Obskure
05-15-2008, 05:25 PM
What in the holy fuck is the equation for travel distance? There can't be any sort of reasonable geometric equation being used here.
Calculating travel distanceObskure 05-15-2008, 05:25 PM What in the holy fuck is the equation for travel distance? There can't be any sort of reasonable geometric equation being used here. Voxx 05-15-2008, 05:30 PM Each square is 10 minutes, you can't go through mastiffs or forests. Feannag 05-15-2008, 05:32 PM It is based on speed. Speed = The number of squares traveled in an hour. My Ponchos have a speed of 6, and it takes them 10 minutes to get through onw square. Obskure 05-15-2008, 05:36 PM I did some calculations with 1 of my archers... 1x0 - 1.0 F 1x2 - 1.65 F 3x3 - 4.0 F 4x4 - 6.0 F 6x6 - 8.0 F Did I fail geometry or did they? Eggi 05-15-2008, 05:48 PM I did some calculations with 1 of my archers... 1x0 - 1.0 F 1x2 - 1.65 F 3x3 - 4.0 F 4x4 - 6.0 F 6x6 - 8.0 F Did I fail geometry or did they? what is F? archers move 7 units of distance per hour. (least it appears thats what speed relates to, 7 tiles per hour) distance formula: sqrt((x1-x2)^2+(y1-y2)^2)) time to travel sqrt((x1-x2)^2+(y1-y2)^2))/speed = time in hours so for archers 1x0 = 1/7 = ~8.6 mins 1x2 = sqrt5 / 7 * 60 = 19.17 mins 3x3 = sqrt18 / 7 * 60 = 36.36 mins 4x4 = sqrt32 / 7 * 60 = 48.5 mins 6x6 = sqrt72 / 7 * 60 = 72.73 mins Obskure 05-15-2008, 05:59 PM This all based on my lone archer. Straight line 0x1 field in 8:34 or 514 seconds 0x3 fields in 25:42 or 1542 seconds Diagonal 1x2 fields in 17:08 or 1028 seconds - should take 1149 seconds 1x3 fields in 25:42 or 1542 seconds - should take 1625 seconds Eggi 05-15-2008, 06:24 PM hmm i dunno then... get another data point or two :P 1x2 = 90% expected time 1x3 = 95% expected time attacking squares that are 2x4 and 4x4 away yielded the same trip time O_o all units with 7 speed. may have to do with not being able to travel through other villages or something 34:16 duration... should be around 38 and 48mins. i am lost :P Iamtehwalrus 05-15-2008, 07:18 PM they calculate distance, and then they round, and then they calculate traveling time EDIT: oh and obstacles don't have any effect on traveling time Obskure 05-15-2008, 07:20 PM thats so absolutely retarded :rofl: Voxx 05-16-2008, 01:58 AM they calculate distance, and then they round, and then they calculate traveling time EDIT: oh and obstacles don't have any effect on traveling time Every village around me gives me the correct time if I take obstacles into account. Iamtehwalrus 05-16-2008, 03:05 AM You're miscalculating then Eggi 05-16-2008, 09:31 AM yea you are right, if you round the result of the distance formula, then calculate time, it seems to work out every time. | ||