Patch tomorrow (12/2) - Notes up!

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Jimmy
12-01-2008, 06:42 PM
http://herald.warhammeronline.co m/warherald/NewsArticle.war?id=477

ResolvE
12-01-2008, 07:18 PM
oh papi.

Pagy
12-01-2008, 08:33 PM
most importantly:

does it fix the pit of shades graphics bug?

no.

Slash
12-01-2008, 11:45 PM
I was one of the closed testers for blackguards and knights of the blazing sun.

Prepare to be disappointed with Blackguards. Once they put us in tier4 templates they didn't change shit except bugs and typos. They basically took thanksgiving off and then yesterday they close down testing.

Oh and KOTBS are why chosen auras are now buffed to (almost) usefulness! :D

JodoFett
12-02-2008, 06:47 AM
Holy crap some of these changes make me want to restart my subscription, but I'm going on vacation in a few days so I'll probably wait until I get back at the earliest. Also, I think I might go back to the destro side.

Pagy
12-02-2008, 12:45 PM
i love trying to fix my ui after game patches

so much fun

ragingbunny
12-02-2008, 02:26 PM
Morale fix works, the root immunity is working well, the animations are synced up. Their fixes are nice.

On a side note, out of 5 SCs in T4 that i've played, I've seen 2 BW's lol

Waidan
12-02-2008, 02:27 PM
i love trying to fix my ui after game patches

so much fun

You are just a ray of sunshine :sunny:


I'm glad they toned down the IB changes. The grudge gain/retention did need a bit of a nerfing (seems like I am always at 100), but when they first announced the changes I thought my dwarf was heading for an early retirement.

Losing 5/sec after 15 seconds is pretty manageable, and 10/5/3 for Oathfriend is fine with me (at least right now, heh)

Daemon
12-02-2008, 08:22 PM
all the bugs i reported for disciple are still there, i bet

added to the bugs for BG

patching now, we will see =)

Pagy
12-02-2008, 08:31 PM
senbur is still a chalice

annoying as hell

Waidan
12-03-2008, 12:20 PM
I ran around on Gorfang with my IB for an hour, getting my UI and abilities reset, and doing a bit of questing around Black Fire Pass. Much better synch with the combat animations, which is nice. New graphic for Raze with fire and sparks and shit. The grudge changes are def noticeable, but not awful. Unfortunately I didn't have time to find some real RvR, so no idea what the lag is like now.

I'm going to try and get a hammer asap...they look sweet. I popped into altdorf to retrain and within a minute a lvl 40 IB ran up to me and started doing cheering animations with a 2H warhammer. It appears the dwarven community is pretty excited about our rediscovery of blunt weapons.

Flowen
12-03-2008, 12:31 PM
crashing way more than before

Daemon
12-03-2008, 12:36 PM
most if not all the bugs I reported on test are, in fact, still there

HOWEVER, MJ posted on the VN boards stating that 1.1 ( next week probably ) has a lot of bug fixes. So again, we will see.

Waidan
12-03-2008, 12:55 PM
crashing way more than before

During keep sieges/crowded RvR, or just randomly?

Santa
12-03-2008, 02:23 PM
Combat is still a little 'delayed'. They need sounds or something, instead of text, to let you know you can't use an ability or are silenced etc.

ragingbunny
12-03-2008, 03:34 PM
Combat is still a little 'delayed'. They need sounds or something, instead of text, to let you know you can't use an ability or are silenced etc.

I think there is a mod that does this

Slobax
12-03-2008, 03:53 PM
so if this 1.06 is the classes patch, what is in the 1.1 patch that is a big deal?

Waidan
12-03-2008, 04:57 PM
so if this 1.06 is the classes patch, what is in the 1.1 patch that is a big deal?

Here's some stuff Mark Jacobs had to say about it:
Folks,

Patch 1.1 is going up on the PTS later today and after some more internal testing, we hope to open it up to the public tomorrow morning. So, as usual, here are the highlights. Please keep two things in mind before commenting on the highlights:

1) This patch was in development before 1.0.6 went LIVE so don't expect to see a lot of changes to 1.0.6 in there yet. We'll continue to hotfix whenever possible and possibly patch 1.1 with changes that have arisen because of the 1.0.6 patch. Again, let me say again that 1.1 has been on our internal servers for a quite a while because of the delay in getting 1.0.6 out the door and as such, doesn't have all the latest additions/changes we are working on.

2) As of now the complete patch notes are at 14 pages so the highlights do not even come close to representing all the fixes/changes in the game. This patch touches on more aspects of the game even than 1.0.6.

So, without further ado, here are the highlights from 1.1.

Open RvR Influence System – As part of our ongoing effort to encourage people to take part in oRvR, we are pleased to announce the release of an influence system geared solely to oRvR. Players who participate in this part of WAR will now have additional incentives for fighting for their realm. As part of this patch we have also made quite a number of changes and fixes to oRvR settings and NPCs as well. And as always, we have a lot more going in for oRvR over the next couple of months as well.

New Careers For Everyone - With this version the Empire’s Knight of the Blazing Sun, and the Dark Elf’s Blackguard are available for all players!

Easy Public Quests – PQs are great but sometimes it’s hard to get enough people together to complete them, especially in the lower tiers. So, we are redesigning one PQ per chapter so that it can be completed by 1-3 people.

Chat Hyperlinking – One of the most requested features by the community has been adding the ability to hyperlink items, abilities and quests in the chat window and now it has been added.

Armor Set Rebalance – After scrubbing through our armor sets we’ve made a lot of changes to ensure to various armor sets in the game to make them more useful and prized by the players.

Main Assist – RvR is exciting, chaotic and always challenging but this feature will make it just a little bit easier to help your group fight the good fight.

Player Statue System – Nothing says “you’ve made it” more than having a statue with your name on it in the capitol city of your realm.

New Content – Whether it is new lairs, new quests, new drops in dungeons, new PQ rewards and changes to items (such as cloaks), this patch is full of lots of fun new content additions to the game.

User Interface – Lots and lots of fixes, changes and new additions to our user interface and API functionality, new additions to the chat system and graphic options incorporating community requested features a channel flashing on activity, the ability to turn the chat bubbles on/off, a gamma slider and so much more.

Lots and lots of Bug Fixes - 'Nuff said.

The full notes will of course cover all of these highlights in greater detail.

Mark

Slobax
12-03-2008, 06:56 PM
^awesome ty - may have to reactivate the ol' account and give 1.1 a whirl later this month when it drops

Teknoice
12-03-2008, 07:36 PM
ORVR is still not fixed, going to wait it out until then.