Got Haggis?
04-06-2008, 10:06 AM
There was a guy in beta who claimed to have never heard of Tribes or even play a FPS. Judging by his ability to play, i'd say it was true.
I hope more people find Tri... Legions interesting.
yes i've seen a few people walking around on the ground, not skiing or jetting.
Darklord
04-06-2008, 10:27 AM
The T1 disc had 0.5 inheritence.
It actually got nerfed from .75 to .5 in the last build, so it does have the same now :P
It actually got nerfed from .75 to .5 in the last build, so it does have the same now :P
That probably explains why I can actually hit people now.
FishStix
04-06-2008, 06:09 PM
Seriously though, you guys are gonna like this game :D
Rico Suave
04-06-2008, 06:27 PM
Damn its torture listening to you guys that have actually got to play legions.
CarpeIppon
04-06-2008, 07:06 PM
The T1 disc had 0.5 inheritence.
No, you are wrong. T1's was 75%. T:V's was 40%, which was why it was so bad for chasing.
Darklord
04-06-2008, 07:11 PM
legions has a shitton of initial velocity, so it works fine chasing
donnykrun
04-06-2008, 07:36 PM
Meh I've learned not to listen to beta testers from past experience. I'll just be patient for the open beta.
NoFiX
04-06-2008, 07:40 PM
No, you are wrong. T1's was 75%. T:V's was 40%, which was why it was so bad for chasing.
RocketData DiscShell
{
bulletShapeName = "discb.dts";
explosionTag = rocketExp;
collisionRadius = 0.0;
mass = 2.0;
damageClass = 1; // 0 impact, 1, radius
damageValue = 0.5;
damageType = $ExplosionDamageType;
explosionRadius = 7.5;
kickBackStrength = 150.0;
muzzleVelocity = 65.0;
terminalVelocity = 80.0;
acceleration = 5.0;
totalTime = 6.5;
liveTime = 8.0;
lightRange = 5.0;
lightColor = { 0.4, 0.4, 1.0 };
inheritedVelocityScale = 0.5;
// rocket specific
trailType = 1;
trailLength = 15;
trailWidth = 0.3;
soundId = SoundDiscSpin;
};
HaPpY
04-07-2008, 03:28 AM
whats inherited velocity scale mean... that a modifier of the origin (player's) velocity upon the muzzle velocity?
Amadeus
04-07-2008, 03:30 AM
yes
projectile velocity = player velocity * inheritance scale + muzzle velocity