Patch notes for Empyrean Age 1.1, released 2 September 2008

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NAT Mav
09-02-2008, 12:20 PM
EVE Online | EVE Insider | Patchnotes (http://myeve.eve-online.com/updates/patchnotes.asp?patchlogID =168)

Discuss.

Jump cloning to a clone in the same station in which you are currently docked will now be possible due an improvement in the Jump Clone mechanism. The new change means that implants will no longer be destroyed.

About fucking time. :clap:

haniblecter
09-02-2008, 03:47 PM
Cool Things:

The Science & Industry Accept Quote window has been improved and will now detail the amount of a material missing from a job for it to be installed along with cosmetic layout improvements.

-Player Owned Structures name now has a 32 character limit

-The market window will now have auto-refresh enabled by default. Turning auto-refresh off will prevent players from seeing modified or additional orders created by other players on the market unless they actively refresh the window. [CLicking that off Immeadetly]

- Pressing the Enter key now works in the same way as clicking "get contracts" in the Contracts window.

One of the biggest onest hat will deffinantly lead to some cool apps is the TON of new corp info they'll be adding to the API. Be curious what people do with that offline info, like offline corp management/viewing shit.

I thought they were readding POS km's?

EDIT: NVM, Killmails are now being generated for POS structures and sent to the player's combat log. Killmails also show up in the Corp combat log for both kills and losses.

haniblecter
09-02-2008, 04:19 PM
The undock points for several stations have been tweaked to bring them in line with other stations of the same type. Additionally, the undock area of certain Gallente stations has been adjusted in order to allow a smooth undock experience for ships of all sizes


Big beware on this guy.

NAT Mav
09-02-2008, 04:46 PM
TQ back up....27MB patch

From what I gather, the undocking changes were to help large ships undock and align to warp without bumping the station endlessly, so hopefully it's a good thing.

haniblecter
09-02-2008, 05:10 PM
TQ back up....27MB patch

From what I gather, the undocking changes were to help large ships undock and align to warp without bumping the station endlessly, so hopefully it's a good thing.

Ahh, k.

Lost a huginn to the undock changes they did in spring...guess you gotta test them somehow.

Vlasic
09-02-2008, 06:52 PM
Any word on which patch the minmatar nerf goes in with?

NAT Mav
09-02-2008, 09:30 PM
1.2 possibly

haniblecter
09-03-2008, 02:16 AM
ITS NOT A NERF TO MINNIE.

Shadow13
09-03-2008, 02:20 AM
EVE Online | EVE Insider | Patchnotes (http://myeve.eve-online.com/updates/patchnotes.asp?patchlogID =168)

Discuss.

Jump cloning to a clone in the same station in which you are currently docked will now be possible due an improvement in the Jump Clone mechanism. The new change means that implants will no longer be destroyed.

About fucking time. :clap:

I lost a set of +4's drunk cloning this way =(

Evele
09-03-2008, 06:54 AM
I lost a set of +4's drunk cloning this way =(

Shit, who didn't?

NAT Mav
09-03-2008, 08:51 AM
Shit, who didn't?

I didn't. :clap:

Vlasic
09-03-2008, 09:00 AM
ITS NOT A NERF TO MINNIE.
You're a fool if you really think that.

Of course it's a nerf to minnie, with no other boost to them. All they had was speed, and without that advantage the only useful ships will be the rapier/huginn and maelstrom.

NAT Mav
09-03-2008, 09:38 AM
Just nerf the damn rapiers and I'll be happy. The vaga is fine. It's supposed to be fast, but that's about all it has going for it. The rapier can go fast while making other ships go slow from far away, and can cloak as well, all while doing decent damage and having a decent tank, which makes them nearly impossible to catch unless the pilot fucks up.

Phalanx
09-03-2008, 11:11 AM
minmatar is a joke

shittiest dps, shittiest tanks, shittiest skill training

shitty

haniblecter
09-07-2008, 12:57 AM
The upcoming section fo the dev area thingy on eve-o has the speed nerf slated for the winter patch.

FUCK THAT NOISE.

What pussy footing nannies.

Artemis Pockels
09-07-2008, 12:51 PM
minmatar is a joke

shittiest dps, shittiest tanks, shittiest skill training

shitty

now you know why i dont even log in anymore except to change skills :(

BurnYaBad
09-09-2008, 03:08 PM
AWWWW@! Mimiatar finally getitng put back in the pack? I have been amarr for 4 years, I've adjusted, and waited, and now am finally seeing some light. Try playing like the rest of us.

Phalanx
09-09-2008, 10:37 PM
byb is always good for barely cohesive rambling intended for no one in particular

Vlasic
09-10-2008, 08:16 AM
AWWWW@! Mimiatar finally getitng put back in the pack? I have been amarr for 4 years, I've adjusted, and waited, and now am finally seeing some light. Try playing like the rest of us.
Minmatar is a 3 ship pony with none of them being very useful for anything but small skirmish gangs. The least they could do is bring large artillery in-line with everything else.

In fact, I've started flying amarr well before the nerfs. Amarr saw the light 3-4 patches ago.

-=TTC=-Serpreme
09-10-2008, 05:32 PM
nag is the best dread in the game. hands down.