Lemon
02-02-2008, 12:55 AM
Here are some maps I modified. The same old maps but... different. Most just have a sky and/or nighttime effects. I guess I got sick of the same old shit. :shrug:
CrossFireLT - ctf with an objective - adapted from a pb mod map originally by smurf
DawnCrusadeLT - canyon crusade with stars and a sky
IceRidgeNightLT - exactly
NightCrossingLT - yes it's dc at night
RaindanceNightLT - yes it's rd at night
RD_NoCap - raindance but the flag is inside the tower
StonehengeLT - same map but with a sky please
StonehengeNightLT - yes
update:
Snowblind - added a sky
SnowblindLT - added a sky
Stonehenge - added a sky
IceRidge - added a sky
IceridgeLT - added a sky
edit: these are all serverside so if you're not running a server you don't need them...if you can play LT maps you can play the LT versions and of course the base maps work for everyone
Some New Maps Or Something V1.1 (http://www.mediafire.com/?4dj2dobd1mg)
SexxxGodSteve
02-02-2008, 02:00 AM
I HAVE PLAYED THESE MAPS AND THEY ARE GOOD.
Plasmatic
02-02-2008, 05:20 AM
Are these server side for LT, or everyone else?
bugs_
02-04-2008, 11:18 AM
Instead of doing this with a new map definition what would it take to do this
in software? I haven't looked into exactly what we'd need to do but it would
be pretty slick to have a function on the server to select other skies for any
map that we load. Anybody looked at that?
It would be nice to be able to override all maps to nighttime skies on halloween
for example.
Could we get away with memory hacking the SimPallete or the Sky instant after
exec'ing the mission file but before starting the match?
SexxxGodSteve
02-04-2008, 01:19 PM
Instead of doing this with a new map definition what would it take to do this
in software? I haven't looked into exactly what we'd need to do but it would
be pretty slick to have a function on the server to select other skies for any
map that we load. Anybody looked at that?
It would be nice to be able to override all maps to nighttime skies on halloween
for example.
Could we get away with memory hacking the SimPallete or the Sky instant after
exec'ing the mission file but before starting the match?
It'd be cool to have the sky change depending on what time of day it is, too.
Interesting idea
bugs_
02-04-2008, 02:50 PM
If we wanted to do a Zelda like thing - say morning at the start of raindance and
then advancing towards night by the end - yes that would be slick - much harder
but still pretty slick.
That would probably be more of a client side mod though. Shadows would be
difficult although we could have some pre-rendered shadowing that is table
driven.
So I can see a CP dropship flying across Integration with its shadow moving
underneath in two directions - one for the motion of the dropship and another
for the setting sun. And rooster crowing wav's too LOL.
Plasmatic
02-04-2008, 07:07 PM
It'd be cool to have the sky change depending on what time of day it is, too.
Interesting idea
Already been done. Server side mod.
random
02-19-2008, 02:01 AM
re: changing skies - see: tribes rpg
re: changing skies and not looking like shit - see: unpossible serverside
tribes' ppl's (palette containers aka lush.day.ppl and lush.night.ppl) share the same palette index for day and night, meaning that you need the client to reload the mission w/ different palettes (something scripting alone can't do) in order to force the fog/shadows/etc to change color
there was that ReZ map DeadlyValley that looked like ass b/c it had night terrain w/ day palettes
lighting/shadows are stored in the .ted file, and can't be generated on the fly (missionlighting.exe is buggy enough on its own)