Server Issue still occuring

kustom*
06-17-2007, 10:59 PM
yo,

For the past few months our T1 server has had a bug in it where the flag keeps disappearing through games of ctf. It's pretty painful and ruins any kind of game we get going.

We've tried removing team rabbit from the server as that is known to cause similar problems, we've recently had the server set up reinstalled etc but to no avail.

So i was wondering, because theres a few people still here that have hosted tribes 1 servers before, if any of you guys still had your server configs for tribes 1?

I was thinking that we might be able to replace the existing one with a complete new one.

I hope i have made sense and hope you can help..

thanks

Spockhammer
06-18-2007, 02:43 PM
zadmin

bugs_
06-18-2007, 06:40 PM
Hey - another thing to check is the flag antiskip code. It will periodically dump the
flag object into a file in \temp, delete the flag object, exec the file in \temp, and
re-create the flag object.

In the console.log you should see lines like these:

Executing teamflag0.cs.

every time this happens.

Is your server tight on disk space?

check the dynamix\tribes\temp folder permissions and make sure you can create
files there.

Are there errors in the console.log after the temflag0/1.cs file is executed?

And lastly there still might be some trabbit or rabbit cs file messing with the
objectives.cs (which is where the antiskip calls are actually done).

We really should put together a generic server package for download like the
two or three client package downloads that exist now.

kustom*
06-18-2007, 08:17 PM
Hey - another thing to check is the flag antiskip code. It will periodically dump the
flag object into a file in \temp, delete the flag object, exec the file in \temp, and
re-create the flag object.

In the console.log you should see lines like these:

Executing teamflag0.cs.

every time this happens.

Is your server tight on disk space?

check the dynamix\tribes\temp folder permissions and make sure you can create
files there.

Are there errors in the console.log after the temflag0/1.cs file is executed?

And lastly there still might be some trabbit or rabbit cs file messing with the
objectives.cs (which is where the antiskip calls are actually done).

We really should put together a generic server package for download like the
two or three client package downloads that exist now.


I would check for those things, but i can't unfortunately. Our server is hosted by an ISP (Telstra) and they have no clue really.

We actually booked a job with them yesterday and provided them with a fresh server config for tribes, so hopefully our problems will be solved..

hopefully..