Fool
04-11-2008, 12:57 PM
Evil will always triumph because Good is dumb.
For the love of God skip FWGYPages :
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Fool 04-11-2008, 12:57 PM Evil will always triumph because Good is dumb. JustinCase 04-11-2008, 01:13 PM av sucks Fool 04-11-2008, 01:13 PM have you played 2.4 AV jc? Feannag 04-11-2008, 03:18 PM Alliance spews the same nonsense... "If you take FWGY then they'll turtle!" Fact is if they are going to turtle they'll do it long before enough people to get there. Horde adapt to the new AV and Alliance do not, that's about the jist of it. AV for me still falls under two possible scenarios. 1. 20 - 25 Alliance rush to RH and cap it, then proceed to sit on their hands and hope someone else caps the towers. Less than a full group of 5 are left to cap the towers after Galv, and usually the IB area is being defended by 8 - 10 Horde. Easily enough to take back the towers. RH people QQ when towers are recapped, no one goes back for them and Horde wins after a protracted battle. 2. Only 5 - 10 Alliance rush the RH, and they are met with at least 15 Horde near FWGY. They are able to stall Alliance to the point they more or less give up with it's apparent there are no reinforcements are coming for it. JustinCase 04-11-2008, 03:20 PM have you played 2.4 AV jc? negative any better? 2.3 was hilarious for alliance Falhawk 04-11-2008, 03:34 PM alliance always won AV in 2.3 JustinCase 04-11-2008, 03:35 PM what? not on my bg or any other that I was aware of Fool 04-11-2008, 05:02 PM The fact that Feannag disagrees with me proves my point. Basically the Horde always have 5-15 people at the IBGY choke point. Makes taking IB tower difficult, killing Galv difficult, etc... Alliance for the first few weeks have kept their kill Galv first mentality but they're finally starting to learn to take IBGY first. Now the problem is that once they have IBGY they often continue their zerg to FWGY where the Horde easily hold them for a long while. 15 people can easily fight the straggling offense from IBGY. Then, when you take FWGY you have to fight the same defenders again at FRH while dealing with tower bowmen. Huge pain in the ass, especially since until FWGY caps you have to ride all the way from IBGY to get there. It's especially annoying because typically FRH is undefended or poorly defended and would be easy to cap by a handful of people every time. Fact is, once IB and TP are firmly in your control, there is absolutely no value to FWGY. It's just a stupid hold up that gives the horde plenty of time to cap towers and pull ahead. TonyElTigre 04-11-2008, 05:19 PM feel the same way about SP but its so much easier for AC to defend that the horde zerg just fights on the road all game Mode 04-11-2008, 05:37 PM im my battlegroup, alliance wins av 80% of the time. they also win the rest of the battlegrounds most of the time due to uneven numbers. eots and ab will be 8v15. wsg will be 6v10. it's fuckin stupid. Feannag 04-11-2008, 05:44 PM In 2.3 there were two kinds of battlegroups, Boycott and Non-Boycott. Boycott BGs the Horde would ruthlessly and mercliessly exploit the IB chokepoint to pretty much win all the time. This eventually lead to those Alliance "boycotting" AV, not by protest but because the honor gains in AV were SO horrible everyone literally got better honor playing in EotS, WSG, and AB In Non-Boycott realms the Horde were too stupid to exploit the IB chokepoint and it allowed Alliance to win more often. You could also say in some cases the Horde, knowing full well what would happen if they exploited the IB chokepoint, simply allowed Alliance a more fair shot at winning. Because once Alliance started to boycott AV Horde queues averaged 2 hours, to a maximum I have seen of up to 4 hours. But in 2.4 I have seen a lot more Horde willing to defend IBT and TP and IBGY, my only guess is these people are well aware of the Warmaster Buff. Usually even one War Master alive can put a large enough dent in the time/effort needed to kill the Commander, especially if you factor in opposing players running in there to disrupt them. As for the whole FWGY thing, I had yet to see Horde turtle as a direct result of Alliance taking it. They'll turtle regardless of that. But now in 2.4 I usually see 3 - 5 guarding it when there's the rush to RH. And it can be obnoxious because whoever they manage to halt and kill will ultimately take away from the overall offense. Because at that point in time, if you die you'll end up spawning all the way way at your homefront and it takes that much longer to get back on offense. Even more so when you have opposing players hunting you down along the way there. Fool 04-11-2008, 05:57 PM feel the same way about SP but its so much easier for AC to defend that the horde zerg just fights on the road all game I dunno, the terrain surrounding SP can favor the horde in the sense that ranged DPS and healers can sit up in the hills and go relatively unnoticed. HaPpY 04-11-2008, 06:41 PM alliance sucks more because of the player demographic it caters to: lotr fanboys, religious people (horde is da devil!), girls, pedos (gnome), etc. Fool 04-11-2008, 10:37 PM Yes people who don't understand basic fundamental strategy. The problem however is that the IB choke point gives the Horde a huge advantage. They have an alternate path around it, allowing their offense to move forward with no real method of stopping them until stormpike. That means Balinda, Icewing and Stonehearth give Horde a significant head start while the alliance have to fight through that choke. I was just in an AV where the alliance stupidly went for Galv first. They succeeded in killing him even though there were only 3 alliance left when he died due to horde intervention. Now for some reason, all 40 horde decided now would be a good time to sit in the IB choke. A group of 5 here or there would move forward to take a tower, and they managed to kill Balinda but that was all. It turned into a farmfest in the center of AV and after 40 minutes it was still 350-350. The current terrain set up though gives the Horde the advantage to decide how they want to play AV. They can turtle and win a war of attrition or they can slow the alliance down just enough to give them all the headstart they need to win. As of 2.4, Horde control AV. Only time they'll lose is if they fuck up. Feannag 04-12-2008, 01:38 AM Well from what you say your battlegroup may be heading for a boycott again. You all will simply do WSG or AB or EotS where the small numbers makes it easier to even slap a public premade together to win regularly. Not because it's all "fuck the Horde, AV is imbalanced!" but more for the fact you'll end up getting more honor in less time going elsewhere than losing in AV. As for my honor grind, I plan on trying to work Heroics and Heroic dailys now that the 3 Vind Bs can be sold in Quel'Danas for badges. Given the belt and boots come pretty close to the cost of MH weapons in terms of honor (17850 I think) it seems easier to just run heroics and earn badges that way. Least for that part of the grind. Fool 04-14-2008, 09:08 PM I don't think I'm gonna do AV for a while, unless I only want a lot of honor and don't care about how long it takes. 3 back to back hour long turtles where nobody gets any towers. It's absolutely ridiculous. I really don't get the mob mentality, especially from the horde. Nothing prevents them from moving forward offensively from IBGY, so when 40 horde sit there it's so unproductive it's stupid. I'd like to think it's unintentional, only because it's such slow honor compared to quick AV games of old. Rurouni 04-14-2008, 09:19 PM i like eots i don't look at how much honor i get, i just like playing eots Fool 04-14-2008, 09:46 PM EotS is nice because no matter how bad your team is doing, it'll be over in 15 short minutes at it's worst. AB and now AV can take way too long, and WSG can go on indefinitely. GeneralHell 04-14-2008, 09:57 PM I don't know what the hell to think anymore... Last week I was winning 20% of AV games I joined and it was frustrating enough to quit trying and just afk. Now this weekend I didn't lose a single one. wtf (Alliance) Feannag 04-14-2008, 11:26 PM EotS is nice because no matter how bad your team is doing, it'll be over in 15 short minutes at it's worst. AB and now AV can take way too long, and WSG can go on indefinitely. Actually my first AB game today I'm not sure what happened, but we 4-capped immediately and Horde just sat out and let us 5-cap. The whole match was over in about 2m 42s, it was pretty nice. But then we had AV... 20 Horde inside the Keep walls, half of them were hunters, mages, and warlocks. Literally spamming hte gate to the point we lost due to reinforcements after 35m... | ||