Dualwield fury warrior, hit rating

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Osiris
02-29-2008, 05:56 AM
What's the ideal hit rating without gimping your str and crit?
I read somewhere that 143 hit was ideal. Halp!

Armory if it helps:
The World of Warcraft Armory (http://eu.wowarmory.com/character-sheet.xml?r=Bloodfeather&n=Mordenthal)

Defaced
02-29-2008, 06:05 AM
Gaining a point in one stat increases the value of the rest.

JustinCase
02-29-2008, 06:37 AM
I always thought duel wield needs a lot more

I know its like 300 for a rogue, not sure what talents warriors get that could decrease hit rating needed though

Osiris
02-29-2008, 07:00 AM
I always thought duel wield needs a lot more

I know its like 300 for a rogue, not sure what talents warriors get that could decrease hit rating needed though

3/3 Precision = 3% hit
and somewhat
2/2 Weapon Mastery = -2% dodge chance on target

LGBR
02-29-2008, 08:34 AM
300 is like OMFG I GUARANTEED MUST HIT HOLY SHIT

anything above 200 for a rogue is fine really

PessimiStick
02-29-2008, 08:53 AM
Cap is ~441.5 for any dual-wielding class.

If you're a rogue, gem for Hit. If you're a Fury Warr/Enh Shaman, don't.

Your armory looks fine.

Falhawk
02-29-2008, 08:59 AM
i wish my armory would fucking update

also I really want the hourglass trinket.

we've run BM like 10 fucking times and only shaman gear drops

Osiris
02-29-2008, 09:06 AM
Cap is ~441.5 for any dual-wielding class.

If you're a rogue, gem for Hit. If you're a Fury Warr/Enh Shaman, don't.

Your armory looks fine.

Yeah but I'm thinking when I get Gauntlets of Martial Perfection - Items - World of Warcraft (http://www.wowhead.com/?item=28824) and eventually Greaves of the Bloodwarder - Items - World of Warcraft (http://www.wowhead.com/?item=29950) I might be low on hit :x

The_Ham
02-29-2008, 09:13 AM
Hit Rating vs. STR/Crit:

Here I will provide a basic overview and provide some links to places where people can look at math to their heart's content.

Hit Rating: 15.8 rating grants 1% hit chance
Critical Strike Rating: 22.1 rating grants 1% critical strike chance

These following statements are assuming your target is a raid boss. If a mob/player is your level the miss rate is 5% for yellow and 24% for white attacks.

While dual wielding your white attacks will have a 28%(rounded up) chance to miss. Your yellow attacks still have a 9%(rounded up) chance to miss. This means that if you have precision you will want to stack hit until you reach 95 hit rating which will mean you will not miss a yellow attack.

With the introduction of hit and crit ratings item budgets now work so that 1 str = 1 agility = 1 crit rating = 1 hit rating and so on and so forth. That leaves warriors with the question of which stats to stack. Until you reach 95 hit rating take hit over everything else. After this point hit is now your least effective dps stat. It is very important to realize that it is still a very important stat and simply ignoring it can be disastrous. The point of bringing this up is that a lot of warrior have stacking hit at the cost of everything else, something that used to be an effective gearing method. This is no longer the case and pure hit stacking should be avoided.

The way item budgets work is that the more of one stat you have the less total budgets the items gets. This means that items that have a variety of stats will have more overall stats allocated. Items with hit/crit/str together are generally better items then just str/crit. Find gear with balanced stats when you can and use this to keep your hit rating high. Then gem for str/crit in these items.

It is also important to note that the lower your level of gear the more effective str is. If you are just starting to gear up STR is by far your best stat. As your gear improves the value of crit will rise and at certain levels of raid buffs even marginally pass str. This means that for very low levels of gear stick to +8 str but as you improve you can phase in 4str/4crit gems to finish socket bonuses.

The reason that hit is less valued is that strength and crit affect every single one of your attacks while hit rating only effects white damage. All three of the stats are closely related though and as any of the values change the relative worth of the other two change also.

--chaingun
02-29-2008, 09:31 AM
i wish my armory would fucking update

also I really want the hourglass trinket.

we've run BM like 10 fucking times and only shaman gear drops
It took me till I was almost exalted to even see it drop on my warrior, and then a fucking faggot feral druid took it from me. I finally ended up getting it, but man did that suck.

It's a damn good trinket though if you don't raid :P

Falhawk
02-29-2008, 09:39 AM
yeah my guild is just getting ready for karazhan (we're very small).

I'd show you my armory but it hasn't updated since the 5th and only has my meager tanking gear.

Osiris
02-29-2008, 10:24 AM
Yeah I've read the whole guide, but it doesn't say what's a goodish number of hit. :/

PessimiStick
02-29-2008, 10:27 AM
Yeah but I'm thinking when I get Gauntlets of Martial Perfection - Items - World of Warcraft (http://www.wowhead.com/?item=28824) and eventually Greaves of the Bloodwarder - Items - World of Warcraft (http://www.wowhead.com/?item=29950) I might be low on hit :x
Stay at 9% inclusive of talents. It's more or less the best stat up to that point. After that it doesn't matter as a warrior. Some upgrades will have Hit, others won't.

Osiris
02-29-2008, 10:45 AM
Just need to get the fucking T4 chest from Magtheridon. We've gotten him to 22 and 25 on our best attempts but the problem is some people are so fucking useless with the cubes :(

JustinCase
02-29-2008, 10:56 AM
you can't even get the debuff now until he's banished :(

don't worry though, in 2.4 he will just stand there and let you beat on him

PessimiStick
02-29-2008, 10:58 AM
And then give you lots of gold, a bag, and some BT gems.

Osiris
02-29-2008, 11:21 AM
Yeah that's kind of the point, we want to kill while he is still somewhat of a challenge.

Rho
02-29-2008, 11:29 AM
You must have 10 people who don't suck. Put them on the cubes.

Osiris
02-29-2008, 11:34 AM
You must have 10 people who don't suck. Put them on the cubes.

:lol: I know, and there's always 2 or 3 that suck :p

Big Dick Dudley
02-29-2008, 11:47 AM
hrmm, i wonder why DW warrs and rogues have such a different view of hit. The mechanics behind the two are the same right? and so why would missing 15% of white attacks matter less for a warr than a rogue?