An updated code.lasthope.cs

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SexxxGodSteve
05-14-2008, 03:18 PM
thats retarded

NoFiX
05-14-2008, 03:28 PM
The twist: Interpolate is client-side, and has nothing to do with server anything.

bugs_
05-14-2008, 07:34 PM
The twist: Interpolate is client-side, and has nothing to do with server anything.

$net::interpolatetime parameter - client side - check.

function that uses the above parameter - client side - check

purpose of function - perform calculation on data supplied by the server.

It has all to do with the server everything.

NoFiX
05-14-2008, 09:32 PM
Altering data supplied by the server won't alter the effect interpolate creates.

Amadeus
05-15-2008, 04:32 AM
Another slight tweak is available today. We kick for the new troc hack that is
making the rounds. I am using the test I should have been using all along.

http://home.tx.rr.com/bugs/lasthope2008.zip

I'll be taking a break from this for a bit to finish up the work on ReversePolate.

Ordinary "polate" is when a client sets interpolatetime to 0 and then their client
views all the motion of the other players with that setting.

ReversePolate is server side. The server may select a naughty player to be
reversepolated. If this occurs all players on the server will view the naughty
player's motion as if they all had interpolate set to 0 but only for the naughty
player. Every player's view of the other players will be unaffected.

There is more to be done here but thats the first step.That is fucking retarded. What next, if someone plays with 120 FOV then everyone else will change to 120 FOV when they're looking at him?

bugs_
05-15-2008, 10:51 AM
Well that analogy sucks. Lets see if we can try a little harder.

Suppose the server detects someone using an autobeacon/shiva variant.

You are skiing along thinking you are safe behind the hills and blammo - the
heavy that couldn't see you somehow dropped a mortar right at your feet (again).

Since that heavy has beacons on top of everybody's head - what would happen
if you looked up and saw that the server had put a beacon over his head?

NoFiX
05-15-2008, 01:49 PM
Useless. The polate thing is impossible to implement without a client-side update.

The idea, though, at all, is a gimmick. Just kick / ban. Why is that so difficult?

Amadeus
05-15-2008, 01:56 PM
Well that analogy sucks. Lets see if we can try a little harder.

Suppose the server detects someone using an autobeacon/shiva variant.

You are skiing along thinking you are safe behind the hills and blammo - the
heavy that couldn't see you somehow dropped a mortar right at your feet (again).

Since that heavy has beacons on top of everybody's head - what would happen
if you looked up and saw that the server had put a beacon over his head?Except interpolate doesn't make you see anything you couldn't see before, whereas autobeacon, and 120 FOV for that matter, does. So you should really be looking into this FOV thing first, it's much more of an advantage.

Lemon
05-16-2008, 12:28 AM
[amadeus tribes is dead amadeus]I hate the fact that people are able to change their FOV. OMG they can change their zoom FOV as well. People who turn off their weather to see better upset me as well. Clientprefs.cs was never meant to be modified.[/amadeus tribes is dead amadeus]