SexxxGodSteve
04-05-2008, 12:39 PM
anything that you've still got would be bad ass.
Post Screens of your newest configs...SexxxGodSteve 04-05-2008, 12:39 PM anything that you've still got would be bad ass. Lemon 04-05-2008, 02:13 PM He said the same thing last year. HD crash, I'll check cd's. aznboi 04-06-2008, 08:43 PM could i also get the verticle weapon hud please would appreciate, thanks Lemon 04-06-2008, 10:30 PM so far only useful for base // vertical hudbot weapon hud Version 0.1 // for hudbot > 0.5 // by lemon // thanks to andrew for hudbot and vhuds (and everything else) // dynamix for the game // and deadguy for the idea // copy the weaponhud folder from hudbot\huds // and put it in hudbot\scriptgl // edit below $weaphudfont="fixedsys"; $weaponhudsize="10% 40%"; $weaponhudposition="5% 20%"; $imagesize="1"; $fontsize="5"; // edit above $WeaponImage[11] = "WeaponHud.blaster.tga"; $weaponImage[13] = "WeaponHud.chaingun.tga"; $weaponImage[15] = "WeaponHud.plasma.tga"; $WeaponImage[17] = "WeaponHud.grenade.tga"; $WeaponImage[19] = "WeaponHud.mortar.tga"; $WeaponImage[21] = "WeaponHud.disc.tga"; $WeaponImage[22] = "WeaponHud.sniper.tga"; $WeaponImage[24] = "WeaponHud.elf.tga"; $WeaponName[0] = "Blaster"; $WeaponName[1] = "ChainGun"; $WeaponName[2] = "Plasma Gun"; $WeaponName[3] = "Grenade Launcher"; $WeaponName[4] = "Disc Launcher"; $WeaponName[5] = "Mortar"; $WeaponName[6] = "Laser Rifle"; $WeaponName[7] = "ELF Gun"; $WeaponID[0] = 11; $WeaponID[1] = 13; $WeaponID[2] = 15; $WeaponID[3] = 17; $WeaponID[4] = 21; $WeaponID[5] = 19; $WeaponID[6] = 22; $WeaponID[7] = 24; $AmmoID[11] = ""; $AmmoID[13] = "Bullet"; $AmmoID[15] = "Plasma Bolt"; $AmmoID[17] = "Grenade Ammo"; $AmmoID[19] = "Mortar Ammo"; $AmmoID[21] = "Disc"; $AmmoID[22] = ""; $AmmoID[24] = ""; $BackpackSlot[27] = "Inventory"; $BackpackSlot[28] = "AmmoStation"; $BackpackSlot[29] = "EnergyPack"; $BackpackSlot[30] = "RepairPack"; $BackpackSlot[31] = "ShieldPack"; $BackpackSlot[32] = "SensorJammerPack"; $BackpackSlot[33] = "Motion"; $BackpackSlot[34] = "AmmoPack"; $BackpackSlot[35] = "Pulse"; $BackpackSlot[36] = "SensorJammer"; $BackpackSlot[37] = "Camera"; $BackpackSlot[38] = "Turret"; function hl2weaponhud(){ vhud::create( "hl2weaponhud", $weaponhudsize, $weaponhudposition, hl2weaponhud::onrender ); vhud::add_item( "pixelsize_numbers", $fontsize@"%" ); vhud::add_item( "imageslot1", "0% 0%" ); vhud::add_item( "imageslot2", "0% 15%" ); vhud::add_item( "imageslot3", "0% 30%" ); vhud::add_item( "imageslot4", "0% 45%" ); vhud::add_item( "imageslot5", "0% 60%" ); vhud::add_item( "imageslot6", "0% 75%" ); vhud::add_item( "valueslot1", "0% 0%" ); vhud::add_item( "valueslot2", "0% 15%" ); vhud::add_item( "valueslot3", "0% 30%" ); vhud::add_item( "valueslot4", "0% 45%" ); vhud::add_item( "valueslot5", "0% 60%" ); vhud::add_item( "valueslot6", "0% 75%" ); } function hl2weaponhud::onrender( ) { glBlendFunc( $GL_SRC_ALPHA, $GL_ONE_MINUS_SRC_ALPHA ); glTexEnvi( $GL_MODULATE ); %pos = vhud::render_value( "imageslot1" ); %pos[x] = ( getword( %pos, 0 ) ); %pos[y] = ( getword( %pos, 1 ) ); glColor4ub( 255, 255, 255, $SlotVal[1] ); glDrawTexture( $Slot[1], $GLEX_SCALED, %pos[x], %pos[y], $imagesize, $imagesize ); %pos = vhud::render_value( "imageslot2" ); %pos[x] = ( getword( %pos, 0 ) ); %pos[y] = ( getword( %pos, 1 ) ); glColor4ub( 255, 255, 255, $SlotVal[2] ); glDrawTexture( $Slot[2], $GLEX_SCALED, %pos[x], %pos[y], $imagesize, $imagesize ); %pos = vhud::render_value( "imageslot3" ); %pos[x] = ( getword( %pos, 0 ) ); %pos[y] = ( getword( %pos, 1 ) ); glColor4ub( 255, 255, 255, $SlotVal[3] ); glDrawTexture( $Slot[3], $GLEX_SCALED, %pos[x], %pos[y], $imagesize, $imagesize ); %pos = vhud::render_value( "imageslot4" ); %pos[x] = ( getword( %pos, 0 ) ); %pos[y] = ( getword( %pos, 1 ) ); glColor4ub( 255, 255, 255, $SlotVal[4] ); glDrawTexture( $Slot[4], $GLEX_SCALED, %pos[x], %pos[y], $imagesize, $imagesize ); %pos = vhud::render_value( "imageslot5" ); %pos[x] = ( getword( %pos, 0 ) ); %pos[y] = ( getword( %pos, 1 ) ); glColor4ub( 255, 255, 255, $SlotVal[5] ); glDrawTexture( $Slot[5], $GLEX_SCALED, %pos[x], %pos[y], $imagesize, $imagesize ); %pos = vhud::render_value( "imageslot6" ); %pos[x] = ( getword( %pos, 0 ) ); %pos[y] = ( getword( %pos, 1 ) ); glColor4ub( 255, 255, 255, $SlotVal[6] ); glDrawTexture( $Slot[6], $GLEX_SCALED, %pos[x], %pos[y], $imagesize, $imagesize ); glColor4ub( 255, 255, 255, $SlotVal[1] ); vhud::render_text( "valueslot1", $weaponhudfont, "pixelsize_numbers", $GLEX_PIXEL, $SlotAmmo[1] ); glColor4ub( 255, 255, 255, $SlotVal[2] ); vhud::render_text( "valueslot2", $weaponhudfont, "pixelsize_numbers", $GLEX_PIXEL, $SlotAmmo[2] ); glColor4ub( 255, 255, 255, $SlotVal[3] ); vhud::render_text( "valueslot3", $weaponhudfont, "pixelsize_numbers", $GLEX_PIXEL, $SlotAmmo[3] ); glColor4ub( 255, 255, 255, $SlotVal[4] ); vhud::render_text( "valueslot4", $weaponhudfont, "pixelsize_numbers", $GLEX_PIXEL, $SlotAmmo[4] ); glColor4ub( 255, 255, 255, $SlotVal[5] ); vhud::render_text( "valueslot5", $weaponhudfont, "pixelsize_numbers", $GLEX_PIXEL, $SlotAmmo[5] ); glColor4ub( 255, 255, 255, $SlotVal[6] ); vhud::render_text( "valueslot6", $weaponhudfont, "pixelsize_numbers", $GLEX_PIXEL, $SlotAmmo[6] ); } function fillslots(){ %c=0; for(%s=1;%s<=6;%s++){ $Slot[%s]=""; $SlotAmmo[%s]=""; } for( %i=0; (eval("%item=$WeaponName["@%i@"];") != ""); %i++ ){ if(getItemCount(%item)==1 ){ %c++; %weap=$weaponID[%i]; %ammo=$AmmoID[%weap]; $SlotAmmo[%c]=getitemcount(%ammo); if($SlotAmmo[%c]=="0") $SlotAmmo[%c]=""; $SlotVal[%c]=128; if( getmounteditem(0) == %weap ) $SlotVal[%c]=255; $Slot[%c]=$weaponImage[%weap]; } } %c++; $SlotVal[%c]=255; $Slot[%c]="WeaponHud."@$BackpackSlot[getMountedItem(1)]@".tga"; schedule::add("fillslots();",0.3); } hl2weaponhud(); Event::Attach(eventLoadPl ayGui, fillslots); http://img175.imageshack.us/img175/165/sshot0425au0.png aznboi 04-08-2008, 07:20 PM thx for helping so much lemon. one last request though, whenever i convert a hud thats in .png it comes out wierd in tribes after its put in .tga Or if u just happened to have this in .tga: Downloads - Huds - Circular Health/Energy Hud - TribesOne Community (http://www.tribesone.com/forum/local_links.php?catid=38&linkid=522) Lemon 04-08-2008, 08:49 PM png and tga handle transparency differently other than that I'm clueless AnubiS 04-09-2008, 05:22 PM I love that sky.. ^^ aznboi 04-13-2008, 12:51 PM i think its the TP3 one? AnubiS 04-13-2008, 02:25 PM Nah its from billy's packageh aznboi 04-16-2008, 06:09 PM got the huds working thx :) aznboi 07-28-2008, 06:49 PM so anything new? bad_billy 07-30-2008, 06:27 AM not for a while SexxxGodSteve 07-30-2008, 08:45 PM snapple, check PM | ||