Pyro next in line for Achievements!!

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HypnosisFX
05-30-2008, 10:56 AM
Got this from TF2F Forums.

Old topic title: Divining the future through use of GCF scape

First off, all credit goes to ghl for finding this, please direct all praise to him.

Now, Steam keeps most of it's content in packages called .gcf. If you get a program such as GCFscape, you can open one up and poke around inside. the one that concerns us today is a file found in the Team_fortress_2_contant.g cf, in tf/resource/tf_english.txt. This text file contains almost all of the display text in the game, the map descriptions on the chalkboard, the words that pop up when you look at a player, ETC.

What matters to us is a block of the text a fair ways down in the document. This section lists information about total completed achievements somewhere in the game. The first part is as follows:


Quote:
"Achievement_Group_All" "All (%s1 of %s2)"
"Achievement_Group_0" "General (%s1 of %s2)"
"Achievement_Group_1400" "Medic Pack (%s1 of %s2)"


The "All" section is the combined total of the Medic achievements and the General achievements that are already released. In this, we can see that Valve has already inserted a fair amount of back-end for the coming update, as they said they would. But the most interesting result of this investigation is the final line of the block.


Quote:
"Achievement_Group_1600" "Pyro Pack (%s1 of %s2)"


Exclamatory remark! Could this mean that the Pyro unlockables are next in line?

SexxxGodSteve
05-30-2008, 03:50 PM
i really don't like the whole achievement system.

Ratorasniki
06-02-2008, 03:37 AM
I'm really curious to see if they give the pyro the old napalm rocket launcher. I mean replacing the medics weapons really didn't take a massive wealth of imaginaiton. The more direct offensive classes though, I think it will take a little thought to create new weapons that aren't useless without stepping on other classes toes.

Most classes don't actually have a secondary resource like the medics ubercharge, so I'm wondering what they'll end up doing with the fireaxe for example. Pyro's a tough one to do too, because there's really not a whole lot of wiggle room before he goes from underwhelming to overpowered.

Fox
06-02-2008, 03:59 AM
I wonder how or if they're going to overhaul the pyro's shotgun. A flame-thrower with low-damage and long-burn time might be interesting.

DeaconBlues
06-02-2008, 06:56 AM
How about along with the long-burn time it can jump from one enemy to another, so when the dude you are burning runs in a panic backwards he lights his teammates on fire.

HypnosisFX
06-02-2008, 11:30 AM
How about along with the long-burn time it can jump from one enemy to another, so when the dude you are burning runs in a panic backwards he lights his teammates on fire.

as good as that sounds i doubt they would add that, then every team would need a fleet of medics to stop eveyone from burning. also it would be a Pyro storm when this upgrade comes out. I seen a few idea's posted but none were good. like

*Smoke gun to cause sentrys to not detect who ever is in the smoke screen
*Increase the flame thrower distance


Right now the only thing i wanna find out about is the Heavys upgrade

*Is the gun gonna have more power?
*are the Rounds are gonna be bigger?

Even the soldier class is gonna be interesting, the soldier is pretty much the best balanced of all class's i think.

John the Jammer
06-02-2008, 04:22 PM
even small achievements change the gameplay dramatically

sigh

Blank
06-02-2008, 05:04 PM
fuck achievements.

altaer
06-07-2008, 11:44 PM
Pyro indeed looks to be the next in line. Steam released some information on what will be done to the pyro, and it seems pretty cool. The one confirmed new weapon is an axe that does about half damage per hit, but if an enemy is lit on fire and you swing the axe at him, it is a guaranteed critical strike, which is pretty cool and unique. Here are two articles on the next update.

Steam (http://storefront.steampowered.c om/Steam/Marketing/message/1608/)
TF2 Pyro Update Includes Significant Class Changes; First Unlockable Weapon Unveiled - Shacknews - PC Games, PlayStation, Xbox 360 and Wii video game news, previews and downloads (http://www.shacknews.com/onearticle.x/53041)

Ekos
06-09-2008, 02:14 AM
Pyro indeed looks to be the next in line. Steam released some information on what will be done to the pyro, and it seems pretty cool. The one confirmed new weapon is an axe that does about half damage per hit, but if an enemy is lit on fire and you swing the axe at him, it is a guaranteed critical strike, which is pretty cool and unique. Here are two articles on the next update.

Steam (http://storefront.steampowered.c om/Steam/Marketing/message/1608/)
TF2 Pyro Update Includes Significant Class Changes; First Unlockable Weapon Unveiled - Shacknews - PC Games, PlayStation, Xbox 360 and Wii video game news, previews and downloads (http://www.shacknews.com/onearticle.x/53041)

hi5 meber

Hellsfury
06-11-2008, 12:16 AM
fuck achievements.

Yeah! Fuck Achievements!

CarpeIppon
06-16-2008, 06:00 PM
Team Fortress 2 Pyro Update Coming This Thursday; Free Weekend Kicks Off Friday - Shacknews - PC Games, PlayStation, Xbox 360 and Wii video game news, previews and downloads (http://www.shacknews.com/onearticle.x/53168)

altaer
06-16-2008, 07:10 PM
nice, should be pretty amusing to see a bunch of pyros fighting eachother.

I hate free weekends though, newbs frustrate me

Spookious1
06-17-2008, 12:15 AM
The n00bs should assist your achievement efforts tho. ;)

Ekos
06-17-2008, 11:41 AM
dont play on nub servers, nub

John the Jammer
06-17-2008, 03:48 PM
time to work on medic achievements while everyone burns

TTHREAZ
06-17-2008, 09:07 PM
http://tthreaz.bugsprae.com/TF2/WTFPyro.gif

PyroTeknik
06-17-2008, 10:06 PM
Looks like a nade launcher or something.

SexxxGodSteve
06-17-2008, 10:14 PM
molotov launcher duh

Cuda
06-18-2008, 09:42 AM
Team Fortress 2 - Pyro Update (http://www.steampowered.com/pyro/?pw=presspreview)