Beatles Mod TF2

Pages : [1] 2

HypnosisFX
11-20-2007, 06:58 PM
Ok ive heard a few of you cry babys say "WTF spawn timer to long and bla bla bla" So im working on installing the mod.

Is there any Limits like class limits or anything you guys wanna see, Also do you guys want the customs or no.....cause im might remove them all.

Vifoxe
11-20-2007, 07:50 PM
2 snipers per team max

Eggi
11-20-2007, 08:51 PM
beetles mod

and <3 that mod is good. if you need any help with setup let me know.

i dont run hlstatsx on my server

Dark Volcanic
11-20-2007, 09:25 PM
2 snipers per team max

No, fuck that. If my team or the other team decides they're going to be retarded and play more than 2 snipers, so be it. It's annoying, and it's stupid, but you rarely ever see more than 2 or 3 good snipers on any given server, so it's not like you're going to have to deal with being completely shut down before you can get out of your base. And even then, go spy and knife the fuckers. It's not hard.

BloodyShark
11-20-2007, 11:25 PM
good god no class limits.

g0ds gReeN
11-21-2007, 12:23 AM
all you need is love?

aScotiA
11-21-2007, 03:25 AM
add a nurse class whose primary weapon is stripping, which freezes the enemy for your teammates to kill

Tekno
11-21-2007, 04:00 AM
sniping is for cunts

HypnosisFX
11-21-2007, 05:18 AM
beetles mod

and <3 that mod is good. if you need any help with setup let me know.

i dont run hlstatsx on my server

Yes i do need help big time, i cant find the file i need, they all say CSS on them.

HypnosisFX
11-21-2007, 05:23 AM
If any class is going to get a limit it would be the Spy class, 1 per side.

BloodyShark
11-21-2007, 08:40 AM
no. cuz then the team get stuck with a shitty spy.

Ratorasniki
11-21-2007, 02:22 PM
class limits are gay

JoMo
11-21-2007, 02:35 PM
Class limits are gay on pubs.

Eggi
11-21-2007, 02:58 PM
Yes i do need help big time, i cant find the file i need, they all say CSS on them.

lol you need to download this set of files:

http://www.beetlesmod.com/BeetlesModTF2_0_30B.zip

hit me up on irc later tonight if you need help.

by default, the mapped dir for all beetlesmod files is /beetlesmod

so, unless specifically stated
your .txt/.ini files go in /addons/beetlesmod
your .cfg files go in /cfg/beetlesmod

i think it goes over that in the installation guide (which kinda sucks, but is better than the manimod install guide)

oh and you can also do a bunch of hooks and shit
so like, when jomo joins the server, you can immediately turn on class limits for him.

theres some cool script features you can do as well, and you can add a bunch of stuff to your menus, but i havent played with that - i can only help with teh basic vanilla set up.

DwarfVader
11-21-2007, 03:54 PM
Class limits are gay.

But I do prefer to play on servers with a lower respawn time.

HypnosisFX
11-21-2007, 04:52 PM
Ok So No class limits for now, Spawn times will be reduced but how long. I dont want insta -spawn. ill be in #prime Irc so look me up

Hellsfury
11-21-2007, 05:12 PM
Messing with the spawn timer fucks up map balance. Don't forget that the length of the spawn timer is not static, it dynamically changes with how well, you and your team are doing.

Good luck with 2fort or Hydro when the enemy is spawning every 4 seconds.

DwarfVader
11-21-2007, 06:16 PM
5 to 10

No more than 10 seconds.

JoMo
11-21-2007, 06:36 PM
Messing with the spawn timer fucks up map balance. Don't forget that the length of the spawn timer is not static, it dynamically changes with how well, you and your team are doing.

Good luck with 2fort or Hydro when the enemy is spawning every 4 seconds.

.

dibs
11-22-2007, 05:33 PM
Messing with the spawn timer fucks up map balance. Don't forget that the length of the spawn timer is not static, it dynamically changes with how well, you and your team are doing.

Good luck with 2fort or Hydro when the enemy is spawning every 4 seconds.

i used to like hydro alot, it was probably my favorite map, but the last few times i've played it on a SA server the map lasted about 2 hours.