Unit Stats

Eggi
05-11-2008, 09:39 PM
Edit: oh right, im an idiot. All the unit info is available in the manual

http://wildguns.co.uk/user.php?action=manual

Put unit stats info here.

I am indian so here are all indian units.

ARCHER
off: 45
def ag. infantry: 15
def ag. cavalry: 15
spd: 7
carry. cap.: 55kg
wood cost: 90
clay cost: 75
iron cost: 50
food cost: 50
food consumed: 1
Production time: 0:15:50 (@ 100% building time)

Rifleman
Rifleman Riflemen are excellent defenders, especially against cavalry.

Building site:Barracks

Icon: Rifleman off 20 Def infanterie 40 Def Cavallerie 65 Speed 6 CanCarry 50
wood 160 stone 80 ore 70 food 75 time 1 time 0:21:40

Tomahawk fighter
Tomahawk fighter Tomahawk-warriors are strong attack units.

Building site:Barracks

Icon: Tomahawk fighter off 70 Def infanterie 45 Def Cavallerie 25 Speed 7 CanCarry 50
wood 150 stone 140 ore 190 food 95 time 1 time 0:26:40

Scout
Scout Scouts can gather information about hostile villages.

Building site:Stables

Icon: Scout off 0 Def infanterie 15 Def Cavallerie 15 Speed 13 CanCarry 0
wood 180 stone 80 ore 75 food 100 time 1 time 0:22:30

Mounted archer
Mounted archer Mounted archers are good defensive units. Moreover, they are fast like the wind.

Building site:Stables

Icon: Mounted archer off 60 Def infanterie 110 Def Cavallerie 50 Speed 10 CanCarry 90
wood 340 stone 300 ore 275 food 125 time 2 time 0:48:20

Blunderbuss
Blunderbuss Blunderbusses are very strong attack units with high carrying capacity.

Building site:Stables

Icon: Blunderbuss off 155 Def infanterie 60 Def Cavallerie 90 Speed 11 CanCarry 70
wood 500 stone 475 ore 505 food 145 time 3 time 1:00:00

Fire fiend
Fire fiend Fire fiends can destroy fortifications of the enemy.

Building site:Cannon foundry

Icon: Fire fiend off 45 Def infanterie 40 Def Cavallerie 60 Speed 4 CanCarry 0
wood 875 stone 400 ore 315 food 120 time 4 time 1:18:20

Burning arrow
Burning arrow Burning arrows can destroy buildings of the enemy.

Building site:Cannon foundry

Icon: Burning arrow off 80 Def infanterie 30 Def Cavallerie 35 Speed 3 CanCarry 0
wood 1250 stone 1000 ore 650 food 100 time 5 time 1:28:20

Firewater treck
Firewater treck The firewater-treck can convince hostile villages to join your side.

Building site:Tavern

(first slot from tavern level 10 on)

Icon: Firewater treck off 90 Def infanterie 75 Def Cavallerie 75 Speed 4 CanCarry 0
wood 31250 stone 29300 ore 21000 food 31200 time 5 time 17:56:40

Indian settler
Indian settler Settlers can found new villages.

Building site:Tavern

(first slot from tavern level 10 on)

Icon: Indian settler off 0 Def infanterie 125 Def Cavallerie 125 Speed 5 CanCarry 0
wood 7625 stone 5050 ore 5600 food 7100 time 1 time 27:20:00
hint A settler is rather expensive, since it needs many materials to found a new town. In order to not have to store all needed raw materials at once, a settler can be paid in three instalments. The prices here are per instalment; i.e. you need three times as much altogether.

Iamtehwalrus
05-11-2008, 09:59 PM
FARMER
off: 10
def ag. infantry: 45
def ag. cavalry: 55
spd: 5
carry. cap.: 25kg
wood cost: 90
clay cost: 115
iron cost: 85
food cost: 45
food consumed: 1
production time: 00:20:00 (@ 100% building time)

vault4food
05-11-2008, 10:26 PM
RIFLEMEN
Requires Academy Level 2
Research Cost:
Wood: 700
Clay: 620
Iron: 1480
Food: 580
Time: 2:20:00

TOMAHAWKS
Requires Academy Level 5
Research Cost:
Wood: 1000
Clay: 740
Iron: 1880
Food: 640
Time: 2:30:00

SCOUTS
Requires Academy Level 5
Research Cost:
Wood: 940
Clay: 740
Iron: 360
Food: 400
Time: 1:55:00

MOUNTED ARCHER
Requires Academy Level 5
Research Cost:
Woods: 3400
Clay: 1860
Iron: 2760
Food: 760
Time: 3:15:00



Upgrading Attack/Defense levels

ARCHERS
Requires Academy level 2
Attack (1)
Off: +2
Wood: 445
Clay: 557
Iron: 278
Food: 334
time: 0:33:20

Defense rating (1)
Inf Def: +1
Calv Def: +1
Wood: 1002
Clay: 1253
Iron: 626
Food: 752
Time: 1:15:00

TOMAHAWKS
Requires Academy level 5
Attack (1)
Off: +4
Wood: 1670
Clay: 1236
Iron: 3140
Food: 1069
time: 3:10:00

Defense rating (1)
Inf Def: +2
Calv Def: +1
Wood: 1670
Clay: 1236
Iron: 3140
Food: 1069
Time: 3:10:00

vault4food
05-12-2008, 09:30 AM
Adding upgrade info as I open more Academy levels

vault4food
05-12-2008, 06:42 PM
New units research added

vault4food
05-13-2008, 01:59 PM
Tomahawks added. (fucking expensive upgrades)

RoboTek
05-13-2008, 02:47 PM
they upgrade them forever though, correct?

If so I can see upgrades being useful if you specialized.

Baloo
05-14-2008, 11:56 AM
do all cavalry require that you build stables first?

Fireman X
05-14-2008, 12:15 PM
yes...since it says they are made from 'stables'

Feannag
05-27-2008, 01:06 AM
they upgrade them forever though, correct?

If so I can see upgrades being useful if you specialized.

Considering buildings will stop at lvl 5, 10 or 20 (depending on which one it is) I would think upgrades would stop at one point, maybe 5 or 10.