[T2] Alternate Master Server + No Cd key needed

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Teratos
04-18-2008, 12:42 AM
Think so, it depends on people running servers though.

Allen86
04-18-2008, 02:43 AM
Hmm, well I open the .bat file, then it just takes me to a window in the game where it shows the same information as his post on the forums. There's a start button on that window, but it does nothing. I can click the "Online" tab at the bottom, but no servers ping in that. So basically the only way to play this is by buying it eh. . .Might as well stick to the ever faithful T1 if that's the case.

krash123
04-19-2008, 01:04 AM
His site isn't running the list anymore, but if you really want to get together with some guys who don't own the game you can drop this script (http://xfer1.the-construct.net/tribes2/etc/microTCMS.vl2) in your base folder and start up the game with the modified exe in offline mode.

There aren't any servers running with it other than the one construction server since everyone is back online, so it'd be up to you to throw one up if you did use it.

Allen86
04-20-2008, 11:16 PM
Yea, i'd rather stick to t1. . been playing it off and on 5 years, just thought i'd mix it up a little =P Unless by some strange chance that I happen to stumble across a copy of t2, then perhaps i'll think otherwise.

Main
09-21-2008, 10:21 AM
I can make a new masterserver and etc. The question I have is, is this even legal?

NoFiX
09-21-2008, 11:42 AM
Yes. It's legal.

LouCypher
09-21-2008, 05:50 PM
I can make a new masterserver and etc. The question I have is, is this even legal?Make a new login server and we could direct master server requests to GarageGame's master server for Torque projects. All browser and tribe/player management stuff is done through the ingame IRC and could be implemented using a service. It was handled by an Oracle database.

If you can reverse the authentication process then players could run unmodified clients and totally bypass Sierra/VUG servers with a simple HOSTS addition.

The authentication handshake is handled by:

tribes2.m1.sierra.com : 15104
tribes2.m2.sierra.com : 15104
tribes2.m3.sierra.com : 15104

in a rollover process. Once login is verified then those servers pass the IRC and master server IPs to the client. They also handle account creation so if you rolled your own then you could also create and issue your own CD keys.

This (http://www.filecloud.com/files/file.php?user_file_id=648 110) is my commented .idb if you want to take a look using IDA Pro.

Main
09-21-2008, 07:18 PM
Hmm..the thing is I am not much in technical stuff reversing the auth process is out of league. I have the hardware to support a masterserver however, and possibly auth.

Assuming someone is willing to take on the hard stuff coding and etc, I can back it up with the hardware and etc. As well as an official site for the "new" T2.

Just figured I would offer as it does work in a way.

NoFiX
09-21-2008, 08:25 PM
loucypher, why don't you work on this?

i have a hard time devoting a lot of time to stuff like this because i'd never use it. there's very few people that would, i'm guessing.

LouCypher
09-21-2008, 08:57 PM
loucypher, why don't you work on this?Because I'm not a programmer.
i have a hard time devoting a lot of time to stuff like this because i'd never use it. there's very few people that would, i'm guessing.I think if a replacement was made that didn't require Sierra generate CD keys then someone on TWL with the resources would step up and host an authentication server. If that were available a Tribes2FTW distribution could be made and we wouldn't be stuck with players that were lucky enough to find an account to play with.

We'd never have to worry about Sierra pulling the plug. Players could have their own browser page and the owner of the authentication server could revoke the login for banned players. An alternate master server for the servers list wouldn't be needed because GG already has one that is compatible.

ZOD
10-10-2008, 01:47 AM
I would just script bypass the auth shit altogether and just get a master server up.

ViciousStarFish
10-13-2008, 07:28 AM
ALL,

Sorry for the late show up but as the defacto head of the {Rumble} servers system, I (we) are very interested in helping. We have been using a modified version of UProxy to accomplish getting keyed/non-keyed players into one server but I'm unsure if the changed I enacted to the heartbeat script fully worked as I was busy with work until the canceled my contract. Now, until I find another, I can donate myself (accomplished MS C# developer, it's like JAVA only better ;) many other players and the funds, server and allot of services at our disposal. Although I am late to this conversation and don’t want to sound like a n00b (I will be hosting Defenders website soon as well) I will be reading backwards and i preparation of Activisions supposed planned perm outage.

BTW, I spoke with a highly placed Activision manager... a top dog, a month ago. He knows I was asking if they would re-release Tribes 2 Classic, complete with MySpace like Tribes space (online, web based team and player home pages and web-mail) and was real clear that 1) they will not do that and 2) they don't care if we do, so long as we don't get "too big". There is more to this but you get the gist.

How can i / We / Rumble help?

Vsf{Rumble) All War!
SiteGround Web Hosting Server Default Page (http://forums.rftribes.com)

Zammy
10-13-2008, 12:23 PM
having trouble i cant load any servers help pelase!

Plasma
10-16-2008, 02:22 AM
The script attempts to use tribes2.servegame.com for adding/retrieving the server list, and is currently down (as per morrow's post).

So at the moment this doesn't work.

GKFC
10-16-2008, 02:31 AM
What he said...

We're trying to get the GameArena server running using the instructions on the first page. We have 2 full server PUGs a week, and some pubs outside of that. So I'm interested in getting this working.

Any help would be most appreciated.

Cheers,

G.

ViciousStarFish
10-16-2008, 08:33 AM
We (Rumble / War Mod) are prepping for the fateful day. As previously described, we have a proxied server that will allow serialed or free / Lanned users to join in, but does not hearbeat correctly yet. If the hearbeat server via Activision goes away then we could easily add a script that registers against a new server that works with said script, or I am ready to login and register a static ip/port if needed (has this been considered)?

I am going to download the latest files and better understand them but may I ask, online, what may be some 'obvious' questions... for myself and others...

1) About the new script... is there a place online (or in a read me I assume) that describes what it does?
2) Is there a way to register a static IP/Port if needed?
3) How hard is it to get clients to point to the new server?
4) I added us at wikipedia... but who can be trusted when darkness falls to be the most likely place that noobies will find the game, adjust a file or registerty to point to the new location? The last question is clearly the most important to me because I beleive that there are enough smart people to pick up the slack, but it's all about getting people to find us... just like the "update download" problem, if players download but can't find the list, their probably GONE...

Thoughts?

ViciousStarFish
10-16-2008, 09:25 AM
I am sorry to admit that I found the proof others were describing... I posted it at here Activision to deactivate the master servers on November 1st.??? (http://rftribes.com/forums/index.php/topic,119.msg379.html#msg 379) and it is listed at here Sierra Community Forums: Sierra Game Servers Closing Down (http://forums.vgames.com/ann.jspa?annID=332). So as described, I will help as I can. We have Ubiquity hosted servers and solid web sites that can be adapted and have more added. If someone up the chain wants to PM me I will appreciate.

Darkstrand
10-17-2008, 04:44 PM
wow you are the war mod guy huh...

ViciousStarFish
10-17-2008, 05:53 PM
Nah, I just try to suport the good ones... it comes from my being a r/l sysadmin in the past and developer now.

I lobbied (spoke with the Tribes2 head in Activision, whose job it seems is to close the game) and he basicly gave us unofficial permission to do what we want, just don't get too big, whatever that number is. This is the only game I play and I'll run it into the ground before (game) retiring.

I truely beleive that with the proper concerted effort, this game can be more popular free than half-ass "supported" by Viv. Imagine a site where the player pages, team pages and mail were all web-based. No more C++ needed... this is all htlm and C# (or vb.net, perl, java, jscript, whatever).

I tried to tell Acti to re-release the game at 10$, 5$ for the last "webinizing" patch, and do us some real advertising. He said since it was my idea he can not longer talk to me, despite an effort to give it to them (like I could stop anyone) or NDA it all, but not gonna happen. Tribes 2 Classic -Rereleased, with moden all web features. Base the web / advertising on the myspace model, using xfire as the chat. Heck, I could write it all in C# given time and funding.

But played for free? When a community trying to do the best they can to support it... hopefully we will see. Let's just say that I KNOW it can be more popular than in a long time, but work needs done.

Point 1 is to build and support a way to get the client to point to a community heartbeat server. Any mod, just as long as the client uses it. Some temp ideas include a page that people can put their servers on and explaines supper clearly to players how to join the servers manually.

I also write C# articles and allot of documentation....hence the carry on...

;)
Vsf

KryandArturo
10-17-2008, 06:32 PM
Nah, I just try to suport the good ones... it comes from my being a r/l sysadmin in the past and developer now.

I lobbied (spoke with the Tribes2 head in Activision, whose job it seems is to close the game) and he basicly gave us unofficial permission to do what we want, just don't get too big, whatever that number is. This is the only game I play and I'll run it into the ground before (game) retiring.

I truely beleive that with the proper concerted effort, this game can be more popular free than half-ass "supported" by Viv. Imagine a site where the player pages, team pages and mail were all web-based. No more C++ needed... this is all htlm and C# (or vb.net, perl, java, jscript, whatever).

I tried to tell Acti to re-release the game at 10$, 5$ for the last "webinizing" patch, and do us some real advertising. He said since it was my idea he can not longer talk to me, despite an effort to give it to them (like I could stop anyone) or NDA it all, but not gonna happen. Tribes 2 Classic -Rereleased, with moden all web features. Base the web / advertising on the myspace model, using xfire as the chat. Heck, I could write it all in C# given time and funding.

But played for free? When a community trying to do the best they can to support it... hopefully we will see. Let's just say that I KNOW it can be more popular than in a long time, but work needs done.

Point 1 is to build and support a way to get the client to point to a community heartbeat server. Any mod, just as long as the client uses it. Some temp ideas include a page that people can put their servers on and explaines supper clearly to players how to join the servers manually.

I also write C# articles and allot of documentation....hence the carry on...

;)
Vsf

You seem like you know what you are talking about. We need someone with a clue to keep tabs on the v2rebellion.com noobs in case they get lucky in their chats with Activision about selling Tribes 2. I sure they won't, but it could be catastrophic if they do. Tribes 2 is better off dead in the hands of Activision than in the hands of the utter retards at Rebels. Words seriously cannot describe how stupid they are.

Anyway, that said, what exactly are you saying? There's someone at Activision actually willing to do some work with Tribes 2, and update it? Or are you saying they are willing to turn it over and let the community update it and support it? Not sure what you're saying exactly.

Edit: Ok I read the part where you said Activision isn't going to do anything, but they don't care if we do. So, it sounds like you're talking about a way to have a community hosted authentication server, master server, in-game browser, etc, and to do that we need to find a way to find a way to hack the EXE to point to our community hosted server rather than the Activision ones. Am I understanding this right?

If that's the case it would be seriously hard to do something like that without the Tribes 2 source code, as I think all of the communication with those servers is handled inside the EXE. Maybe someone could make a 3rd party hack to do it, but the source code would make things so much easier. I don't suppose they offered to sell the source code for a reasonable price?

PS. I haven't been reading this thread so I have no idea if everyone else is already discussing this.