TseTse
06-08-2008, 09:07 AM
Blood Eagle Info
Server: Doomsayer
To get into the guild, just send a /tell to Cromulus, Figgi, Draynar, Breyer or Majere
Blood Eagle has over 50 people so far, with lots of active members. Our aim is to be fairly mellow in general, but to be setup for serious pvp down the road as folks hit 80 in mass. Ideally, we'll be engaged in regular siege events and organized pvp. Make no mistake: we're here for pvp.
Vent is up and running. Officers. No drama.
A top priority is to get tier3 city up so that we can make Battlekeeps (http://aoc.wikia.com/wiki/Battle_keep) for siege warfare. Also on Doomsayer are some TW-friendly guilds such as Serenity Now.
BE Guild City
Situated in the Lacheish Plains is our guild town. For a smaller guild without any 80s yet, we're doing pretty darn good with development so far. Figgi is the guild architect.
To get there from Old Tarantia: head to the southeast exit for Wildlands of Zalata. Then go to the northern exit (to poitan) and use the City Guide there. This will take you to our instance of Lacheish.
All city guides will give you this option.
http://i29.tinypic.com/wb28uc.jpg
http://i27.tinypic.com/mcxlpl.jpg
City Progress (tier1):
Keep
Trade Post
Temple
Library
Barracks
Thieves Guild
Weaponsmith Workshop
Armorsmith Workshop
Alchemist Workshop
Architect Workshop
Towers (4 done)
Lower Walls & Gates (8 walls, 1 gate done)
Middle Walls & Gates (x done)
Top Walls & Gates (x done)
Building a city takes a lot of resources. Find a fairly comprehensive database of resource node waypoints here: waypoints.tman.be (http://waypoints.tman.be)
We request donations into the guild bank of both money and building materials:
The Keep
The Plan (2g)
2 parchment (75s each)
1 ink (50s)
15 joist - 150 Ash
5 plain facade - 50 silver (it requires that you have 15, but only uses 5)
10 brace - 100 copper
20 brick - 200 sandstone
The Keep is the heart and soul of the village. This building must be built to claim an area as yours, and, without it, no other buildings can be raised. It is vital to protect the keep during sieges. You may lose your entire village if your keep is destroyed in battle. The keep is upgradable, providing many more benefits as you put more resources into it.
Alchemist’s Workshop
The Plan (2g)
2 parchment (75s each)
1 ink (50s)
5 Joist - 50 ash
5 Bricks - 50 sandstone
2 Plain Facade - 20 silver
3 Brace - 30 copper
Requires: Keep, Armorsmith
The Alchemist’s Workshop is usually where potions and food are made. With cauldrons, alembics, and a scent of esoteric substances, this construction offers mystical surroundings. The alchemists in the guild will benefit from having this building in your village.
Armourer’s Workshop
The Plan (2g)
2 parchment (75s each)
1 ink (50s)
4 Joist - 40 ash
5 Bricks - 50 sandstone
1 Plain Facade - 10 silver
3 Brace - 30 copper
Requires: Keep, Weaponsmith
The Armourer’s Workshop, like any forge, is a robust building. In its center is a large forge and many instruments to make the most enthralling armors. The armorsmiths in the guild benefit from having this building in your village.
Barracks
The Plan (2g)
2 parchment (75s each)
1 ink (50s)
4 Joist - 40 ash
5 Bricks - 50 sandstone
1 Plain Facade - 10 silver
3 Brace - 30 copper
Requires: Keep, Library
The Barracks, with its walls scarred by marks of swords and axes, is home to the mighty soldiers. Here, through studies of war, they have gained a certain invulnerability and higher capacity to protect themselves against physical attacks.
Blacksmith/Weaponsmith Workshop
The Plan (2g)
2 parchment (75s each)
1 ink (50s)
4 Joist - 40 ash
5 Bricks - 50 sandstone
1 Plain Facade - 10 silver
3 Brace - 30 copper
Requires: Keep, Thieves
The Blacksmith’s Workshop is a sturdy building, where the clanking of hammers and anvils and the smoldering heat from the forge belongs. The blacksmiths in the guild benefit from having this building in your village.
Engineer/Architect Workshop
The Plan (2g)
2 parchment (75s each)
1 ink (50s)
4 Joist - 40 ash
5 Bricks - 50 sandstone
1 Plain Facade - 10 silver
3 Brace - 30 copper
Requires: Keep, Alchemist
The Engineer’s Workshop is rich with the smell of sawdust. With mallet, nails, and good designs, engineers all over Hyboria have created siege machines and plans in this kind of workshop. The engineers in the guild will benefit from having this building in your village.
Temple
The Plan (2g)
2 parchment (75s each)
1 ink (50s)
4 Joist - 40 ash
5 Bricks - 50 sandstone
2 Plain Facade - 20 silver
3 Brace - 30 copper
Requires: Keep, Trade Post
The Temple is a sanctuary for all those who have devoted themselves to the gods. In here, among hushed voices, wise priests have learned how commitment to their deity protects them in battle and grants certain invulnerability to harmful magic.
Thieves’ Guild
The Plan (2g)
2 parchment (75s each)
1 ink (50s)
4 Joist - 40 ash
5 Bricks - 50 sandstone
1 Plain Facade - 10 silver
3 Brace - 30 copper
Requires: Keep, Barracks
The Thieves’ Guild is shrouded in mystery and it is never easy to tell how many eyes are studying you within its walls. Here, the rogues of the guild have honed their skills and found out how to achieve more physical damage in their attacks.
Tower
The Plan (2g)
2 parchment (75s each)
1 ink (50s)
1 Joist - 10 ash
2 Bricks - 20 sandstone
1 Brace - 10 copper
Requires: Keep
Towers contribute to defense by offering shooting platforms for archers and spaces for ballista to shoot back at enemy siege weapons (if it’s a battlekeep).
Trade post
The Plan (2g)
parchment (75s each)
ink (50s)
15 Joist - 150 ash
20 Bricks - 200 sandstone
5 Plain Facade - 50 silver
10 Brace - 100 copper
Requires: Keep
The Tradepost serves as the village access point to the global trade market. A local merchant stands ready to help guild members and guests to buy and sell their goods.
University/Library
The Plan (2g)
2 parchment (75s each)
1 ink (50s)
4 Joist - 40 ash
5 Bricks - 50 sandstone
2 Plain Facade - 20 silver
3 Brace - 30 copper
Requires: Keep, Temple
The University is the home of clever mages far and wide. Among shelves of books and desks to study, mages of the guild learn the fine details of their craft, gaining a higher effect of destructive magic.
Wall Gate
The Plan (2g)
2 parchment (75s each)
1 ink (50s)
2 Joist - 20 ash
2 Bricks - 20 sandstone
Requires: Keep
The wall Gates protect your village from uninvited guests, human as well as animals. Constructed by sturdy logs of only the best timber, the gates are reinforced by surrounding stone walls and are built to endure siege battles (for battlekeeps, that is). Only guild members may open the wall gates.
Wall Section - Curved
The Plan (2g)
2 parchment (75s each)
1 ink (50s)
1 Joist - 10 ash
2 Bricks - 20 sandstone
Requires: Keep
Wall units are solid constructions of stone and wood, designed to protect your village from uninvited guests, human as well as animals. They offer good defense during sieges (if you’re building a battlekeep). Enough wall will enable you to upgrade your Keep. Standing on top of a wall during a siege allows for line of sight outside the village.
Wall Section - Staired
The Plan (2g)
2 parchment (75s each)
1 ink (50s)
1 Joist - 10 ash
2 Bricks - 20 sandstone
Requires: Keep
Wall units are solid constructions of stone and wood, designed to protect your village from uninvited guests, human as well as animals. They offer good defense during sieges (if you’re building a battlekeep). Enough wall will enable you to upgrade your Keep. Standing on top of a wall during a siege allows for line of sight outside the village.
Blood Eagle Tips
Learn to change instances (yellow triangle on map, may require relog if broken)
Save your money for a mount. Dont buy bags.
There is a trader in Tortage, so you can make alts with mail access.
Download and install the xml node files from waypoints.tman.be (http://waypoints.tman.be)
Server: Doomsayer
To get into the guild, just send a /tell to Cromulus, Figgi, Draynar, Breyer or Majere
Blood Eagle has over 50 people so far, with lots of active members. Our aim is to be fairly mellow in general, but to be setup for serious pvp down the road as folks hit 80 in mass. Ideally, we'll be engaged in regular siege events and organized pvp. Make no mistake: we're here for pvp.
Vent is up and running. Officers. No drama.
A top priority is to get tier3 city up so that we can make Battlekeeps (http://aoc.wikia.com/wiki/Battle_keep) for siege warfare. Also on Doomsayer are some TW-friendly guilds such as Serenity Now.
BE Guild City
Situated in the Lacheish Plains is our guild town. For a smaller guild without any 80s yet, we're doing pretty darn good with development so far. Figgi is the guild architect.
To get there from Old Tarantia: head to the southeast exit for Wildlands of Zalata. Then go to the northern exit (to poitan) and use the City Guide there. This will take you to our instance of Lacheish.
All city guides will give you this option.
http://i29.tinypic.com/wb28uc.jpg
http://i27.tinypic.com/mcxlpl.jpg
City Progress (tier1):
Keep
Trade Post
Temple
Library
Barracks
Thieves Guild
Weaponsmith Workshop
Armorsmith Workshop
Alchemist Workshop
Architect Workshop
Towers (4 done)
Lower Walls & Gates (8 walls, 1 gate done)
Middle Walls & Gates (x done)
Top Walls & Gates (x done)
Building a city takes a lot of resources. Find a fairly comprehensive database of resource node waypoints here: waypoints.tman.be (http://waypoints.tman.be)
We request donations into the guild bank of both money and building materials:
The Keep
The Plan (2g)
2 parchment (75s each)
1 ink (50s)
15 joist - 150 Ash
5 plain facade - 50 silver (it requires that you have 15, but only uses 5)
10 brace - 100 copper
20 brick - 200 sandstone
The Keep is the heart and soul of the village. This building must be built to claim an area as yours, and, without it, no other buildings can be raised. It is vital to protect the keep during sieges. You may lose your entire village if your keep is destroyed in battle. The keep is upgradable, providing many more benefits as you put more resources into it.
Alchemist’s Workshop
The Plan (2g)
2 parchment (75s each)
1 ink (50s)
5 Joist - 50 ash
5 Bricks - 50 sandstone
2 Plain Facade - 20 silver
3 Brace - 30 copper
Requires: Keep, Armorsmith
The Alchemist’s Workshop is usually where potions and food are made. With cauldrons, alembics, and a scent of esoteric substances, this construction offers mystical surroundings. The alchemists in the guild will benefit from having this building in your village.
Armourer’s Workshop
The Plan (2g)
2 parchment (75s each)
1 ink (50s)
4 Joist - 40 ash
5 Bricks - 50 sandstone
1 Plain Facade - 10 silver
3 Brace - 30 copper
Requires: Keep, Weaponsmith
The Armourer’s Workshop, like any forge, is a robust building. In its center is a large forge and many instruments to make the most enthralling armors. The armorsmiths in the guild benefit from having this building in your village.
Barracks
The Plan (2g)
2 parchment (75s each)
1 ink (50s)
4 Joist - 40 ash
5 Bricks - 50 sandstone
1 Plain Facade - 10 silver
3 Brace - 30 copper
Requires: Keep, Library
The Barracks, with its walls scarred by marks of swords and axes, is home to the mighty soldiers. Here, through studies of war, they have gained a certain invulnerability and higher capacity to protect themselves against physical attacks.
Blacksmith/Weaponsmith Workshop
The Plan (2g)
2 parchment (75s each)
1 ink (50s)
4 Joist - 40 ash
5 Bricks - 50 sandstone
1 Plain Facade - 10 silver
3 Brace - 30 copper
Requires: Keep, Thieves
The Blacksmith’s Workshop is a sturdy building, where the clanking of hammers and anvils and the smoldering heat from the forge belongs. The blacksmiths in the guild benefit from having this building in your village.
Engineer/Architect Workshop
The Plan (2g)
2 parchment (75s each)
1 ink (50s)
4 Joist - 40 ash
5 Bricks - 50 sandstone
1 Plain Facade - 10 silver
3 Brace - 30 copper
Requires: Keep, Alchemist
The Engineer’s Workshop is rich with the smell of sawdust. With mallet, nails, and good designs, engineers all over Hyboria have created siege machines and plans in this kind of workshop. The engineers in the guild will benefit from having this building in your village.
Temple
The Plan (2g)
2 parchment (75s each)
1 ink (50s)
4 Joist - 40 ash
5 Bricks - 50 sandstone
2 Plain Facade - 20 silver
3 Brace - 30 copper
Requires: Keep, Trade Post
The Temple is a sanctuary for all those who have devoted themselves to the gods. In here, among hushed voices, wise priests have learned how commitment to their deity protects them in battle and grants certain invulnerability to harmful magic.
Thieves’ Guild
The Plan (2g)
2 parchment (75s each)
1 ink (50s)
4 Joist - 40 ash
5 Bricks - 50 sandstone
1 Plain Facade - 10 silver
3 Brace - 30 copper
Requires: Keep, Barracks
The Thieves’ Guild is shrouded in mystery and it is never easy to tell how many eyes are studying you within its walls. Here, the rogues of the guild have honed their skills and found out how to achieve more physical damage in their attacks.
Tower
The Plan (2g)
2 parchment (75s each)
1 ink (50s)
1 Joist - 10 ash
2 Bricks - 20 sandstone
1 Brace - 10 copper
Requires: Keep
Towers contribute to defense by offering shooting platforms for archers and spaces for ballista to shoot back at enemy siege weapons (if it’s a battlekeep).
Trade post
The Plan (2g)
parchment (75s each)
ink (50s)
15 Joist - 150 ash
20 Bricks - 200 sandstone
5 Plain Facade - 50 silver
10 Brace - 100 copper
Requires: Keep
The Tradepost serves as the village access point to the global trade market. A local merchant stands ready to help guild members and guests to buy and sell their goods.
University/Library
The Plan (2g)
2 parchment (75s each)
1 ink (50s)
4 Joist - 40 ash
5 Bricks - 50 sandstone
2 Plain Facade - 20 silver
3 Brace - 30 copper
Requires: Keep, Temple
The University is the home of clever mages far and wide. Among shelves of books and desks to study, mages of the guild learn the fine details of their craft, gaining a higher effect of destructive magic.
Wall Gate
The Plan (2g)
2 parchment (75s each)
1 ink (50s)
2 Joist - 20 ash
2 Bricks - 20 sandstone
Requires: Keep
The wall Gates protect your village from uninvited guests, human as well as animals. Constructed by sturdy logs of only the best timber, the gates are reinforced by surrounding stone walls and are built to endure siege battles (for battlekeeps, that is). Only guild members may open the wall gates.
Wall Section - Curved
The Plan (2g)
2 parchment (75s each)
1 ink (50s)
1 Joist - 10 ash
2 Bricks - 20 sandstone
Requires: Keep
Wall units are solid constructions of stone and wood, designed to protect your village from uninvited guests, human as well as animals. They offer good defense during sieges (if you’re building a battlekeep). Enough wall will enable you to upgrade your Keep. Standing on top of a wall during a siege allows for line of sight outside the village.
Wall Section - Staired
The Plan (2g)
2 parchment (75s each)
1 ink (50s)
1 Joist - 10 ash
2 Bricks - 20 sandstone
Requires: Keep
Wall units are solid constructions of stone and wood, designed to protect your village from uninvited guests, human as well as animals. They offer good defense during sieges (if you’re building a battlekeep). Enough wall will enable you to upgrade your Keep. Standing on top of a wall during a siege allows for line of sight outside the village.
Blood Eagle Tips
Learn to change instances (yellow triangle on map, may require relog if broken)
Save your money for a mount. Dont buy bags.
There is a trader in Tortage, so you can make alts with mail access.
Download and install the xml node files from waypoints.tman.be (http://waypoints.tman.be)