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La Heladera 04-20-2008, 01:33 PM So I reinstalled T:V and checked things out. No more than 40-50 people playing at any given time. But the game really isn't that bad, amirite?
Sucks that it never reached any real level of popularity.
eMOxygen 04-20-2008, 01:35 PM WoW killed T:V
No, the game really is that bad.
Red Shifter 04-20-2008, 02:55 PM Trives Vengrances suffered from dumbed down gameplay and functionality. A small set of examples:
- Lack of a repair kit item, replaced by enemies dropping health so that a heavy can literally camp a base forever.
- All armor classes can set deployables and they are separate from packs.
- All armor classes can only carry 3 weapons, forcing a heavy to become very specialized as a class.
- Lack of automatic turrets.
- Netcode that didn't support as many players as even the original Tribes, which was made almost 6 years earlier.
- The Grappler redefined the core gameplay of CTF from "move fast and try to outrun enemies that try to chase you" to "move in such an erratic way that the opponent can't even get a clear shot without losing you completely".
Open beta allowed players to see everything wrong with the game. This is one of the major reasons that open betas after that point required a purchase of the game before the player can play.
It was released within 3 months of at least 5 AAA games:
- Halo 2
- World of Warcraft
- Half-Life 2
- Doom 3
- Grand Theft Auto: San Andreas
Instead of actual advertising, they used this site to try and gain momentum for the game's release. They said to use word-of-mouth advertising and also turned this forum category into a place for people to report bugs in the game. The forum was flooded with bug reports within days and many of them still exist in the final product.
The developer primarily focused on untested single player rather than the multiplayer that the entire series was literally based on. The original Tribes was focused completely around online with just a basic training mode, and it should've stayed that way. Even with all the focus on single player, there were still continuity errors compared to the Tribes storyline.
Amadeus 04-20-2008, 03:17 PM Wow, the forums are really laggy. Red Shifter's post took 3 years to get submitted.
BugsPray 04-20-2008, 04:04 PM So I reinstalled T:V and checked things out. No more than 40-50 people playing at any given time. But the game really isn't that bad, amirite?
Sucks that it never reached any real level of popularity.
It's good to know that because it has a disc launcher in it, you're hooked.
La Heladera 04-20-2008, 06:14 PM It's good to know that because it has a disc launcher in it, you're hooked.
:lol:
La Heladera 04-20-2008, 06:15 PM Trives Vengrances suffered from dumbed down gameplay and functionality. A small set of examples:
- Lack of a repair kit item, replaced by enemies dropping health so that a heavy can literally camp a base forever.
- All armor classes can set deployables and they are separate from packs.
- All armor classes can only carry 3 weapons, forcing a heavy to become very specialized as a class.
- Lack of automatic turrets.
- Netcode that didn't support as many players as even the original Tribes, which was made almost 6 years earlier.
- The Grappler redefined the core gameplay of CTF from "move fast and try to outrun enemies that try to chase you" to "move in such an erratic way that the opponent can't even get a clear shot without losing you completely".
Open beta allowed players to see everything wrong with the game. This is one of the major reasons that open betas after that point required a purchase of the game before the player can play.
It was released within 3 months of at least 5 AAA games:
- Halo 2
- World of Warcraft
- Half-Life 2
- Doom 3
- Grand Theft Auto: San Andreas
Instead of actual advertising, they used this site to try and gain momentum for the game's release. They said to use word-of-mouth advertising and also turned this forum category into a place for people to report bugs in the game. The forum was flooded with bug reports within days and many of them still exist in the final product.
The developer primarily focused on untested single player rather than the multiplayer that the entire series was literally based on. The original Tribes was focused completely around online with just a basic training mode, and it should've stayed that way. Even with all the focus on single player, there were still continuity errors compared to the Tribes storyline.
thanks for reminding me why it failed.
dEhaV 04-20-2008, 09:27 PM No, the game really is that bad.
are you done with scripting for T:V wb?
Blitz 04-21-2008, 12:38 AM thanks for reminding me why it failed.
Just about everything he mentioned is complete bullshit.
CarpeIppon 04-21-2008, 12:51 AM Just about everything he mentioned is complete bullshit.
lol epic blitz post.
RedShifter is 150% correct. T:V was fun, but it had HUGE MASSIVE FLAWS. Massive flaws you were always so willing to ignore. The fact that you can make a post like you just did and at the same time hump legion's leg so much makes me not want to even try it.
ChewSpitt 04-21-2008, 08:22 AM the fact that you can make a post like you just did and at the same time hump legion's leg so much makes me not want to even try it.
I'm posting in this thread.
Teratos 04-21-2008, 02:29 PM Wow, the forums are really laggy. Red Shifter's post took 3 years to get submitted.
Nobody's giving our Slavic friend his due for such a funny comment. :lol:
Red Shifter is just enthusiastic.
Amadeus 04-21-2008, 02:38 PM pull your tongue out of my ass already you clingy fucking pest
jeez
]| ZeR0 |[ 04-22-2008, 08:40 AM Just about everything he mentioned is complete bullshit.
wrong. in fact the list was quite accurate, and even lacked a few.
T:V was fun for what it was worth. I think the people who stuck around made it worthwhile (and some who provided endless entertainment by repeatedly making asses of themselves).
besides, all the minor flaws that prevented decent competition were fixed with time (unfortunately it was too long a wait). big big BIG thanks to rapher for his work, along with all the mappers (vi, aerogramme, fishstix, geiss, etc.)
also thanks to water bottle (aka Fox). his failboat mutator would have made alot of old school tribes players stick around a lil' longer. the faster disc and the burner morphed into a plasma gun were awesome concepts. the buckler draining energy as it took damage was awesome too. the best was the non-reg fix though. it was just too late in the game. :( oh yeah, let's not forget the e-blade forcing a flag drop too. that shit was fun.
maybe someday i'll reinstall and take the party van for a ride again.
John the Jammer 04-22-2008, 06:34 PM we had fun
SuckyPenny 04-25-2008, 10:21 AM john the jammer is the man
FishStix 04-25-2008, 03:29 PM ANOTHER ONE OF THESE THREADS!!! YEAHHHH!!!
(I enjoyed T:V for months on end, :fu: to the haters. It was worth full price for the SP alone. Whiny vets who can't adapt have killed Tribes as we know it, and this will be proven again when no one plays Legions.)
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