[Official] TF2 update tomorrow 11am PST

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g0ds gReeN
02-13-2008, 06:54 PM
Steam - News (http://www.steamgames.com/v/index.php?area=news&id=1441&cc=US)

* Badlands released
* Changes to Dustbowl
o Added a new access point to the stage2 attacker gates (drop-down left from spawn), allowing attackers a way to reach the left route without being subjected to the spam and sentry gun fire
o Fixed a gap in stage 3, cap 1 that allowed a player with to wiggle above the "ceiling" clip
o Fixed a gap behind stage 1, cap 1 house
o Fixed a high perch on stage1 cap1 house roof
o Fixed a perch offering view of nodraw textures and the skybox (stage1 cap2 rock barrier)
o Fixed a few places where rockets/demoman pipes could pass through non-solid models
o Sealed up a gap over stage1 lower startgate
o Clipped off tall windows in stage 3 to prevent sentry guns from behind built behind them
* Changes to Capture the Flag Well
o Fixed trains not starting on map spawn
o Removed cap association from red spawns that were spamming console
* Changes to Granary
o Removed spawn timing advantage from the middle (from -3 to 0)
o Fixed several model perch exploits (red, blue cp1 gate and blue cp2 gate pipe)
o Fixed a few places where players could get stuck between containers and silos
o Adjusted playerclips on red container that made it appear like players were floating
* Added a small delay (200 ms) before a zoomed sniper shot can get a critical hit
* Added server side convar mp_fadetoblack. Same functionality as Counter-Strike, used mainly during in-person tournaments and LAN events
* Added flamethrower "sizzle" sound when the Pyro is hitting a target
* Updated explosion debris to be a bit darker
* Fixed idle players not being kicked from the server if mp_allowspectators was set to 0
* Added ctf_well to the default mapcycle.txt file
* Added ctf_well to the default motd.txt file
* Fixed floor tile material type
* Fixed some weapon damage info missing from TF2 game stats
* Made some small changes to the Demoman viewmodel that were causing performance problems
* Added exec'ing a .cfg file on the client when you select a class to play.
* Added a new timer to the HUD to show the value of mp_timelimit. This is useful if you're playing a timed match on 2Fort, where you only set a timelimit on the server and no other win conditions.
* Added server log entry for buildings destroyed by their owner
* Fixed sentry gun shadows being clipped
* Updated glass material

BWarMammoth
02-13-2008, 07:28 PM
no changes to crits, game still bad

aScotiA
02-13-2008, 07:46 PM
it says they adjusted sniper crits a little bit, but i don't really have a big problem with crits.

they help me more than hurt me :shrug:

aScotiA
02-13-2008, 07:55 PM
i'm also glad they added a 'sizzle' sound when you're hitting with the flamethrower, i have never really liked playing pyro because it's hard (for me) to tell when i'm getting a direct hit.

MonkeyHero
02-13-2008, 10:45 PM
* Added exec'ing a .cfg file on the client when you select a class to play.

That will be nice.

Ekos
02-14-2008, 08:34 AM
nice if ur a hack_r

MonkeyHero
02-14-2008, 04:11 PM
So what if I am?

scandal
02-14-2008, 08:05 PM
I was hoping the medic achievements/weapons would be released in this patch...

Grief
02-14-2008, 08:13 PM
* Added a small delay (200 ms) before a zoomed sniper shot can get a critical hit

This could make sniper battles interesting.

Felonius
02-14-2008, 08:18 PM
200ms is a very small amount of time.

This change is actually live right now, it was something we missed posting in last update's release notes. There aren't any changes to the sniper in this update from what you're playing right now.

It's been in the game for weeks now. The only way you'd really notice it is if you were using an alias that zoomed and instantly fired. (e.g. +attack2; wait 10; +attack)

r00fies
02-14-2008, 09:06 PM
Where'd you read that, Felonious? I'm having trouble finding it

Felonius
02-14-2008, 11:01 PM
Roofious,

Free Team Fortress 2 Update Coming Thursday *RELEASED* - Steam Users Forums (http://forums.steampowered.com/forums/showthread.php?t=653140)

John the Jammer
02-15-2008, 12:13 AM
does this include the new map and gameplay?

Reggs
02-15-2008, 03:26 AM
does this include the new map and gameplay?

Read

HypnosisFX
02-15-2008, 06:15 AM
no changes to crits, game still bad

For those who cry about crits....just stop....stop the fucking crying already. if you get owned by one then take it like a man. cause i bet when you kill 2 peeps with your crit shot you are jumping for joy. if its a tide swinger then let it be.

Reggs
02-15-2008, 06:42 AM
Crits are a good idea. They lessen the gridlock every now and then, as do ubers.

HypnosisFX
02-15-2008, 10:27 AM
Lets get a Huge game going tonight, we meet in one server and Take over.. .Tw FTW

Electricity
02-15-2008, 02:58 PM
CRITS ARE GREAT FOR 16v16 NEWB PUBS but in competition? U KIDDING ME?

ZacH
02-15-2008, 07:48 PM
For those who cry about crits....just stop....stop the fucking crying already. if you get owned by one then take it like a man. cause i bet when you kill 2 peeps with your crit shot you are jumping for joy. if its a tide swinger then let it be.

quite the opposite. I usually see it as a duel or fight that ended too early.

PyroTeknik
02-15-2008, 09:18 PM
Eh.
Crits steal my thunder.
Whenever I go heavy and get 10+ kills, half of those are because of a lucky crit streak. Everyone's going "<3 pyro" and I feel like I just stole someone's megahurtz.
Never been a fan of one hit kills in games, hence why I hate crits and snipers. Snipers are annoying as shit, but with snipers and spies you can predict and prevent them whereas a crit to the face comes out of fucking nowhere and there's usually absolutely no way to react to it. I like to play pyro and it annoys the shit out of me when I'm charging a medic, he pulls out a bonesaw and crits me in the face when I should have easily won the fight (they usually die from the burns anyhow, but that's beside the point).

Anyways, crits are here to stay so there's no point bitching about them.



I can't seem to get a good game going on the new map. Every time one team is steamrolling the other and I only get to see tiny bits of how it plays out :(