StatHUD::Rating[12, "l_disckill"] = 25;
$StatHUD::Rating[12, "l_explokill"] = 20;
$StatHUD::Rating[12, "l_laserkill"] = 20;
$StatHUD::Rating[12, "l_mortarkill"] = 15;
$StatHUD::Rating[12, "l_blasterkill"] = 10;
$StatHUD::Rating[12, "l_elfkill"] = 5;
$StatHUD::Rating[12, "l_vehickill"] = 5;
$StatHUD::Rating[12, "l_suicide"] = -5;
$StatHUD::Rating[12, "l_tk"] = -5;
$StatHUD::Rating[12, "l_carrierkill"] = 40;
$StatHUD::Rating[12, "l_grabs"] = 10;
$StatHUD::Rating[12, "l_pickups"] = 10;
$StatHUD::Rating[12, "l_drops"] = -5;
$StatHUD::Rating[12, "l_flagreturns"] = 10;
$StatHUD::Rating[12, "l_standoff"] = 25;
$StatHUD::Rating[12, "l_assists"] = 125;
$StatHUD::Rating[12, "l_caps"] = 175;
$StatHUD::Rating[12, "l_mortardeath"] = -1;
$StatHUD::Rating[12, "l_otherdeath"] = -2;
$StatHUD::MapList["Raindance"] = 13;
$StatHUD::Rating[13, "mapnameid"] = 13;
$StatHUD::Rating[13, "l_chainkill"] = 25;
$StatHUD::Rating[13, "l_plasmakill"] = 15;
$StatHUD::Rating[13, "l_disckill"] = 25;
$StatHUD::Rating[13, "l_explokill"] = 20;
$StatHUD::Rating[13, "l_laserkill"] = 20;
$StatHUD::Rating[13, "l_mortarkill"] = 15;
$StatHUD::Rating[13, "l_blasterkill"] = 10;
$StatHUD::Rating[13, "l_elfkill"] = 5;
$StatHUD::Rating[13, "l_vehickill"] = 5;
$StatHUD::Rating[13, "l_suicide"] = -5;
$StatHUD::Rating[13, "l_tk"] = -5;
$StatHUD::Rating[13, "l_carrierkill"] = 40;
$StatHUD::Rating[13, "l_grabs"] = 10;
$StatHUD::Rating[13, "l_pickups"] = 10;
$StatHUD::Rating[13, "l_drops"] = -5;
$StatHUD::Rating[13, "l_flagreturns"] = 10;
$StatHUD::Rating[13, "l_standoff"] = 25;
$StatHUD::Rating[13, "l_assists"] = 125;
$StatHUD::Rating[13, "l_caps"] = 175;
$StatHUD::Rating[13, "l_mortardeath"] = -1;
$StatHUD::Rating[13, "l_otherdeath"] = -2;
$StatHUD::MapList["Reliquary"] = 14;
$StatHUD::Rating[14, "mapnameid"] = 14;
$StatHUD::Rating[14, "l_chainkill"] = 25;
$StatHUD::Rating[14, "l_plasmakill"] = 15;
$StatHUD::Rating[14, "l_disckill"] = 25;
$StatHUD::Rating[14, "l_explokill"] = 20;
$StatHUD::Rating[14, "l_laserkill"] = 20;
$StatHUD::Rating[14, "l_mortarkill"] = 15;
$StatHUD::Rating[14, "l_blasterkill"] = 10;
$StatHUD::Rating[14, "l_elfkill"] = 5;
$StatHUD::Rating[14, "l_vehickill"] = 5;
$StatHUD::Rating[14, "l_suicide"] = -5;
$StatHUD::Rating[14, "l_tk"] = -5;
$StatHUD::Rating[14, "l_carrierkill"] = 40;
$StatHUD::Rating[14, "l_grabs"] = 10;
$StatHUD::Rating[14, "l_pickups"] = 10;
$StatHUD::Rating[14, "l_drops"] = -5;
$StatHUD::Rating[14, "l_flagreturns"] = 10;
$StatHUD::Rating[14, "l_standoff"] = 25;
$StatHUD::Rating[14, "l_assists"] = 125;
$StatHUD::Rating[14, "l_caps"] = 175;
$StatHUD::Rating[14, "l_mortardeath"] = -1;
$StatHUD::Rating[14, "l_otherdeath"] = -2;
$StatHUD::MapList["RollerCoaster"] = 15;
$StatHUD::MapList["Rollercoaster"] = 15;
$StatHUD::Rating[15, "mapnameid"] = 15;
$StatHUD::Rating[15, "l_chainkill"] = 25;
$StatHUD::Rating[15, "l_plasmakill"] = 15;
$StatHUD::Rating[15, "l_disckill"] = 25;
$StatHUD::Rating[15, "l_explokill"] = 20;
$StatHUD::Rating[15, "l_laserkill"] = 20;
$StatHUD::Rating[15, "l_mortarkill"] = 15;
$StatHUD::Rating[15, "l_blasterkill"] = 10;
$StatHUD::Rating[15, "l_elfkill"] = 5;
$StatHUD::Rating[15, "l_vehickill"] = 5;
$StatHUD::Rating[15, "l_suicide"] = -5;
$StatHUD::Rating[15, "l_tk"] = -5;
$StatHUD::Rating[15, "l_carrierkill"] = 40;
$StatHUD::Rating[15, "l_grabs"] = 10;
$StatHUD::Rating[15, "l_pickups"] = 10;
$StatHUD::Rating[15, "l_drops"] = -5;
$StatHUD::Rating[15, "l_flagreturns"] = 10;
$StatHUD::Rating[15, "l_standoff"] = 25;
$StatHUD::Rating[15, "l_assists"] = 125;
$StatHUD::Rating[15, "l_caps"] = 175;
$StatHUD::Rating[15, "l_mortardeath"] = -1;
$StatHUD::Rating[15, "l_otherdeath"] = -2;
$StatHUD::MapList["Runout"] = 26;
$StatHUD::Rating[26, "mapnameid"] = 26;
$StatHUD::Rating[26, "l_chainkill"] = 25;
$StatHUD::Rating[26, "l_plasmakill"] = 15;
$StatHUD::Rating[26, "l_disckill"] = 25;
$StatHUD::Rating[26, "l_explokill"] = 20;
$StatHUD::Rating[26, "l_laserkill"] = 20;
$StatHUD::Rating[26, "l_mortarkill"] = 15;
$StatHUD::Rating[26, "l_blasterkill"] = 10;
$StatHUD::Rating[26, "l_elfkill"] = 5;
$StatHUD::Rating[26, "l_vehickill"] = 5;
$StatHUD::Rating[26, "l_suicide"] = -5;
$StatHUD::Rating[26, "l_tk"] = -5;
$StatHUD::Rating[26, "l_carrierkill"] = 40;
$StatHUD::Rating[26, "l_grabs"] = 10;
$StatHUD::Rating[26, "l_pickups"] = 10;
$StatHUD::Rating[26, "l_drops"] = -5;
$StatHUD::Rating[26, "l_flagreturns"] = 10;
$StatHUD::Rating[26, "l_standoff"] = 25;
$StatHUD::Rating[26, "l_assists"] = 125;
$StatHUD::Rating[26, "l_caps"] = 175;
$StatHUD::Rating[26, "l_mortardeath"] = -1;
$StatHUD::Rating[26, "l_otherdeath"] = -2;
$StatHUD::MapList["Scarabrae"] = 23;
$StatHUD::Rating[23, "mapnameid"] = 23;
$StatHUD::Rating[23, "l_chainkill"] = 25;
$StatHUD::Rating[23, "l_plasmakill"] = 15;
$StatHUD::Rating[23, "l_disckill"] = 25;
$StatHUD::Rating[23, "l_explokill"] = 20;
$StatHUD::Rating[23, "l_laserkill"] = 20;
$StatHUD::Rating[23, "l_mortarkill"] = 15;
$StatHUD::Rating[23, "l_blasterkill"] = 10;
$StatHUD::Rating[23, "l_elfkill"] = 5;
$StatHUD::Rating[23, "l_vehickill"] = 5;
$StatHUD::Rating[23, "l_suicide"] = -5;
$StatHUD::Rating[23, "l_tk"] = -5;
$StatHUD::Rating[23, "l_carrierkill"] = 40;
$StatHUD::Rating[23, "l_grabs"] = 10;
$StatHUD::Rating[23, "l_pickups"] = 10;
$StatHUD::Rating[23, "l_drops"] = -5;
$StatHUD::Rating[23, "l_flagreturns"] = 10;
$StatHUD::Rating[23, "l_standoff"] = 25;
$StatHUD::Rating[23, "l_assists"] = 125;
$StatHUD::Rating[23, "l_caps"] = 175;
$StatHUD::Rating[23, "l_mortardeath"] = -1;
$StatHUD::Rating[23, "l_otherdeath"] = -2;
$StatHUD::MapList["SideWinder"] = 16;
$StatHUD::Rating[16, "mapnameid"] = 16;
$StatHUD::Rating[16, "l_chainkill"] = 25;
$StatHUD::Rating[16, "l_plasmakill"] = 15;
$StatHUD::Rating[16, "l_disckill"] = 25;
$StatHUD::Rating[16, "l_explokill"] = 20;
$StatHUD::Rating[16, "l_laserkill"] = 20;
$StatHUD::Rating[16, "l_mortarkill"] = 15;
$StatHUD::Rating[16, "l_blasterkill"] = 10;
$StatHUD::Rating[16, "l_elfkill"] = 5;
$StatHUD::Rating[16, "l_vehickill"] = 5;
$StatHUD::Rating[16, "l_suicide"] = -5;
$StatHUD::Rating[16, "l_tk"] = -5;
$StatHUD::Rating[16, "l_carrierkill"] = 40;
$StatHUD::Rating[16, "l_grabs"] = 10;
$StatHUD::Rating[16, "l_pickups"] = 10;
$StatHUD::Rating[16, "l_drops"] = -5;
$StatHUD::Rating[16, "l_flagreturns"] = 10;
$StatHUD::Rating[16, "l_standoff"] = 25;
$StatHUD::Rating[16, "l_assists"] = 125;
$StatHUD::Rating[16, "l_caps"] = 175;
$StatHUD::Rating[16, "l_mortardeath"] = -1;
$StatHUD::Rating[16, "l_otherdeath"] = -2;
$StatHUD::MapList["Simoom"] = 17;
$StatHUD::Rating[17, "mapnameid"] = 17;
$StatHUD::Rating[17, "l_chainkill"] = 25;
$StatHUD::Rating[17, "l_plasmakill"] = 15;
$StatHUD::Rating[17, "l_disckill"] = 25;
$StatHUD::Rating[17, "l_explokill"] = 20;
$StatHUD::Rating[17, "l_laserkill"] = 20;
$StatHUD::Rating[17, "l_mortarkill"] = 15;
$StatHUD::Rating[17, "l_blasterkill"] = 10;
$StatHUD::Rating[17, "l_elfkill"] = 5;
$StatHUD::Rating[17, "l_vehickill"] = 5;
$StatHUD::Rating[17, "l_suicide"] = -5;
$StatHUD::Rating[17, "l_tk"] = -5;
$StatHUD::Rating[17, "l_carrierkill"] = 40;
$StatHUD::Rating[17, "l_grabs"] = 10;
$StatHUD::Rating[17, "l_pickups"] = 10;
$StatHUD::Rating[17, "l_drops"] = -5;
$StatHUD::Rating[17, "l_flagreturns"] = 10;
$StatHUD::Rating[17, "l_standoff"] = 25;
$StatHUD::Rating[17, "l_assists"] = 125;
$StatHUD::Rating[17, "l_caps"] = 175;
$StatHUD::Rating[17, "l_mortardeath"] = -1;
$StatHUD::Rating[17, "l_otherdeath"] = -2;
$StatHUD::MapList["Snowblind"] = 18;
$StatHUD::Rating[18, "mapnameid"] = 18;
$StatHUD::Rating[18, "l_chainkill"] = 25;
$StatHUD::Rating[18, "l_plasmakill"] = 15;
$StatHUD::Rating[18, "l_disckill"] = 25;
$StatHUD::Rating[18, "l_explokill"] = 20;
$StatHUD::Rating[18, "l_laserkill"] = 20;
$StatHUD::Rating[18, "l_mortarkill"] = 15;
$StatHUD::Rating[18, "l_blasterkill"] = 10;
$StatHUD::Rating[18, "l_elfkill"] = 5;
$StatHUD::Rating[18, "l_vehickill"] = 5;
$StatHUD::Rating[18, "l_suicide"] = -5;
$StatHUD::Rating[18, "l_tk"] = -5;
$StatHUD::Rating[18, "l_carrierkill"] = 40;
$StatHUD::Rating[18, "l_grabs"] = 10;
$StatHUD::Rating[18, "l_pickups"] = 10;
$StatHUD::Rating[18, "l_drops"] = -5;
$StatHUD::Rating[18, "l_flagreturns"] = 10;
$StatHUD::Rating[18, "l_standoff"] = 25;
$StatHUD::Rating[18, "l_assists"] = 125;
$StatHUD::Rating[18, "l_caps"] = 175;
$StatHUD::Rating[18, "l_mortardeath"] = -1;
$StatHUD::Rating[18, "l_otherdeath"] = -2;
$StatHUD::MapList["Spincycle"] = 20;
$StatHUD::Rating[20, "mapnameid"] = 20;
$StatHUD::Rating[20, "l_chainkill"] = 25;
$StatHUD::Rating[20, "l_plasmakill"] = 15;
$StatHUD::Rating[20, "l_disckill"] = 25;
$StatHUD::Rating[20, "l_explokill"] = 20;
$StatHUD::Rating[20, "l_laserkill"] = 20;
$StatHUD::Rating[20, "l_mortarkill"] = 15;
$StatHUD::Rating[20, "l_blasterkill"] = 10;
$StatHUD::Rating[20, "l_elfkill"] = 5;
$StatHUD::Rating[20, "l_vehickill"] = 5;
$StatHUD::Rating[20, "l_suicide"] = -5;
$StatHUD::Rating[20, "l_tk"] = -5;
$StatHUD::Rating[20, "l_carrierkill"] = 40;
$StatHUD::Rating[20, "l_grabs"] = 10;
$StatHUD::Rating[20, "l_pickups"] = 10;
$StatHUD::Rating[20, "l_drops"] = -5;
$StatHUD::Rating[20, "l_flagreturns"] = 10;
$StatHUD::Rating[20, "l_standoff"] = 25;
$StatHUD::Rating[20, "l_assists"] = 125;
$StatHUD::Rating[20, "l_caps"] = 175;
$StatHUD::Rating[20, "l_mortardeath"] = -1;
$StatHUD::Rating[20, "l_otherdeath"] = -2;
$StatHUD::MapList["Starfall"] = 28;
$StatHUD::Rating[28, "mapnameid"] = 28;
$StatHUD::Rating[28, "l_chainkill"] = 25;
$StatHUD::Rating[28, "l_plasmakill"] = 15;
$StatHUD::Rating[28, "l_disckill"] = 25;
$StatHUD::Rating[28, "l_explokill"] = 20;
$StatHUD::Rating[28, "l_laserkill"] = 20;
$StatHUD::Rating[28, "l_mortarkill"] = 15;
$StatHUD::Rating[28, "l_blasterkill"] = 10;
$StatHUD::Rating[28, "l_elfkill"] = 5;
$StatHUD::Rating[28, "l_vehickill"] = 5;
$StatHUD::Rating[28, "l_suicide"] = -5;
$StatHUD::Rating[28, "l_tk"] = -5;
$StatHUD::Rating[28, "l_carrierkill"] = 40;
$StatHUD::Rating[28, "l_grabs"] = 10;
$StatHUD::Rating[28, "l_pickups"] = 10;
$StatHUD::Rating[28, "l_drops"] = -5;
$StatHUD::Rating[28, "l_flagreturns"] = 10;
$StatHUD::Rating[28, "l_standoff"] = 25;
$StatHUD::Rating[28, "l_assists"] = 110;
$StatHUD::Rating[28, "l_caps"] = 160;
$StatHUD::Rating[28, "l_mortardeath"] = -1;
$StatHUD::Rating[28, "l_otherdeath"] = -2;
$StatHUD::MapList["Stonehenge"] = 19;
$StatHUD::MapList["StonehengePUB"] = 19;
$StatHUD::MapList["StoneX"] = 19;
$StatHUD::Rating[19, "mapnameid"] = 19;
$StatHUD::Rating[19, "l_chainkill"] = 25;
$StatHUD::Rating[19, "l_plasmakill"] = 15;
$StatHUD::Rating[19, "l_disckill"] = 25;
$StatHUD::Rating[19, "l_explokill"] = 20;
$StatHUD::Rating[19, "l_laserkill"] = 20;
$StatHUD::Rating[19, "l_mortarkill"] = 15;
$StatHUD::Rating[19, "l_blasterkill"] = 10;
$StatHUD::Rating[19, "l_elfkill"] = 5;
$StatHUD::Rating[19, "l_vehickill"] = 5;
$StatHUD::Rating[19, "l_suicide"] = -5;
$StatHUD::Rating[19, "l_tk"] = -5;
$StatHUD::Rating[19, "l_carrierkill"] = 40;
$StatHUD::Rating[19, "l_grabs"] = 10;
$StatHUD::Rating[19, "l_pickups"] = 10;
$StatHUD::Rating[19, "l_drops"] = -5;
$StatHUD::Rating[19, "l_flagreturns"] = 10;
$StatHUD::Rating[19, "l_standoff"] = 25;
$StatHUD::Rating[19, "l_assists"] = 125;
$StatHUD::Rating[19, "l_caps"] = 175;
$StatHUD::Rating[19, "l_mortardeath"] = -1;
$StatHUD::Rating[19, "l_otherdeath"] = -2;
$StatHUD::MapList["Tesseract"] = 29;
$StatHUD::Rating[29, "mapnameid"] = 29;
$StatHUD::Rating[29, "l_chainkill"] = 25;
$StatHUD::Rating[29, "l_plasmakill"] = 15;
$StatHUD::Rating[29, "l_disckill"] = 25;
$StatHUD::Rating[29, "l_explokill"] = 20;
$StatHUD::Rating[29, "l_laserkill"] = 20;
$StatHUD::Rating[29, "l_mortarkill"] = 15;
$StatHUD::Rating[29, "l_blasterkill"] = 10;
$StatHUD::Rating[29, "l_elfkill"] = 5;
$StatHUD::Rating[29, "l_vehickill"] = 5;
$StatHUD::Rating[29, "l_suicide"] = -5;
$StatHUD::Rating[29, "l_tk"] = -5;
$StatHUD::Rating[29, "l_carrierkill"] = 40;
$StatHUD::Rating[29, "l_grabs"] = 10;
$StatHUD::Rating[29, "l_pickups"] = 10;
$StatHUD::Rating[29, "l_drops"] = -5;
$StatHUD::Rating[29, "l_flagreturns"] = 10;
$StatHUD::Rating[29, "l_standoff"] = 25;
$StatHUD::Rating[29, "l_assists"] = 125;
$StatHUD::Rating[29, "l_caps"] = 175;
$StatHUD::Rating[29, "l_mortardeath"] = -1;
$StatHUD::Rating[29, "l_otherdeath"] = -2;

Milk-Man
01-23-2009, 06:41 PM
175 for caps.

Right, that's what it says but it's dishing out 175 for returns and 10 points for caps. This is the problem.

edit: NM I found the problem in statloader.cs

Event::Attach(EventFlagGr abbed, Stripped::FlagGrabbed);
Event::Attach(EventFlagDr opped, Stripped::FlagDropped);
Event::Attach(EventFlagRe turned, Stripped::FlagCaptured);
Event::Attach(EventFlagCa ptured, Stripped::FlagReturned);

someone goofed on the event names (switched)

Lemon
01-23-2009, 08:36 PM
edit: NM I found the problem in statloader.cs

Event::Attach(EventFlagGr abbed, Stripped::FlagGrabbed);
Event::Attach(EventFlagDr opped, Stripped::FlagDropped);
Event::Attach(EventFlagRe turned, Stripped::FlagCaptured);
Event::Attach(EventFlagCa ptured, Stripped::FlagReturned);

someone goofed on the event names (switched)

good catch

Alarik
01-23-2009, 10:16 PM
hei!

Milk-Man
01-23-2009, 10:16 PM
oh hai

Flipster
01-24-2009, 08:57 AM
so does this mean others without andrews tribes can use this stat hud now?

Milk-Man
01-24-2009, 10:40 AM
so does this mean others without andrews tribes can use this stat hud now?

this version is only compatible with Mr.Poops stripped pack

here's a link for anyone interested (http://www.sendspace.com/file/vi1ot7)