[OFFICIAL] Blood Eagle (guild - doomsayer)

Pages : [1] 2 3 4

TseTse
06-08-2008, 09:07 AM
Blood Eagle Info

Server: Doomsayer

To get into the guild, just send a /tell to Cromulus, Figgi, Draynar, Breyer or Majere

Blood Eagle has over 50 people so far, with lots of active members. Our aim is to be fairly mellow in general, but to be setup for serious pvp down the road as folks hit 80 in mass. Ideally, we'll be engaged in regular siege events and organized pvp. Make no mistake: we're here for pvp.

Vent is up and running. Officers. No drama.

A top priority is to get tier3 city up so that we can make Battlekeeps (http://aoc.wikia.com/wiki/Battle_keep) for siege warfare. Also on Doomsayer are some TW-friendly guilds such as Serenity Now.

BE Guild City

Situated in the Lacheish Plains is our guild town. For a smaller guild without any 80s yet, we're doing pretty darn good with development so far. Figgi is the guild architect.

To get there from Old Tarantia: head to the southeast exit for Wildlands of Zalata. Then go to the northern exit (to poitan) and use the City Guide there. This will take you to our instance of Lacheish.

All city guides will give you this option.

http://i29.tinypic.com/wb28uc.jpg

http://i27.tinypic.com/mcxlpl.jpg

City Progress (tier1):

Keep
Trade Post
Temple
Library
Barracks
Thieves Guild
Weaponsmith Workshop
Armorsmith Workshop
Alchemist Workshop
Architect Workshop

Towers (4 done)
Lower Walls & Gates (8 walls, 1 gate done)
Middle Walls & Gates (x done)
Top Walls & Gates (x done)


Building a city takes a lot of resources. Find a fairly comprehensive database of resource node waypoints here: waypoints.tman.be (http://waypoints.tman.be)

We request donations into the guild bank of both money and building materials:


The Keep


The Plan (2g)

2 parchment (75s each)
1 ink (50s)

15 joist - 150 Ash
5 plain facade - 50 silver (it requires that you have 15, but only uses 5)
10 brace - 100 copper
20 brick - 200 sandstone


The Keep is the heart and soul of the village. This building must be built to claim an area as yours, and, without it, no other buildings can be raised. It is vital to protect the keep during sieges. You may lose your entire village if your keep is destroyed in battle. The keep is upgradable, providing many more benefits as you put more resources into it.

Alchemist’s Workshop

The Plan (2g)

2 parchment (75s each)
1 ink (50s)

5 Joist - 50 ash
5 Bricks - 50 sandstone
2 Plain Facade - 20 silver
3 Brace - 30 copper
Requires: Keep, Armorsmith


The Alchemist’s Workshop is usually where potions and food are made. With cauldrons, alembics, and a scent of esoteric substances, this construction offers mystical surroundings. The alchemists in the guild will benefit from having this building in your village.

Armourer’s Workshop

The Plan (2g)

2 parchment (75s each)
1 ink (50s)

4 Joist - 40 ash
5 Bricks - 50 sandstone
1 Plain Facade - 10 silver
3 Brace - 30 copper
Requires: Keep, Weaponsmith


The Armourer’s Workshop, like any forge, is a robust building. In its center is a large forge and many instruments to make the most enthralling armors. The armorsmiths in the guild benefit from having this building in your village.

Barracks

The Plan (2g)

2 parchment (75s each)
1 ink (50s)

4 Joist - 40 ash
5 Bricks - 50 sandstone
1 Plain Facade - 10 silver
3 Brace - 30 copper
Requires: Keep, Library


The Barracks, with its walls scarred by marks of swords and axes, is home to the mighty soldiers. Here, through studies of war, they have gained a certain invulnerability and higher capacity to protect themselves against physical attacks.

Blacksmith/Weaponsmith Workshop

The Plan (2g)

2 parchment (75s each)
1 ink (50s)

4 Joist - 40 ash
5 Bricks - 50 sandstone
1 Plain Facade - 10 silver
3 Brace - 30 copper
Requires: Keep, Thieves


The Blacksmith’s Workshop is a sturdy building, where the clanking of hammers and anvils and the smoldering heat from the forge belongs. The blacksmiths in the guild benefit from having this building in your village.

Engineer/Architect Workshop

The Plan (2g)

2 parchment (75s each)
1 ink (50s)

4 Joist - 40 ash
5 Bricks - 50 sandstone
1 Plain Facade - 10 silver
3 Brace - 30 copper
Requires: Keep, Alchemist


The Engineer’s Workshop is rich with the smell of sawdust. With mallet, nails, and good designs, engineers all over Hyboria have created siege machines and plans in this kind of workshop. The engineers in the guild will benefit from having this building in your village.

Temple

The Plan (2g)

2 parchment (75s each)
1 ink (50s)

4 Joist - 40 ash
5 Bricks - 50 sandstone
2 Plain Facade - 20 silver
3 Brace - 30 copper
Requires: Keep, Trade Post


The Temple is a sanctuary for all those who have devoted themselves to the gods. In here, among hushed voices, wise priests have learned how commitment to their deity protects them in battle and grants certain invulnerability to harmful magic.

Thieves’ Guild

The Plan (2g)

2 parchment (75s each)
1 ink (50s)

4 Joist - 40 ash
5 Bricks - 50 sandstone
1 Plain Facade - 10 silver
3 Brace - 30 copper
Requires: Keep, Barracks


The Thieves’ Guild is shrouded in mystery and it is never easy to tell how many eyes are studying you within its walls. Here, the rogues of the guild have honed their skills and found out how to achieve more physical damage in their attacks.

Tower


The Plan (2g)

2 parchment (75s each)
1 ink (50s)

1 Joist - 10 ash
2 Bricks - 20 sandstone
1 Brace - 10 copper
Requires: Keep


Towers contribute to defense by offering shooting platforms for archers and spaces for ballista to shoot back at enemy siege weapons (if it’s a battlekeep).

Trade post

The Plan (2g)

parchment (75s each)
ink (50s)

15 Joist - 150 ash
20 Bricks - 200 sandstone
5 Plain Facade - 50 silver
10 Brace - 100 copper
Requires: Keep


The Tradepost serves as the village access point to the global trade market. A local merchant stands ready to help guild members and guests to buy and sell their goods.

University/Library

The Plan (2g)

2 parchment (75s each)
1 ink (50s)

4 Joist - 40 ash
5 Bricks - 50 sandstone
2 Plain Facade - 20 silver
3 Brace - 30 copper
Requires: Keep, Temple


The University is the home of clever mages far and wide. Among shelves of books and desks to study, mages of the guild learn the fine details of their craft, gaining a higher effect of destructive magic.

Wall Gate

The Plan (2g)

2 parchment (75s each)
1 ink (50s)

2 Joist - 20 ash
2 Bricks - 20 sandstone
Requires: Keep


The wall Gates protect your village from uninvited guests, human as well as animals. Constructed by sturdy logs of only the best timber, the gates are reinforced by surrounding stone walls and are built to endure siege battles (for battlekeeps, that is). Only guild members may open the wall gates.

Wall Section - Curved

The Plan (2g)

2 parchment (75s each)
1 ink (50s)

1 Joist - 10 ash
2 Bricks - 20 sandstone
Requires: Keep


Wall units are solid constructions of stone and wood, designed to protect your village from uninvited guests, human as well as animals. They offer good defense during sieges (if you’re building a battlekeep). Enough wall will enable you to upgrade your Keep. Standing on top of a wall during a siege allows for line of sight outside the village.

Wall Section - Staired

The Plan (2g)

2 parchment (75s each)
1 ink (50s)

1 Joist - 10 ash
2 Bricks - 20 sandstone
Requires: Keep


Wall units are solid constructions of stone and wood, designed to protect your village from uninvited guests, human as well as animals. They offer good defense during sieges (if you’re building a battlekeep). Enough wall will enable you to upgrade your Keep. Standing on top of a wall during a siege allows for line of sight outside the village.



Blood Eagle Tips


Learn to change instances (yellow triangle on map, may require relog if broken)
Save your money for a mount. Dont buy bags.
There is a trader in Tortage, so you can make alts with mail access.
Download and install the xml node files from waypoints.tman.be (http://waypoints.tman.be)

Dead Ben
06-08-2008, 09:37 AM
Good stuff, and if any of you guys around level 25 want to group up and fuck people up or quest, then I'm in. Give "Hannon" a tell in game or let me know in guild chat.

Draynar
06-08-2008, 10:26 AM
Start using vent too! This game takes allot of keyboard control so not having to type is a huge boon in pve and especially pvp.

byteasc
06-08-2008, 01:15 PM
TseTse is playing AoC? The world is doomed

TseTse
06-08-2008, 01:29 PM
TseTse is playing AoC? The world is doomed

:D

Come kill stuff with us, Byte. NEFILIM is even playing! :D

Senty
06-08-2008, 03:25 PM
So the Library isn't bugged? Cool

byteasc
06-08-2008, 04:06 PM
:D

Come kill stuff with us, Byte. NEFILIM is even playing! :D

Yeh, I saw he was... I've been playing some but had taken a break this week to work on... my project. I just started a new priest on your server though :)

TseTse
06-08-2008, 05:05 PM
Yeh, I saw he was... I've been playing some but had taken a break this week to work on... my project. I just started a new priest on your server though :)

send figgi a tell :D

mRx2oo2
06-08-2008, 05:42 PM
So i just bought the game... I'll probably be playing as Merpin. Decided to get another game beside Tribes, hah.

Got Haggis?
06-08-2008, 05:54 PM
just picked up the game and joined doomsayer. haven't had much time to play, but good info to know..i'll send one of the guys a tell next time i'm on

Breyer
06-09-2008, 03:47 AM
Some architect, way to put the library door facing the wall.

Ass.

:p:

P.S. I will soon be making my triumphant return.

TseTse
06-09-2008, 06:36 AM
Some architect, way to put the library door facing the wall.


There are also no books. This is all intentional.

Osmethae
06-09-2008, 03:42 PM
i now have AoC

be afraid

WarBuddha
06-09-2008, 04:50 PM
How much are mounts anyways?

TseTse
06-09-2008, 06:32 PM
How much are mounts anyways?

1g mount training
2g basic horse

YOu wont see that much until mid-50s unless you use the Trader. Cash picks up nicely in the 50s, generally.

ExarKun
06-10-2008, 03:50 AM
I have decided that this game is awesome. Also I demand books in the library. Also, how come the guild to the NE of us has level 76 bears guarding their entrance?! All we have are some retarded moose. They're also building a wall now.

TseTse
06-10-2008, 04:26 AM
I have decided that this game is awesome. Also I demand books in the library. Also, how come the guild to the NE of us has level 76 bears guarding their entrance?! All we have are some retarded moose. They're also building a wall now.

1. fuck them. kill them. death to infidels.

2. moose > bear

3. our city has a tower. theirs has a tower. our city has like 7 buildings. 1 for them.

Seriously... we need a formal Kill on Sight policy for all other players in our zone. Why? Because it sets a standard and means that if you intend to farm in our zone you better be ready to rumble. It gets rid of many farmers, too. likewise, it just adds drama and fun to the game. The zone is pve by default, so we can add some flavor and competition to it.

ExarKun
06-10-2008, 05:35 AM
I forgot to ask, being a PoM, what profession should I take up to help the guild/me out the most? I'm getting ready to hit 32.

TseTse
06-10-2008, 06:30 AM
pick up all gathering skills when you can.

Breyer
06-10-2008, 06:53 AM
Profession isn't much important right now, a lot of stuff is broken, so just pick up all the harvesting skills: Miner, Prospector, Stonecutter, Skinner, Weaver, and Woodcutter.

You can make armor and weapons with armorsmith/weaponsmith, but you can't gem them (what actually makes them worthwhile) with gems that gemcutters cut yet.

Alchemy seems to be borked, mats are missing that are needed to advance I think.

TseTse has architect pretty much covered, we really only need one active architect, but if that's your passion then feel free I guess.