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Dr.Oopy 10-16-2007, 12:58 PM Hi all.
Firstly apologies if this has cropped up before :)
I'm (foolishly?) trying to get some focus on creating a Tribes like mod for either UT3, ETQW, Crysis, or all of them :)
We have some people in the team already, mostly focused on graphics and sound. We still need some coders, artists (2D and 3D), mappers and some key lead people in each area.
If you can, and want to get involved, point your browser over at Going Tribal - A 'tribes' mod for ??? (http://the-asylum.net/goingtribal)
If you know of anyone outside of this forum who may also be a valuable asset to the creation of this mod, it would be appreciated if you can spread the word.
Many thanks.
Simon.
derm king 10-16-2007, 04:54 PM please don't use UT3. TV was a disaster and UT3 is not much different from the engine TV used. The UT3 demo is not all that great.
FishStix 10-16-2007, 05:24 PM Oh god. Not again.
TAA WAR 10-16-2007, 05:29 PM http://community.enemyterritory. com/forums/showthread.php?t=4403&highlight=tribes+mod (http://community.enemyterritory. com/forums/showthread.php?t=4403&hig\hlight=tribes+mod)
There may be already development on this mod, because I remember seeing a thread on here confirming it...May want to contact the user Got Haggis on here who I think was trying to get a team together but I could be wrong.
Then there is the Crysis Tribes mod...haven't heard anything about that since the beta was released. T
There are always Tribes mods popping up around here every month or so...
Dr.Oopy 10-16-2007, 06:26 PM .....
There are always Tribes mods popping up around here every month or so...
Heh, I agree. One of the reasons I'm attempting to create a focal point for it.
It'll never happen unless a decent team is formed, and at the moment I'm failing to see that transpire.
Fish - comments like "Oh God. Not again" aren't terribly helpful are they!?
FishStix 10-16-2007, 07:13 PM I am for anyone trying to support Tribes. In fact, every modding effort I've seen, I've given as much positive feedback as I possibly can. I've even offered my services as a mapper. Has even one single one of those projects made anything notable since Legends? NO! Legends was as close as we'll get any time in the near future, yet it still failed, miserably.
Your website and post seem disorganized and, to be honest, not very creditable. You are a member who I've never heard of. Give me one good reason to think that this time its going to work.
Dr.Oopy 10-17-2007, 12:15 PM I only signed up a few days ago, hence the reason you've never heard of me :)
You state that my post and website seem disorganized - I don't fully appreciate where you're coming with that, however I'll see if I can answer.
The project has not even got off the ground yet. Some ideas were noted down following lengthy irc discussions I've had with fellow members of the european tribes community. A few starting points have been identified and duly noted.
At this stage the aim is purely to see if a proactive team can be established. If it can't then not much is going to happen about a potential mod.
To answer your question. I haven't got a clue if it's going to work this time. Maybe general lack of community interest will suppress this attempt as I expect has happened with previous efforts.
Without the full support from some damn clever people and the community, no attempts at creating such a mod will work.
Krytoss 10-17-2007, 02:20 PM good luck :rofl:
Amadeus 10-17-2007, 03:32 PM blazindave's been trying to assemble a crysis mod team a couple months ago, not sure if he's still at it
Teratos 10-17-2007, 03:41 PM If you want some advice, search for Blazin' Dave posts in General Discussion. There is one where Loop, Trajan, and myself give him a little advice on such projects.
FishStix 10-17-2007, 04:06 PM I only signed up a few days ago, hence the reason you've never heard of me :)
You state that my post and website seem disorganized - I don't fully appreciate where you're coming with that, however I'll see if I can answer.
The project has not even got off the ground yet. Some ideas were noted down following lengthy irc discussions I've had with fellow members of the european tribes community. A few starting points have been identified and duly noted.
At this stage the aim is purely to see if a proactive team can be established. If it can't then not much is going to happen about a potential mod.
To answer your question. I haven't got a clue if it's going to work this time. Maybe general lack of community interest will suppress this attempt as I expect has happened with previous efforts.
Without the full support from some damn clever people and the community, no attempts at creating such a mod will work.
OK, now I understand a bit better what you're trying to accomplish with this whole thing. I'm down to contribute to this effort, and any other for that matter, as long as I see some direction and progress before I commit any time.
NoFiX 10-17-2007, 06:25 PM please don't use UT3. TV was a disaster and UT3 is not much different from the engine TV used. The UT3 demo is not all that great.
I wouldn't be so quick to dismiss UT3. Keep in mind, the engine, while it lacks much of what we're used to for a Tribes game, it's still fully capable of presenting a Tribes-style ( not exact ) mod.
T:V's major flaw was the dumbed-down gameplay design, which wasn't necessarily hindered by the engine.
UT3 looks great, and runs great on most rigs. If I were making a Tribes-style mod, UT3 would be my first choice.
Got Haggis? 10-17-2007, 07:33 PM http://community.enemyterritory. com/forums/showthread.php?t=4403&highlight=tribes+mod (http://community.enemyterritory. com/forums/showthread.php?t=4403&hig\hlight=tribes+mod)
There may be already development on this mod, because I remember seeing a thread on here confirming it...May want to contact the user Got Haggis on here who I think was trying to get a team together but I could be wrong.
Then there is the Crysis Tribes mod...haven't heard anything about that since the beta was released. T
There are always Tribes mods popping up around here every month or so...
nope, I don't have much free time anymore, but there is at least one team working on something from what I understand - and is really the only team I think stands a chance.
Modding for next-gen is very difficult....not due to programming so much, more so due to the high poly counts of models....most artists won't work for free that are capable of creating decent looking high poly models...at least that seems to be the case.
I've been working with UE3 for about a year and I can say it's quite capable and has greatly improved over ue 2, which is what t:v was based on. It also has what is probably the greatest artist pipeline ever for an engine, so that will probably help a bit with next-gen art.
Total 10-17-2007, 07:40 PM Mod'ing of the UT engine is very limited especially when it comes to physics. Ski'ing as we knew it in Tribes is not really possible in the UT engine. They took the sliding on ice effect that was coded in during the Unreal engine's first inception and applied it to a keystroke.
Reaction to terrain vs speed and velocity is not possible in the UT engine the way it needs to be for a Tribes mod. Your best bet with the UT engine is a Planetside Mod.
Torks 10-22-2007, 06:15 AM well, check out this (old) crysis tech demo, and tell me that island flyby at the end does not fucking rock!
Tiscali Games (http://download.games.tiscali.cz/game/videos8/crysis-tech_demo-ultrahires.zip)
(save target as)
Total 10-22-2007, 04:02 PM The only problem with Crysis is that people will have to take out a 2nd martgage to run the game at decent settings.
Already, the game has Tribe-ish elemets (cloak, boost, and shield), but the physics are very arcade feeling. Much more effort was put into the graphics than the gameplay. While outstanding graphics-wise, the gameplay and physics are not immersive at all.
EYE CANDY IS NOT WHAT MAKES A GAME!!!!!
Tribes1 looked like a cartoon compared to Unreal 1, but it took off like a rocket due to the gameplay being so immersive and addictive. Unreal 1 had a balance of graphics vs gamplay.
The Crytek engine is absotulely beautiful and powerful for enviroments, but the processing power to make it look that way is immense. Add in the proper physics and elements to make a Tribes game and a person needs a super computer to run it.
It's the last engine anyone needs to look at to make a Tribes game.
Honestly, out of everything out there, I do beleive that if a coder could pick up a copy of ArmA: Combat Operations and look at it's structure, that would probably be the best bet for an suitable engine to make a Tribes mod on. I wanna say I read somewhere that the engine is the Torque engine at the very core, but I could be wrong.
Dr.Oopy 10-23-2007, 07:07 AM Everyone has their own idea of what makes a great game. Some go for looks over gameplay, others like a nice combination of both, whilst some opt purely for gameplay. You also need to take the commercial decisions into account; from a developers point of view anyway. At face value graphics sell, gameplay is a little harder to market, relying on word of mouth and reviews. You pick up a box in a shop, what's the first thing you look at?
T1 was a bundled game with Starseige, and arguably more successful than it's boxed partner. Possibly because, at that time, there was nothing else quite like it.
To some extent we have been spoiled. However I digress.
Each engine has it's own merits and pitfalls it would seem. The type of engine choice may be a reflection on the concept of the mod. Seems no point modding the UT3 engine to look like Crysis if that's your vision, and vice versa.
Total 10-23-2007, 05:54 PM Crysis would be the poorest choice due to the system requirements to run it. Contraire to the hopes of Crytek, not everyone has the means to afford a dual 8800 system with max'ed out everything to run their game :D
At the same time, the Unreal engine doesn't allow for out of bounds travel simply becuase the map does not repeat itself. Anyone who has mapped in this engine knows the limits. Granted the UT3.0 engine runs smoother than I thought it wwould, but T:V still required a major alteration of the previous engine to even come close to Tribes-like physics (ie - birth of the Havoc engine)
mc-fine 10-24-2007, 08:56 PM Save your energy. Wait for GG to try and recreate their fluke.
Save your energy. Wait for GG to try and recreate their fluke.
Holy crap it's mc-fine. Also, any of these engines released an SDK yet?
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