New inty changes

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Helado
10-13-2007, 11:32 AM
you guys like small ships and most probably fly inties:
http://img157.imageshack.us/img157/7563/interceptorsko9.jpg

Lockout
10-13-2007, 12:29 PM
That's pretty cool and all, but did they really need a boost?

What about those poor worthless assault frigs? :(

Code4
10-13-2007, 12:45 PM
assault frigs were meant to deal heavier damage and take more of a beating than other frigs. Inties were meant to intercept as the name implies. Those +5% warp disruption and webbing range go towards fulfilling that.

/me takes Malediction off the market and holds on to it a bit longer.

Brontez
10-13-2007, 01:17 PM
EDIT: Ignore everything I just said because I'm a tard who apparently can't read... :|

Helado
10-13-2007, 02:03 PM
assault frigs are pretty worthless except for maybe missioning and ganking haulers... which you could gank haulers in just about anything.

Brontez
10-13-2007, 02:14 PM
I like the range boost on warp scram, but the 80% boost to cap use of Pjam modules seems a bit much.

I can run a raptor w/MWD and Scram indefinitely and my skills aren't even that great.

50% role bonus would make more sense, or tie it to level, 10% per interceptor skill.

Would rather have seen a 5-10% speed increase or agility increase per lvl.

I guess the real bonus here is you could fit 2 20k scram now + MWD no problem. Which means the carebears will be crying and soon there will be a tech2 warp stab with +3 warp strength :|

FalseMyrmidon
10-13-2007, 02:48 PM
I looked at those and thought, "Hey, that could be fun to train". :( It needs Evasive Maneuvering V and Frigate V. I'm looking at 18 days for Evasive Maneuvering V and 8 for Frigate V.

Code4
10-13-2007, 03:31 PM
I looked at those and thought, "Hey, that could be fun to train". :( It needs Evasive Maneuvering V and Frigate V. I'm looking at 18 days for Evasive Maneuvering V and 8 for Frigate V.
It isn't that long and worth it when you consider how much you'll be using it versus a tech1 frig. You might also look into implants to help cut your training time.

Helado
10-13-2007, 04:39 PM
Ya, I don't have inty's trained (but I have cruiser V and BS V woop) but I'll probably train frigate V soon since I'm at the end of my current plan anyway. New ewar frigates + new inty scram range should be a good change of pace.

edit: False, train up learning skills to IV and advanced learning to IV before doing too many level V skills. Advanced learning books are kind of spendy, but it'll be worth it to get them out of the way before you start training up some of those 10 day skills.

Lockout
10-13-2007, 05:02 PM
assault frigs were meant to deal heavier damage and take more of a beating than other frigs. Inties were meant to intercept as the name implies. Those +5% warp disruption and webbing range go towards fulfilling that.

/me takes Malediction off the market and holds on to it a bit longer.I didn't mean that the assault frigs should get tackling bonuses, just that they're already pretty useless compared to inties, and are in dire need of some lovin'.

I looked at those and thought, "Hey, that could be fun to train". :( It needs Evasive Maneuvering V and Frigate V. I'm looking at 18 days for Evasive Maneuvering V and 8 for Frigate V.It'll be a lot less than that once you've got your learning skills trained... maybe 13-14 days to train both of them.

Gonff
10-14-2007, 02:23 AM
I think the time has come for me to reactivate my account and fly my Inty again :D

Too bad I fly one of the slower ones...fucking Taranis

Vanguard
10-14-2007, 02:33 AM
I think its time to re-activate my account and make a new character..:)

FalseMyrmidon
10-14-2007, 06:36 AM
So, which Intys are the good ones?

Phalanx
10-14-2007, 09:17 AM
they are all pretty good, but the least liked ones are the ares and the raptor.

xi'Vexus
10-14-2007, 10:33 AM
So, which Intys are the good ones?
Crow and Stiletto seem to be the most useful and popular.

Stiletto is what I fly because A. Minmatar is pimp, and B. it has 4 mids, which is where your tackling mods go, allowing the use of a cap. booster or cap. charger.

Cuda
10-14-2007, 12:21 PM
Malediction is like the poor mans crow, but better.

haniblecter
10-14-2007, 01:00 PM
Ares finally has a point now, I'd start buying those fuckers up NOW.


False, I'd REALLY reccomend you get EVEmon, there's a link in the skills forum on eve-online.com or at the bottom of the GD/Recruitment thread.

When you input all your skills you want to train, it'll promt you whether training a learning skill will speed up the training of your plan. This way, you'll know exactly how high to train a learning skill to save on time on any certain plan.

ofc, the best way to approach learning skills is to train perception to 4 of the advanced, then approach the rest depending on how much you forsee yourself training skills with those attributes as primary. Training lvl4 adv. charisma is a total waste, as there's not enough charisma skills to pay off the time investment.

Memory is almost the same way, you'd have to train memory primaried skills for most of a year to see a return on your investment.

Learning 5 is always good, and only needs over a year of training ANY skill to see a payoff.

Vlasic
10-14-2007, 02:59 PM
Ares?

This boosts the Stiletto by FAR the most. Now you can hold 3 points on something, at 24k+ with tech 1, and have NO worries on cap.

wow.

Gurthang
10-15-2007, 10:33 AM
Looks like I will finally be able to drop my cap battery from my stiletto setup. Wonder what i should put in that mid now...

Vlasic
10-15-2007, 11:51 AM
Looks like I will finally be able to drop my cap battery from my stiletto setup. Wonder what i should put in that mid now...

Popular options are sensor booster, a damp, or another point.

Or even a Med shield extender....