JohnWayne
05-06-2008, 09:59 PM
Hey guys, give this kid a break.
He likes T:V, it's cool.
I mean... the more I read this the more I remember how much fun UnrealVegrances was.
The bottom line is, it did not continue the series feel.
It was dumbed down to a game you could play with a fucking NES controller.
I'd rather jerk off with sandpaper than play that poor excuse for a Tribes game. (That's why I had to go to the hospital)
javajeff
05-12-2008, 08:50 AM
TV was a decent game that received no patches. 1 patch could have made a difference!
TV was a decent game that received no patches. 1 patch could have made a difference!
It had 1 patch.
John the Jammer
05-12-2008, 06:37 PM
It had 1 patch.
maybe a useful patch?
Star-Demon
05-22-2008, 05:58 PM
Trives Vengrances suffered from dumbed down gameplay and functionality.
Agreed.
A small set of examples:
- Lack of a repair kit item, replaced by enemies dropping health so that a heavy can literally camp a base forever.
This had little to do with any repair kit more than the shield and the way heavies worked.
- All armor classes can set deployables and they are separate from packs.
Completely moot. The deployables in T:V were terrible with the exception of the repair turret, and it was difficult as hell to deploy any with any sort of cunning. The thinking was taken out of Farming.
- All armor classes can only carry 3 weapons, forcing a heavy to become very specialized as a class.
Most players specialize, anyways. Not a big deal. I'm more upset at not hitting the keypad to change what loadout I wanted ahead of time.
- Lack of automatic turrets.
I do miss Good turrets. As long as they're not V2 turrets that fire like crazy.
- Netcode that didn't support as many players as even the original Tribes, which was made almost 6 years earlier.
Here I agree - there's absolutely no reason why the game couldn't have designed to function better at all levels than T2 classic.
- The Grappler redefined the core gameplay of CTF from "move fast and try to outrun enemies that try to chase you" to "move in such an erratic way that the opponent can't even get a clear shot without losing you completely".
Not sure what to think. I think the grappler definitely fucked up the legendary Capper-chaser paradigm,.
Open beta allowed players to see everything wrong with the game. This is one of the major reasons that open betas after that point required a purchase of the game before the player can play.
What are you talking about?
It was released within 3 months of at least 5 AAA games:
- Halo 2
- World of Warcraft
- Half-Life 2
- Doom 3
- Grand Theft Auto: San Andreas
Please note how much better these games are polish-wise and tech-wise
Instead of actual advertising, they used this site to try and gain momentum for the game's release. They said to use word-of-mouth advertising and also turned this forum category into a place for people to report bugs in the game. The forum was flooded with bug reports within days and many of them still exist in the final product.
That's like blaming FoH for Vaguard's shitty release. T:V was a shitty game with a mildly interesting Single player game that suffered game breaking bugs in maps. No amount of advertising would have fixed people knowing it was a PoS.
The developer primarily focused on untested single player rather than the multiplayer that the entire series was literally based on. The original Tribes was focused completely around online with just a basic training mode, and it should've stayed that way. Even with all the focus on single player, there were still continuity errors compared to the Tribes storyline.
The single player I actually liked, and unfortunately is was a big failure, as I still haven't beaten it because these two mobs keep falling through the world and I can't kill them. I should get a playthrough video.
As a caster - I really hated casting T:V. It was a complete PITA, with no presentation of information, no control, no freedom, and all of it symptomatic of the game's shitty coding. Again - there's no reason why it couldn't have worked at least as well as T2 did - even if it came out different.
As a pubber - and not even getting into the people problems of the game and the time, the game is quickly boring and lacks a tactical feel.
As a comp player - The game's functionality made comp a PITA. Demos, Observer, Tourney mode, servers, administration, you name it - it got in the way of doing comp. The weapons and vehicles were unbalanced until someone modded the game, and even then nothing could be done to save it from the lack of caution put into grapples, the shield pack, and deployables.
I know lots of people enjoyed it. That's great. You can have it. But the game for a majority of us was a big Fat Fail. Both of us that wanted T2 classic and T1 back. There was a post a few years back about wanting 1999 back - well, we can't have it. It's 2008. Time to grow up.
As far as legions is concerned - I don't believe it's going anywhere but the TV route mentioned before. A more technical game like BF2142 (or t2classic) would be nice, but ultimately we aren't getting it on instantaction.
I miss farming turrets.
SPLEEN EATER
05-23-2008, 07:58 AM
The Grappler redefined the core gameplay of CTF from "move fast and try to outrun enemies that try to chase you" to "move in such an erratic way that the opponent can't even get a clear shot without losing you completely".
This misses the point. Fighting to make yourself unpredictable is one of the most interesting aspects of Tribes.
The real problem with the grapple is it makes achieving this a joke.