Building a City

TseTse
05-24-2008, 12:22 PM
http://www.bwolfe.us/under_construction2.jpg

You pick from 3 types of areas. I assume they reflect races. These are NPC zones and enemy NPC will begin to spawn. I think you share the instance with 2 other guild city locations.

Guild cities (pve) are not the same as PvP Battlekeeps made in the Border Kingdom (http://images.wikia.com/aoc/images//3/3d/Border_Kingdom.jpg). See this new FAQ (http://forums.ageofconan.com/showthread.php?t=25764) on the official forums, as well. 1 Keep, 2 Trade Post, 3 Temple, 4 Library, 5 Barracks, 6 Theive's Guild, 7 Weaponsmith Workshop, 8 Armorsmith Workshop, 9 Alchemist Workshop, 10 Architect Workshop.

The Keep


The Plan (2g)

2 parchment (75s each)
1 ink (50s)

15 joist - 150 Ash
5 plain facade - 50 silver (it requires that you have 15, but only uses 5)
10 brace - 100 copper
20 brick - 200 sandstone


The Keep is the heart and soul of the village. This building must be built to claim an area as yours, and, without it, no other buildings can be raised. It is vital to protect the keep during sieges. You may lose your entire village if your keep is destroyed in battle. The keep is upgradable, providing many more benefits as you put more resources into it.

Alchemist’s Workshop

The Plan (2g)

2 parchment (75s each)
1 ink (50s)

5 Joist - 50 ash
5 Bricks - 50 sandstone
2 Plain Facade - 20 silver
3 Brace - 30 copper
Requires: Keep, Armorsmith


The Alchemist’s Workshop is usually where potions and food are made. With cauldrons, alembics, and a scent of esoteric substances, this construction offers mystical surroundings. The alchemists in the guild will benefit from having this building in your village.

Armourer’s Workshop

The Plan (2g)

2 parchment (75s each)
1 ink (50s)

4 Joist - 40 ash
5 Bricks - 50 sandstone
1 Plain Facade - 10 silver
3 Brace - 30 copper
Requires: Keep, Weaponsmith


The Armourer’s Workshop, like any forge, is a robust building. In its center is a large forge and many instruments to make the most enthralling armors. The armorsmiths in the guild benefit from having this building in your village.

Barracks

The Plan (2g)

2 parchment (75s each)
1 ink (50s)

4 Joist - 40 ash
5 Bricks - 50 sandstone
1 Plain Facade - 10 silver
3 Brace - 30 copper
Requires: Keep, Library


The Barracks, with its walls scarred by marks of swords and axes, is home to the mighty soldiers. Here, through studies of war, they have gained a certain invulnerability and higher capacity to protect themselves against physical attacks.

Blacksmith/Weaponsmith Workshop

The Plan (2g)

2 parchment (75s each)
1 ink (50s)

4 Joist - 40 ash
5 Bricks - 50 sandstone
1 Plain Facade - 10 silver
3 Brace - 30 copper
Requires: Keep, Thieves


The Blacksmith’s Workshop is a sturdy building, where the clanking of hammers and anvils and the smoldering heat from the forge belongs. The blacksmiths in the guild benefit from having this building in your village.

Engineer/Architect Workshop

The Plan (2g)

2 parchment (75s each)
1 ink (50s)

4 Joist - 40 ash
5 Bricks - 50 sandstone
1 Plain Facade - 10 silver
3 Brace - 30 copper
Requires: Keep, Alchemist


The Engineer’s Workshop is rich with the smell of sawdust. With mallet, nails, and good designs, engineers all over Hyboria have created siege machines and plans in this kind of workshop. The engineers in the guild will benefit from having this building in your village.

Temple

The Plan (2g)

2 parchment (75s each)
1 ink (50s)

4 Joist - 40 ash
5 Bricks - 50 sandstone
2 Plain Facade - 20 silver
3 Brace - 30 copper
Requires: Keep, Trade Post


The Temple is a sanctuary for all those who have devoted themselves to the gods. In here, among hushed voices, wise priests have learned how commitment to their deity protects them in battle and grants certain invulnerability to harmful magic.

Thieves’ Guild

The Plan (2g)

2 parchment (75s each)
1 ink (50s)

4 Joist - 40 ash
5 Bricks - 50 sandstone
1 Plain Facade - 10 silver
3 Brace - 30 copper
Requires: Keep, Barracks


The Thieves’ Guild is shrouded in mystery and it is never easy to tell how many eyes are studying you within its walls. Here, the rogues of the guild have honed their skills and found out how to achieve more physical damage in their attacks.

Tower


The Plan (2g)

2 parchment (75s each)
1 ink (50s)

1 Joist - 10 ash
2 Bricks - 20 sandstone
1 Brace - 10 copper
Requires: Keep


Towers contribute to defense by offering shooting platforms for archers and spaces for ballista to shoot back at enemy siege weapons (if it’s a battlekeep).

Trade post

The Plan (2g)

parchment (75s each)
ink (50s)

15 Joist - 150 ash
20 Bricks - 200 sandstone
5 Plain Facade - 50 silver
10 Brace - 100 copper
Requires: Keep


The Tradepost serves as the village access point to the global trade market. A local merchant stands ready to help guild members and guests to buy and sell their goods.

University/Library

The Plan (2g)

2 parchment (75s each)
1 ink (50s)

4 Joist - 40 ash
5 Bricks - 50 sandstone
2 Plain Facade - 20 silver
3 Brace - 30 copper
Requires: Keep, Temple


The University is the home of clever mages far and wide. Among shelves of books and desks to study, mages of the guild learn the fine details of their craft, gaining a higher effect of destructive magic.

Wall Gate

The Plan (2g)

2 parchment (75s each)
1 ink (50s)

2 Joist - 20 ash
2 Bricks - 20 sandstone
Requires: Keep


The wall Gates protect your village from uninvited guests, human as well as animals. Constructed by sturdy logs of only the best timber, the gates are reinforced by surrounding stone walls and are built to endure siege battles (for battlekeeps, that is). Only guild members may open the wall gates.

Wall Section - Curved

The Plan (2g)

2 parchment (75s each)
1 ink (50s)

1 Joist - 10 ash
2 Bricks - 20 sandstone
Requires: Keep


Wall units are solid constructions of stone and wood, designed to protect your village from uninvited guests, human as well as animals. They offer good defense during sieges (if you’re building a battlekeep). Enough wall will enable you to upgrade your Keep. Standing on top of a wall during a siege allows for line of sight outside the village.

Wall Section - Staired

The Plan (2g)

2 parchment (75s each)
1 ink (50s)

1 Joist - 10 ash
2 Bricks - 20 sandstone
Requires: Keep


Wall units are solid constructions of stone and wood, designed to protect your village from uninvited guests, human as well as animals. They offer good defense during sieges (if you’re building a battlekeep). Enough wall will enable you to upgrade your Keep. Standing on top of a wall during a siege allows for line of sight outside the village.

Hockeyplyr
05-24-2008, 02:13 PM
To book a city spot, you yourself need to be the Guild Leader, level 40+, and have 24+ members. If you meet those requirements, you can simply choose to reserve a piece of land in one of the so-called “resource and gathering areas”.

* Laceish Plains — The bleak, snowy, and mountainous Laceish Plains are where Cimmerians may feel most at home.
* Poitain —The “smiling sun-washed plains and blue lazy rivers” of Poitain will remind many Aquilonians of their homeland.
* Purple Lotus Swamp — Dark and mysterious, but also green and full of life, the Purple Lotus Swamp is where Stygians may gather to do their devious deeds.


Guild city - AoCWiki - Ultimate Age of Conan Wiki with information on Archetypes, Classes, Lore, Guilds and more. (http://aoc.wikia.com/wiki/Guild_city) - This link explains what buildings can be made and what each one does.

TseTse
05-25-2008, 08:07 AM
Updated.

Plans for all the t1 assets are 150g or so. Add the mats, and it can be thousands worth.

Save sandstone, folks...

Also,

NPC are attacking guild cities but so can players (lol). This is a bug. There are a lot of bugs and very high costs for the guilds ahead on this. Building structures may require maintenance, so we need to keep mats around for repairs (1joist, 1brace, 1brick & 1plain facade no plan and no gold).

TseTse
05-26-2008, 07:44 AM
Blood Eagle has reserved a spot for its city. :clap:

Laceish Plains, near Field of Dead gateway.

TseTse
05-26-2008, 09:57 AM
The Blood Eagle town is in this zone.

This is not a complete list of nodes, but it's a start (found it on forums)

http://i28.tinypic.com/s32hsi.jpg

Dimmesdale
05-26-2008, 05:29 PM
how long did it take you guys to get the second gathering quest item (tin, ebon ash, etc)? none of them have dropped for me, is it like a 1% chance that they drop?

And has anyone figured out the best way to make gold in this game? 150g would take forever at the rate I'm going.

TseTse
05-26-2008, 06:22 PM
no clue, but we better start figuring out cash paths :D

one of the things patched out today was some zone with nearly instant repops on various nodes. :ugh:

TseTse
05-26-2008, 08:51 PM
another good map of Blood Eagle's region (and sone of its nodes)

http://boards.beastguild.com/downloads/files/waypoints.jpg

TseTse
05-27-2008, 08:41 AM
added above*

SkittleBrew
05-27-2008, 10:53 AM
seems to me like the cost for the Plan... Silver currency (for parchment and ink), is the bottleneck. The material costs aren't really hard to get. would take less than an hour for one person to gather mats for one building.

TseTse
05-27-2008, 03:03 PM
seems to me like the cost for the Plan... Silver currency (for parchment and ink), is the bottleneck. The material costs aren't really hard to get. would take less than an hour for one person to gather mats for one building.

Exactly.

Personally, i would rather see guilds farm 20 times as much and pay less up front. Total materials, not counting walls, gate and towers:


530 ash
800 sandstone
440 copper
210 silver


I will calculate the wall materials separately, later.

EDIT:

I count 54 wall pieces, 2 gates and 22 towers.

Walls & Gates: 580 ash & 1120 sandstone
Towers: 220 ash, 440 sandstone & 220 copper

TseTse
05-29-2008, 07:29 AM
Google Docs - Age of Conan City Breakdown v1.0 (http://spreadsheets.google.com/pub?key=p4LB-eZIz13c-g8Rz_iVEcg)