How is legions not tribes?

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Got Haggis?
04-06-2008, 10:06 AM
There was a guy in beta who claimed to have never heard of Tribes or even play a FPS. Judging by his ability to play, i'd say it was true.

I hope more people find Tri... Legions interesting.

yes i've seen a few people walking around on the ground, not skiing or jetting.

Darklord
04-06-2008, 10:27 AM
The T1 disc had 0.5 inheritence.

It actually got nerfed from .75 to .5 in the last build, so it does have the same now :P

Fox
04-06-2008, 05:18 PM
It actually got nerfed from .75 to .5 in the last build, so it does have the same now :P

That probably explains why I can actually hit people now.

FishStix
04-06-2008, 06:09 PM
Seriously though, you guys are gonna like this game :D

Rico Suave
04-06-2008, 06:27 PM
Damn its torture listening to you guys that have actually got to play legions.

CarpeIppon
04-06-2008, 07:06 PM
The T1 disc had 0.5 inheritence.
No, you are wrong. T1's was 75%. T:V's was 40%, which was why it was so bad for chasing.

Darklord
04-06-2008, 07:11 PM
legions has a shitton of initial velocity, so it works fine chasing

donnykrun
04-06-2008, 07:36 PM
Meh I've learned not to listen to beta testers from past experience. I'll just be patient for the open beta.

NoFiX
04-06-2008, 07:40 PM
No, you are wrong. T1's was 75%. T:V's was 40%, which was why it was so bad for chasing.

RocketData DiscShell
{
bulletShapeName = "discb.dts";
explosionTag = rocketExp;

collisionRadius = 0.0;
mass = 2.0;

damageClass = 1; // 0 impact, 1, radius
damageValue = 0.5;
damageType = $ExplosionDamageType;

explosionRadius = 7.5;
kickBackStrength = 150.0;

muzzleVelocity = 65.0;
terminalVelocity = 80.0;
acceleration = 5.0;

totalTime = 6.5;
liveTime = 8.0;

lightRange = 5.0;
lightColor = { 0.4, 0.4, 1.0 };

inheritedVelocityScale = 0.5;

// rocket specific
trailType = 1;
trailLength = 15;
trailWidth = 0.3;

soundId = SoundDiscSpin;
};

Amadeus
04-07-2008, 02:07 AM
owned

HaPpY
04-07-2008, 03:28 AM
whats inherited velocity scale mean... that a modifier of the origin (player's) velocity upon the muzzle velocity?

Amadeus
04-07-2008, 03:30 AM
yes


projectile velocity = player velocity * inheritance scale + muzzle velocity