|
|
Uncle Slappy 07-23-2007, 08:00 AM Why did blizz add this as a prof when they could have added something and called it woodworking or carpentry. Then maybe we could have players crafted bows, staves, arrows, etc...
It seemed like such an obvious choice, why jewelcrafting?
endGame 07-23-2007, 08:33 AM Because socketed items were a huge part of what made Diablo fun for people.
Unfortunately, it's just not as fun in WoW for some reason.
Feannag 07-23-2007, 08:59 AM Because they wanted something more of a moneysink than blacksmithing or engineering.
Osiris 07-23-2007, 09:05 AM Or enchanting, or alchemy, or tailoring...
Feannag 07-23-2007, 09:19 AM I've done Alchemy, Tailoring, Leatherworking past 300 and Blacksmithing to 265 and JCing to about 220.
Blacksmithing and Jewelcrafting were simply the most painful ones of the list. I gave up on smithing at 265 because even yellow shit was requiring so much metal, flux, leather, and even gems it was stupid. And I sure as hell didn't want to blow all my money on the AH buying mats.
Tailoring and Leatherworking were reasonably easy to get to 300+. Especially now with cloth drops with silly high (I usually get 1 - 2 pieces nearly every drop, and at times 3 - 4 with 5 off elites) and while leatherworking required a lot of leather it was a lot easier to gather up the leather than it is mining.
Lord Elessar 07-23-2007, 10:20 AM JC has failed so far. the best part about socketed items in diablo 2 are the different tiers of items you can get. Many levels of gems to put in depending on what your armor needs paired with runes and runewords made that system great. For WoW, all we have are 3 tiers of gems with very minor differences between them.
If they make it cool and add in runes and runewords that would really start opening some stuff up. They could even spread the runes between both enchanting and JC so the enchanters don't feel left out and would actually get something to sell. Make runewords work just like D2 where they only are useful in non magic armor. Have said armor be crafted by engineers and be BoE. BAM engineering is all of a sudden useful for money!
Uncle Slappy 07-23-2007, 10:52 AM I just didn't get why they wouldn't look and see that certain wooden weapons cant be crafted, so make a freaking profession for it!
Feannag 07-23-2007, 11:16 AM I honestly don't think Blizzard planned any crafting professions to be economically feasible until the very-late to end-game (barring twinks).
Lord Elessar 07-23-2007, 11:49 AM they could really change that by putting in a few low level recipe drops that make craftable blue boe items. Twinks would buy them allowing new crafters to make money leveling up their professions. I think the biggest issue for trade skills is the lack of quick resources. Eventually skill ups out strip gathering unless you spend a couple hours farming herbs, ore, etc (which is boring).
Caswell 07-23-2007, 12:41 PM I honestly don't think Blizzard planned any crafting professions to be economically feasible until the very-late to end-game (barring twinks).
You obviously haven't tried engeineering. It isn't economically feasible...even endgame. It's decent enough for making stuff I want. However, nothing sells well.
Feannag 07-23-2007, 02:43 PM You obviously haven't tried engeineering. It isn't economically feasible...even endgame. It's decent enough for making stuff I want. However, nothing sells well.
I'm well aware of that, that is why I steered clear of it altogether. I'm saying very little in any crafting profession is worth making and selling. The few handful of craftables out there are crippled by one of more of the following.
1. It's BoP.
2. You need to be of the professional skill level to use the item.
3. The materials required are so pricey and so hard to find it's not feasible to make more to sell.
Even with enchanting and JCing you need to raid to get the right pieces to craft and even then it's probably not too steady.
|Blitzkrieg| 07-23-2007, 03:16 PM Jewelcrafting has been very profitable on my server :shrug: I'm making good money, and I donate most of mine to the guild. My guild hasn't reached the epic gem designs yet, sadly, but when they do I'm sure that will change things for the better as well.
HaPpY 07-23-2007, 04:16 PM engineering isnt meant to be a profitable profession, its meant to be a gadgets-for-you-to-use profession, especially in pvp.
if you choose engineering mainly to make money you're a fuckin tard
HaPpY 07-23-2007, 04:17 PM I'm well aware of that, that is why I steered clear of it altogether. I'm saying very little in any crafting profession is worth making and selling. The few handful of craftables out there are crippled by one of more of the following.
1. It's BoP.
2. You need to be of the professional skill level to use the item.
3. The materials required are so pricey and so hard to find it's not feasible to make more to sell.
Even with enchanting and JCing you need to raid to get the right pieces to craft and even then it's probably not too steady.
1,2,3 are on purpose to get people to pick that profession so that they can make shit for themselves that no1 else can wear.
Lukeris 07-23-2007, 06:08 PM Once you hit 350 with JC, you can make money really really easily. Spend 300 or so gold on a rarer blue recipe and you can buy gems, cut them and sell them for 20+ gold profit.
I powerleveled JC from 1-300 with relative ease and not much cost. There's almost no competition for old world mineral nodes, so you can run out and fill up on Ores quickly.
Getting from 300-350 is stupidly easy also. You get tons of green gems from prospecting.
Reggs 07-23-2007, 06:14 PM I have an alt that does blacksmithing. You just have to stick with hard to find recipes that are a guaranteed profit.
HaPpY 07-23-2007, 07:18 PM i'd be all over JC if that 370 trinket wasn't on 5min cd.. all other trinkets that boost +dmg or ap are 90seconds :(
Smaqaho 07-23-2007, 07:25 PM The jump from green to blue and then from blue to epic is too small to really make it very profitable (today). When TBC first dropped though I know the 3 JC's in my guild that hit 375 made some fat bank off it. I know several times I'd see blue gems up for cheap, get a guildmate to cut them, and turn 50g profit in 10 minutes.
Nowadays it's not as profitable but our guild is about to start rolling in dough because we're picking up gems much faster than we're using them on raid drops thanks to BT farming for HoD.
Feannag 07-23-2007, 08:32 PM 1,2,3 are on purpose to get people to pick that profession so that they can make shit for themselves that no1 else can wear.
Thereby defeating the purpose of having crafting professions.
TseTse 07-24-2007, 11:29 AM JC has failed so far. the best part about socketed items in diablo 2 are the different tiers of items you can get. Many levels of gems to put in depending on what your armor needs paired with runes and runewords made that system great. For WoW, all we have are 3 tiers of gems with very minor differences between them.
If they make it cool and add in runes and runewords that would really start opening some stuff up. They could even spread the runes between both enchanting and JC so the enchanters don't feel left out and would actually get something to sell. Make runewords work just like D2 where they only are useful in non magic armor. Have said armor be crafted by engineers and be BoE. BAM engineering is all of a sudden useful for money!
Well, i think we have to acknowledge that the "new" design left room for level 374-400+ professions.
Indeed, the biggest design flaw with the gems and TBC itemization was that the diff between blue gems and epic was tiny. They obviously considered the blue and epic gear themselves along the same tiers, and so they seriously fucked up itemization (with some blue items being infinitely better than Tier4 items with epic gems in them, indicating blizz assumed those blues would have only blue gems).
Example: (T4) Voidheart Helm (+61 dmg pimped out) vs (Blue) Evoker's Helm of Second Sight (+71 dmg pimped out)
Ideally, the Socket Bonuses would reflect not just gem types but quality, and allow for a higher range of incentives. So, thus, if you put in epic gems you could effectively DOUBLE the socket bonuses on stuff (which currently suck anyways and arent much of an incentive, and in some cases actually has nothing to do with what the class needs).
And while i dont know much about Runes or Diablo, i do think allowing crafted items more "power" and choices pertaining socket bonuses would be nice. Their current design allows for some very cool stuff if they'd just realize the mistake and beef it up a tad.
|
|