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[SES]BaNsHee 11-30-2007, 04:21 AM I can't see how TDM suck for 360 but be good for PC, so I'm gonna have to go with no.. you're wrong.
No, youre wrong. Like I said before, we dont have 5k point limits, we have 750. Average around 400 on winning side and being at the top of the kills. You can average anywhere from 600-750 on the winning team on headquarters, 500-600 on the winning team of domination, and a ranging amount on S&D, mainly depending on your amount of kills, plants, and defuses.
How would the max matter? We'd have a higher max on other mods as well.
And you're giving per map totals, but how long are the maps? If TDM games are much shorter, then that might be more exp per time spent.
Longer maxes are better for experience of course, but that shouldn't effect the experience per mod. TDM doesn't have spawn timers, and you get many more kills, therefore you unlock things quicker as well due to that. Even though you're getting less exp per kill, it seems significantly better for exp. Again, I can't see how a max lower limit changes that, since it would effect all the modes equally.
Either way, I don't really give a crap to be honest. Should just do whatever mode you enjoy. It takes so little time to max out, that you really don't need to think about what's best/better while playing.
And if for some reason y'all playing 360 think TDM is bad experience, then oh well. The main reason I play it is because I can't stand spawn timers and can't stand camping. So the mode generally favors my style of play and doesn't require ritalin and I'd have played it regardless of the experience rate, but it was clearly better.
Shadow13 11-30-2007, 10:39 AM Either way, I don't really give a crap to be honest. Should just do whatever mode you enjoy. It takes so little time to max out, that you really don't need to think about what's best/better while playing.
And if for some reason y'all playing 360 think TDM is bad experience, then oh well. The main reason I play it is because I can't stand spawn timers and can't stand camping. So the mode generally favors my style of play and doesn't require ritalin and I'd have played it regardless of the experience rate, but it was clearly better.
Dood shut the fuck up seriously.
If you don't really give a crap stop with the two page responses about shit you have no idea on. On the 360 TDM is the WORST fucking experience compared to HQ or S&D, I don't give a fuck what you "think". The question wasn't "what do you feel I should play" or "Why do you play TDM instead of other modes" The question was which was the easiest way to gain a high rank.
I average 1k a round on HQ, 900 on TDM and w/ 750 limit in TDM unless you get every damn kill for your side you can't get near those scores. 750 limit means there is 75 kills to divide between 6 people on your team in TDM on 360.
The reason you get more points in TDM on Computer is because you have a higher score limit, which means you have more points to spread around between your players. w/ 750 limit, and each kill being 10 points there is no fucking way you can compete w/ the scores you get in HQ (+5 points for every 5 seconds you hold the HQ, +15 for secure, +10 for each kill inside HQ and +5 for each normal kill outside a HQ) or anyway you can compete in S&D unless you suck at the mode (+50 per kill +100 for arm, disarm + larger round bonuses)
g0ds gReeN 11-30-2007, 02:31 PM owned
[SES]BaNsHee 11-30-2007, 02:34 PM :lol: Someones retarded.
What part didn't you understand you idiot?
The max score has nothing to do with that. If a map's 10x shorter for one mode, it's 10x shorter for the other too.
Pretending there's some major difference here (when there's absolutely none), just means neither of you know wtf you're talking about.
I really don't care, because I think either way people are going to level up fast, but that doesn't change the fact that you both are completely wrong.
If you're going to tell me to shut the fuck up, then at least get one god damn clue first. You have none.
Calder 11-30-2007, 05:34 PM 10 points per kill
40 or so kills = 400 points, 2-300 match bonus ?
HQ is def. better since you can still do well on kills (only 5 per kill though) and you have a constant stream of +5's coming in if you're winning.
S&D gives a high amount of match bonus if you win and don't get any kills, plus 50 per kill adds up if you're on the winning side.
Sabotage sometimes lasts forever and you end up with 1500 points but it took an hour to get.
[SES]BaNsHee 11-30-2007, 05:36 PM :rofl: Wow. No matter how much dumb shit you type youre still wrong.
[SES]BaNsHee 11-30-2007, 05:39 PM 10 points per kill
40 or so kills = 400 points, 2-300 match bonus ?
HQ is def. better since you can still do well on kills (only 5 per kill though) and you have a constant stream of +5's coming in if you're winning.
S&D gives a high amount of match bonus if you win and don't get any kills, plus 50 per kill adds up if you're on the winning side.
Sabotage sometimes lasts forever and you end up with 1500 points but it took an hour to get.
But we are talking 75 kills per side to split between 6 people. Typically the high person on a team has 30 on tdm and 40 is a really good round that you wont see a lot of people get. On average you usually see the better people on a team splitting around 20-30 kills.
I also like how he didn't quote the part that was actually relevant.
Banshee, you can't explain how lowering or raising max only effects TDM and not any of the other modes.
The reason you get more points in TDM on Computer is because you have a higher score limit, which means you have more points to spread around between your players.
This explains nothing and there's no reason why having a higher limit magically makes the kills less spread around and makes TDM good somehow compared to a 750 limit. There's no logic to that at all, and I'd sooner believe 2+2=5.
Raising the limit raises the exp overall for all modes due to the fact that you're playing more and less time spent having new maps load. That's it. That's all, it's not complicated and it doesn't effect TDM more than some other mode.
Then of course there are many more kills in tdm, which means more bonus exp through unlocks. It's real simple, figure it out.
BaNsHee;12473631']But we are talking 75 kills per side to split between 6 people. Typically the high person on a team has 30 on tdm and 40 is a really good round that you wont see a lot of people get. On average you usually see the better people on a team splitting around 20-30 kills.
So what? That also means it's less time per map. Just using the final score of a map doesn't mean anything if you're not considering the map length.
It would be 5k to spread around 6 people, it would be exactly the same ratio and it would mean nothing.
[SES]BaNsHee 11-30-2007, 05:54 PM Lets not forget you are trying to tell the 360 players that tdm gives more exp than the other game types. Dont lose site of what this is over and what Im talking about.
Raising the max on any mode on PC allows for tons more playtime and more points in kills. You give me 5k points on an open map and Ill get 150 kills sometimes. Playing on the 360 you can lose several in a row so you get squat for match bonus, along with getting 10-20 kills at 10 points a pop. Then throw in the fact that there are times inbetween matches and hosts that quit and force you to search for a new server constantly and you are looking at a lot of lost time when I could still be racking up kills in the same server on a pc. If you cant see that I dont know what to tell you but open your common sense section of your brain or try playing it on 360 and experience it for yourself.
Back to the original part of what you said which was how TDM gets you more points than other game types on the 360. Youre still wrong.
edit...ohh yea...lets not forget the numerous amounts of times we back out to invite someone else to our party inbetween maps or someone drops and we back out to pick him up again. Even more lost time where I could still be in a dedicated server still racking up points on kills.
Map bonuses scales with max score/map time too. Hosts quitting would effect other modes the same way.
All of your points don't vary per mode. That's why I wasnt' seeing it. I think I have figured it out though.
Here's what MIGHT be correct, but none of you have said this.. you just keep mentioning max score as if it has anything to do with anything. The # of players playing might be it.
In TDM, a higher # of players doesn't hurt much for pc. Most of your points come from kills, and there's an equal ratio between # of players on your team as the other, so 6v6 or 20v20, or even 30v30.. this doesn't change much.
However, for the other modes, there are individual bonuses that are effected by # of players. With 6v6 instead of 20v20, capturing HQ or whatever other bonuses there are other than killing would be easier since there's less competition for those. That COULD be the reason you're seeing TDM as less experience. But 750 maxes, host disconnections, or anything else that's been mentioned wouldn't vary per mode.
The # of players certainly might be it though. Not a big deal to us PC players, but if you're going for prestige and need 10x the experience, it's probably something to think about.
[SES]BaNsHee 11-30-2007, 06:15 PM But 750 maxes, host disconnections, or anything else that's been mentioned wouldn't vary per mode.
These reasons were not mentioned to compare varying game modes, they were mentioned to compare 360's 750 points max to pc's 5k points max. The players could or couldnt make a difference, but I was basing my theory off the same amount of players on both systems. But whatever, Im going to let it go as it seems you have seemed to go away from your original statement.
I just said I didn't see it, so was guessing it was wrong. and wasn't seeing it from the reasons you guys had.
The # of players does make sense though on why TDM is better for PC compared to 360.
g0ds gReeN 11-30-2007, 06:47 PM does 360 have video lag? i try to keep myself to servers where max. # of players is 30ish but if possible 24; sweet spot for my pc ;/
[SES]BaNsHee 11-30-2007, 06:50 PM No video lag that Ive experienced except possibly when an airstrike is called on 9v9 and it hits 5-7 people.
What kind of pings for 360.
What are your settings at for your PC|?
Surge 11-30-2007, 08:46 PM no fps drops on 360 except for maybe 1 or 2 times when there was tons of shit going on on countdown.. in the middle.. with all the smoke and shit
[SES]BaNsHee 12-01-2007, 07:03 AM The only lag I seem to get is at the very beginning of S&D aside from the above post. My guy always starts facing the wrong way too. :mad:
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