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Gwaihir 11-30-2007, 07:25 PM After playing scores of AV games since the patch I honestly miss the original with all the quests in it. Sure it took 9 hours to win but its better than now.
Horde rushes up takes a few early caps then wipes on bridge and has to rez all the way at the beginning or gets messed up fighting all the npc + alliance defenders.
Alliance starts off slower but bypasses all of the horde base defenses and quick caps the relief hut.
Either side can win easily if they just follow very simple basic strats but 9 times out 10 on my battlegroup the horde can't figure it out and we lose.
Synth 11-30-2007, 07:46 PM really, i don't think ive lost an av yet (horde)
EDIT since 2.3
Gwaihir 11-30-2007, 07:49 PM really, i don't think ive lost an av yet (horde)
On my BG Horde rarely does D, and likes to fight on the roads instead of at the objectives. If they would just ride past the alliance we could eaily take GY. Almost every map I take Stonehearth and Icewing bunkers solo, by the time they take 1 GY.
but then again i'm an OP warlock
Minion^ 12-01-2007, 03:51 AM I miss pre bc.
TseTse 12-01-2007, 05:18 AM That sucks if horde on your BG sucks.
There are two ways for horde to play AV now:
1) mad rush with a few on D going back to recap towers & to slow them down
2) heavy D at the start, to wipe them at galv/ibgy and then to push up for a huge zerg vs zerg starting at IW bunker
Both can be very good honor and both approaches can fail, depending on alliance and how well horde execute their plan.
Alliance only has one legitimate option:
1) rush
That can mean either just to rush IBGY or to rush RH. Whatever happens, they absolutely must seek to win within 12-15 minutes.
Pretty much. Alliance almost never leaves more than 1 or 2 people to defend towers/gys. A single group of horde can retake all of it.
DeadlyRabbit 12-01-2007, 11:11 AM I don't play much AV anymore, but I have more fun in the new system with the back and forth battle watching reinforcements go up and down.
slick spic 12-01-2007, 03:14 PM i like the new system cause it gives incentive to play d, rather than just all out rush and try to be the first to kill the other team's general. it makes the games more fun when there's actual pvp/fighting w/ the other side
on a side note, i think i've lost only once or twice since the patch (horde bg9). alliance just doesn't d like horde does. i usually am able to cap aid station/baldar bunkers solo and never see a soul try to take them back (i'm a druid). when alliance try to ride past us and just hit the fw towers/relief hut, when i'm playing d, i usually see at least 5 other ppl coming w/ me to get stuff back.
GeneralHell 12-01-2007, 05:14 PM Pretty much. Alliance almost never leaves more than 1 or 2 people to defend towers/gys. A single group of horde can retake all of it.
Most games I've played (alliance side) we only have about 3-4 D on the top half of the map and about 1-2 D per objective while the rest rush RH or IBGY. This means we a) win the game in about 15 minutes like TseTse said or b) we all respawn at aid station and turtle til horde overruns aid station.
Again, this depends on how well horde defend their objectives if at all.
I've lost maybe 10 AVs since 2.3. Sucks cause we used to win virtually all of them but at least there's actual pvp to be had.
TseTse 12-01-2007, 06:41 PM :boogie:
647 bonus honor in 19 minutes. Non-AV Weekend, just normal AV.
http://i12.tinypic.com/8fxlh7n.jpg
Funny thing is that turtles could be avoided if people allowed the other side to regain a forward graveyard.
TseTse 12-01-2007, 07:54 PM Funny thing is that turtles could be avoided if people allowed the other side to regain a forward graveyard.
This is a bad idea, tho.
That logic worked pre-2.3 but not anymore.
For horde, you need some defense to wipe them. You have to hold IBGY from the first wave of alliance. Thankfully, alliance are usually too stupid to zerg it in great numbers at the start. Your defense needs to slow them down.
If there are jsut too many alliance on the rush, then you work at recapping towers and then defending with drek. Retaking towers is often fairly easy with a small posse. If you successfully wipe alliance, you then want to rush up to IW as soon as possible, while taking back Snowfall GY. The IW bottleneck is where your real turtlefest begins and you cannot lose SHGY. The goal is to haev everything through IW bunker. That will give you a considerable point advantage. From there, you push north and dont let a single alliance sneak through and survive. Horde then uses gank squads who roam around hunting down alliance, tapping the radar as needed. Only 5 defenders is enough, at that point. You then win by kills, hopefully pushing all the way into AS turtle while you can the last two towers. You also take both mines. 647 bonus if you do it right. This can take 20-45 minutes.
Horde cannot afford to let alliance just rush south, simply because the map favors alliance on a rush still. That said, it never hurts to have some stealth rush AS at the start, just in case.
For alliance, i think you need to compromise a bit because turtles will fuck you hard. You can have some people on defense but you cant be like normal alliance with 10+ on defense. You will lose, hard. Alliance MUST rush to RH, picking up all the towers on the way and holding them. Galv is optional and absolutely cannot be your priority at the start. It's that simple, just fuckin rush to RH. How many people go ahead to RH initially and how many fall back to hold towers depends on how many horde are around.
The main problem with alliance is that most of them are defeatists. They rationalize just falling back on SP defense to get HKs with stupid comments about how they have too many AFK, how the horde cheat, how the map favors horde, how alliance are all stupid, etc.
slick spic 12-01-2007, 09:28 PM The main problem with alliance is that most of them are defeatists. They rationalize just falling back on SP defense to get HKs with stupid comments about how they have too many AFK, how the horde cheat, how the map favors horde, how alliance are all stupid, etc.
i dunno what alliance is like, but the report making ppl inactive thing has made all my games have basically no afk. we might have 1 in the tunnel a game, if that, usually none. i like it
TseTse I was referring to after a turtle has officially been created. There have been plenty of instances where the alliance offense gets wiped (because they're stupid) and the horde have retaken every foward graveyard and are pushing across the bridge. All those resurrecting offense stay right there on defense because there's nowhere else to go. Horde won't let them pass, and retake graveyards even if they do. Result? 40 minute turtle.
TseTse 12-02-2007, 05:46 AM TseTse I was referring to after a turtle has officially been created. There have been plenty of instances where the alliance offense gets wiped (because they're stupid) and the horde have retaken every foward graveyard and are pushing across the bridge. All those resurrecting offense stay right there on defense because there's nowhere else to go. Horde won't let them pass, and retake graveyards even if they do. Result? 40 minute turtle.
I see what you mean.
However, look at the screen above. We win based on KILLS in the end, not by killing van. That's the point. Alliance's tendency to stay there on defense helps Horde.
We track down and kill every alliance that slips by, so that we maintain control over all the map and maintain the kill-per-minute ratio.
Horde takes most of the map... caps all the towers as best they can... and then wins on kills FROM the turtle. Done well, this can take under 20 minutes. Usually it's like 25-30 minutes in my experience.
If it's taking over 40 minutes then something is wrong.
Well it depends entirely on how many people in your raid know what they're doing I suppose. I was in one AV where the alliance was turtled and doing much better kill wise. Then an alliance group snuck past and capped a forward tower and it knocked off enough reinforcements to win it for us. Go figure.
DeadlyRabbit 12-02-2007, 01:39 PM That is the thing now, there are more ways to win, and several ways to get there. It isn't just zerg to the general anymore, but that can still work.
Familiar 12-02-2007, 01:52 PM If horde take advantage of starting half way up the map and taking our towers before we even reach the field of strife...it's a joke. I have won maybe 10% of my AVs as alliance.
RedSpider 12-02-2007, 04:28 PM I see what you mean.
However, look at the screen above. We win based on KILLS in the end, not by killing van. That's the point. Alliance's tendency to stay there on defense helps Horde.
We track down and kill every alliance that slips by, so that we maintain control over all the map and maintain the kill-per-minute ratio.
Horde takes most of the map... caps all the towers as best they can... and then wins on kills FROM the turtle. Done well, this can take under 20 minutes. Usually it's like 25-30 minutes in my experience.
If it's taking over 40 minutes then something is wrong.
Alliance has no "tendency" to stay on defense. We get wiped at Galv/FW/RH, then we get pushed into defending stormpike for the next 40 minutes. Once you have respawned and run solo into 20-30 horde pushing on offense you kinda get sick of dying alone (and giving you ez points.) Defending stormpike is the only way to make alliance AV even remotely enjoyable once you reach a certian point.
Also; alliance does not understand how the new AV works, it is painful to listen to some of these people.
Edit: Andy transfer to my server so I dont have to BG alone.
Smaqaho 12-02-2007, 05:11 PM Why don't you just finish leveling your toons on Tich, RS?
Alliance would win alot more if they'd defend SH and go for FW+IB before messing with Galv. Horde wins because we keep just enough on D to slow down the alliance initial push but I haven't been in a game since the changes that alliance tried to stop us from taking SH to slow us down. We win because almost nobody stops us from advancing, you lose because zerg mentalities no longer win the game.
Even forcing us to rez at our own base we just retake every tower and GY on our way up to SP. The best way to beat horde is to let us take and hold SH while you take everything beyond it. Taking SH as well forces us to rez altogether and rape you on our way back up. Sure we can retake some of the things between our camp and SH but it's still faster for us to take SP and kill Van than to bother with it. Most games though anymore alliance gets maybe 40 honor at best. Once they figure out how to slow us down and stop us though I think it'll be 50/50 as to who wins.
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