DPS

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Smaqaho
04-20-2007, 05:52 PM
Just wondering how high some of you have achieved for sustained DPS over an encounter. Not talking about Curator or situations like it, but long drawn out fights such as Hydross, Gruul, Magtheridon, etc. Since flasks are being nerfed a good portion of our Magtheridon raid potted up last night and I hit just over 860dps (from 1st add pull to Mag down). Yes, minor epeen stroking - but only temporarily as more than 25k of that damage would've been gone if this was done after the 2.1 patch due to the Shadow Weaving nerf.

Yes this was potted up fairly well, I was using Flask of Supreme Power (+150dmg), Elixir of Major Shadow Power (+65dmg), Adept's Elixir (+24dmg), Elixir of Major Mageblood (16mp5), mp5 statfood (8mp5 20stam), wizard oil (+42dmg) for a total of +1282 dmg. I know that's weak compared to some shadowpriests that roll with 1100 unbuffed, but it works for me.

Including cube duty:
http://img164.imageshack.us/img164/770/namastedpsrx3.jpg
(ignore the bottom row of hotbars, it's a scrolling bar via shift+mousewheel and the screenshot caught a row of random spells/etc that I haven't edited)
No group buffs either, I was in group1 with a resto druid, MT, warlock for imp and a holy paladin. Screenshot taken after being summoned to kill Kazzak.

uno
04-20-2007, 06:04 PM
looks like ur rogues are pretty bad maybe they were designated clickers :P

Smaqaho
04-20-2007, 06:36 PM
looks like ur rogues are pretty bad maybe they were designated clickers :P
Rogues have to play catchup since they're on kick duty during the channeler phase while casters can go to town.

Everyone in the top 12 (save for #11) I think was on clicking duty. The rogue @ #6 died and was battle rezzed. The rest are all great rogues, but no rogue can keep up on a long, drawn-out fight where priest and locks can keep DoTs ticking and mages can hit 10k+ fireballs during blast waves. We had one mage with a 17.5k fireball (@ #2) and a second with a 15k fireball (@ #11), my best was a 6k mindblast. Our best mage wasn't present or I may have been #2.

Santa
04-21-2007, 01:02 AM
How are hunters at endgame?

Sailyn
04-21-2007, 01:08 AM
Rogues have to play catchup since they're on kick duty during the channeler phase while casters can go to town.

Everyone in the top 12 (save for #11) I think was on clicking duty. The rogue @ #6 died and was battle rezzed. The rest are all great rogues, but no rogue can keep up on a long, drawn-out fight where priest and locks can keep DoTs ticking and mages can hit 10k+ fireballs during blast waves. We had one mage with a 17.5k fireball (@ #2) and a second with a 15k fireball (@ #11), my best was a 6k mindblast. Our best mage wasn't present or I may have been #2.

Hm, I always dominate Magtheridon DPS. Our rogues are generally the top 3-4 spots, because we make our casters click :P

For raw DPS, I think we just pots on (no flask) I can pull between 900-950 easily, here's one from Gruul with just pots -

http://img157.imageshack.us/img157/8531/gruuldmgsmallpt3.jpg

When I flasked up for our first Magtheridon kill I was at 1125 DPS sustained, and our shadow priest was I think around 950-1000 for reference. However, I always get a enh shaman, warrior, and sometimes get a feral druid (had one on mag).

m00g00
04-21-2007, 01:37 AM
please give me an armory listing of your mages to see wtf i'm doing wrong then.

Smaqaho
04-21-2007, 02:08 AM
please give me an armory listing of your mages to see wtf i'm doing wrong then.
The Armory (http://armory.worldofwarcraft.co m/#character-sheet.xml?r=Tichondrius&n=Vendetta) (our best firemage, normally the only mage in top5)
The Armory (http://armory.worldofwarcraft.co m/#character-sheet.xml?r=Tichondrius&n=Alucasia) (ap fire, normally ~top5 also)
The Armory (http://armory.worldofwarcraft.co m/#character-sheet.xml?r=Tichondrius&n=Deathtac) (ap frost, our maulgar mage-tank)
The Armory (http://armory.worldofwarcraft.co m/#character-sheet.xml?r=Tichondrius&n=Athan) (#2 on that dm, ap fire. Ignore armory talent build atm looks like he respecced for pvp this weekend)
The Armory (http://armory.worldofwarcraft.co m/#character-sheet.xml?r=Tichondrius&n=Va) (rarely ever gets far inside top10, arcane/slow kite build)

We have no raids this weekend (off til tuesday) so specs and gear may reflect that.

Dyno
04-21-2007, 02:12 AM
http://s94810327.onlinehome.us/dyno/magtheridon DPS.jpg

Minor consumables (no flask/food/mastery).

You guys play with some pretty shitty rogues. We use a 3 rogue kick rotation with the 4th (if available) just kicking whenever it's up (for backup). Kick duty is no excuse for a lack of DPS such as that. Most of our DPS is white, and keeping up SND while kicking is no problem. Hopefully they're not using energy management as an excuse for lack of dps. You just don't backstab until you have at least 85 energy, simple as that. The only time you'd hold back is on the last add, where the cast time is so fast you get raped by GCD if you backstab right when they cast, although heroism/bloodlust helps with this.

My gear isn't even that good. Unbuffed, I've got 1450 AP, 163 hit rating, and about 26% crit. Armory has me in PvP gear right now so that wouldn't show much.

Normally warlocks are much higher in raids, but for this fight they're playing catchup because we make them monitor infernals and curse of tongues application with excruciating detail. Also, we didn't have a shadow priest for this particular raid. Plus, we make casters click, like any sensible guild I assume.

Mages are pretty bad for magtheridon, especially if they don't have a shadow priest, because it's such a long fight.

Smaqaho
04-21-2007, 02:35 AM
You guys play with some pretty shitty rogues. Actually the rogue @ #6 is consistently one of the top 1-3 on just about any encounter. He still managed to get 6th on the damage meter and he died early. I'm not sure how he died, but he missed atleast 20-30 seconds of DPS as he didn't accept battlerez until after a quake. Remember that 3 rogues and a DPS warrior (wearing hybrid gear from tanking a channeler, hence the very low output) are on 2 of the cubes or they'd be higher.

For Gruul this week the top5 were within 40-50k of each other, then it tapers off quite a bit. When we had an enhancement shaman in raids all of our rogues and DPS warriors were near the top, lost him (booty, from TW) about a month ago due to work so raids have been favoring casters since then.

The damage meters vary for us quite a bit, we have competetive damage from just about every class that can dish it out (save for pewshaman or kitty dps). Keep in mind that's just one damage meter from one fight, I'll try to grab another screen this next week from Gruul or Mag. We also only have 2 active shaman atm, can't really min/max when all casters don't get wrath of air and all melee/tanks don't get windfury or w/e enhancenoobs offer melee groups.

Defaced
04-21-2007, 02:42 AM
I haven't raided since the xpack :(

But I hit like 790dps on Patchwerk before that.

I had something retarded with worldbuffs for loatheb but you said that didn't count.

Dyno
04-21-2007, 02:53 AM
Remember that 3 rogues and a DPS warrior (wearing hybrid gear from tanking a channeler, hence the very low output) are on 2 of the cubes or they'd be higher
Well that certainly changes things, but why would you make rogues click cubes? The DPS loss a rogue suffers from having to click cubes on magtheridon suffers considerably more than a caster's. Add it to the fact that rogues are able to DPS 100% of the time, and are not limited by mana. Did some casters whine because they didn't want their damagemeters ego hurt?

Smaqaho
04-21-2007, 03:05 AM
Did some casters whine because they didn't want their damagemeters ego hurt?Actually I think it's because casters benefit from the blast wave bonus and I don't think melee do. I know that during weaken my mindflays tick for 1500 and my mindblasts are almost all hitting for 4-5k, I was told that it only buffs magical damage by 300%. It's only about 10 seconds but it's a significant increase in damage by those who are able to dish it out.

I don't know the specifics of the damage buff, I just login and do what I'm asked to do. We had a hunter+mage on one cube, warlock/mage on another, mage/mage on a 3rd in addition to the rogue/rogue + rogue/warrior rotations. Mages and locks backing up the 3 ranged cubes, shadowpriests backing up the ones on either side of Magtheridon.

edit: from a personal standpoint I never aim for #1 in damage. I always assume it's going to be a rogue, lock, mage or hunter. I just try to be competetive and kick out as much as possible. I'm obviously higher when I have a shaman in my group for both mana and wrath of air, but they're generally in mage group (bloodlust) and MT or melee dps group. Mag I could be quite a bit higher DPS if I felt more comfortable settling into the normal mb+death spam rotation, but because of quake and chances of people fucking up on their cubes I play it safe. I'd say 80-85% of my damage on Mag is dots+flay and not nukes, perhaps a little less. Gruul on the other hand post-nerf I go nuts and probably break 1k dps sustained with no threat of aggro and how short the fight is, I've just never bothered checking.

Dyno
04-21-2007, 03:09 AM
Vulnerability is to all damage. We use healers on the cubes in addition to DPS, it really isn't a very healing intensive fight after phase 1.

Smaqaho
04-21-2007, 03:25 AM
Vulnerability is to all damage. We use healers on the cubes in addition to DPS, it really isn't a very healing intensive fight after phase 1.Hmm they made a point not to use healers just incase the MT was to get gibbed, the ability to use healers in addition to DPS would indeed allow the melee to keep going. I think those that tanked channelers in hybrid gear (thus asstastic dps output) weren't even clicking so even swapping out rogues with the phase1 tanks on cubes would help. We've put more emphasis on weeding out those who fuckup when on cube duty than on exactly who clicks where. Shadowpriests are always on NE and SE because those cubes are in mindflay range so we don't have to move in order to click, other ranged DPS have much more than 24 yards to work with.

edit: and I didn't know it was vulnerable to all damage. Someone said spell damage only and I never heard otherwise, which is why I assumed our cube assignments are the way they have been.

Synth
04-21-2007, 06:13 AM
k this may be a ridiculous question. I just specced to an elemetal shaman about a week agoI(lvl 70), what is their roll (if any) in pve, too much aggro? I have about 420+(totally shitty I know) nature damage and my damage is ridiculous compared to other chars ive played. I only to pvp and arena. The reason ask is because in my only real pve experiece, even when I try to not aggro, I do. Is there any roll for an elemantal shamen in pve?

Whimsical
04-21-2007, 07:33 AM
A well geared shaman that knows what he's doing can dish out insane dps, but ele run out of gas way too soon on long battles most the time. Reason im enhancment, shaman rage to get mana back every 2 min is gold. But for any melee class many bosses just blow. (shitton of AOEs and repositioning can take your dps time away wile casters can just keep going)

The agro issue... get a tank that doesnt suck.

Smaqaho
04-21-2007, 09:46 PM
As promised, damage meters from another encounter. Fathom-Lord this time, was our first kill (and crazily enough 5th time we ever pulled the mob). Amazingly easy to figure out and drop this boss for those contemplating where to go in SSC, most of our raid hadn't read a thing about it and pulled a little info from 2 people who had then adjusted each pull.

VERY competetive DPS from all classes, as I said:
http://img151.imageshack.us/img151/680/fathomlordgh8.jpg
No DPS meter, I forgot to tab to it and screen before it started ticking down from idle time.

Watahboy
04-24-2007, 02:09 AM
This was from last tuesday, we're just starting to get enough members for 25 man raids. The dps reading on my meter is wrong, It doesn't stop calculating out of combat or something, and never matches the one that got cut off the top. I just took this cause I just got my second mongoose and wanted to see the proc. The strength buff on me is nothing but a +13 strength buff, ortherwise I have no consumables for damage.

http://images1.filecloud.com/425504/52crit.JPG

DermicSavage
04-24-2007, 02:26 AM
Shoulda saved my damage logs for Fathom Lord and Morogrim. Usually it's us warlocks in the top 4 with a random smattering of rogues and mages followed by shamans. Hydross is shitty for afflic locks, so only the shadow bolters top the charts on that fight.

Not sure on my total DPS, but go into boss fights sporting 1507 +shadow damage :D

Dyno
04-26-2007, 04:44 AM
http://s94810327.onlinehome.us/dyno/gruul1.jpghttp://s94810327.onlinehome.us/dyno/gruul2.jpg

Gruul kill with no consumables. My local DPS meter actually had me over 1100 for the fight, but whatever.

Edit: Mneika = me

Edit2: The Armory (http://armory.worldofwarcraft.co m/#character-sheet.xml?r=Kel%27Thuzad&n=Mneika) - Armory profile that actually has me in my PvE gear this time