Lets talk (rant?) about Engineering

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Eve
04-17-2007, 08:32 AM
I wanna start this by saying despite it being the most unloved profession by Blizzard, I still absolutely love it despite being dissapointed again and again. It's kind of like an abusive spouse, I just can't leave it. I've always played for pvp and it was THE pvp profession. Grenades, trinkets, you name it.

The nerf to iron grenades was well deserved, and totally understood. But every single trinket having a failure rate of well over 50% with the addition of no new ones to take their place fucking sucks. It seems Jewelcrafting got all of the neat trinkets and Engineering got fuck all. Oh wait. We got flares. And potion injectors (I can't lie though, I DO like the convinience of mine). And the frost grenade cometh (25g per stack of 10!). But this is not the review that any of us wanted really, is it? We wanted new toys.

I did not roll engineering for epic goggles (though some of them are pretty nice - and OT but does anyone have the stats for the *cloth* healing goggles? They were trainable on PTR but they had the same stats/name as the DPS ones once they were trained and surprise surprise they didn't actually exist. Appeared they might be a place holder as most places have 10/11 stats with those missing) - I rolled engineering for the toys. And not toys that take a primal water to create and can't be used in arena. I would be 100% okay with v2 of the old trinkets - requiring tbc mats and whatnot of course. I can get epic gear in any dungeon, or the arena...but my toys? Not so much.

Honestly, if this profession "overhaul" is it for Engineering, I'll still keep it (for the few toys that do still work and the pot injectors) and just be incredibly dissapointed. I'm not dropping it now. The toys that do work ARE nice and I really don't want to drop it after all of the shit I went through to skill up to make my helm that isn't even creatable yet (http://www.wowhead.com/?item=23838) (lol shadoweave cloth lol) and is no longer useful (they changed the 10% resist to interrupt/silence to 10% stun resist which makes it not worth the mats). But yeah. I can't be alone in this can I? Any other disgruntled engineers?

Cliffs:

Sigh, engineering
lol shadoweave/spellfire cloth lol

Feannag
04-17-2007, 09:22 AM
Can't really disagree Engineering isn't loved, it seems to have been the bastard child of crafting professions from the get-go. Then again I haven't levelled Engineering much past 200 or so and even then that was pre-TBC so I don't know about all the newere stuff they get (like that potion injector you mendtioned) But I couldn't really justify dropping any crafting profession 300+. Seems most people here have more than one 60+ and even if they didn't most would usually quest/bot one up. They keep adding new stuff for professions all the time, and I'm sure you'd be a little miffed if you dumped Engineering only to find out a few months later they re-vitalized it with some new stuff and now you have to dump whatever you have at the time and pour gold into the AH powerlevelling Engineering up again.

Watahboy
04-17-2007, 10:34 AM
Engineering is rough. I dumped gold into it since I got the recipe for Stabilized Eternium Scope and never made a fraction of it back. This post makes me want to make a list:

- The Khorium scope was a huge loss costing about 90g to craft at cheapest and only selling regularly for about 60g tops.
- I completely regret leveling the skill to 375 I can very rarely appreciate it.
-Grenades aren't bad, in some ae packs its nice to get a little stun off and do some damage.
-The Gadgetzan Transporter with its significant failure rate, does get me to CoT rather quickly.
-The Gnomish Poultryizer (sp?) has saved my ass in pvp before and the stam is nice for a trinket even if I don't use it much.
-The Mote Extractor with its dumbass goggles have been a waste of mats and searching.
-Scopes are expensive and not a profitable investment since theres not that many hunters wanting to throw gold at their ranged weapons.
-C4ium is going to be reintroduced and I'm looking foward to having another option for when the group groans about not having a rogue.
-The current craftable goggles are way overpriced and easy to upgrade.
-We didn't learn any schematics that taught us to craft some new needed material usable by the market, like the Delicate Arcanite Converter did before.
-I'm guessing the craftable ammo sucks cause noone will even buy it at vendor prices.
-The bad space required to craft the Mana-potion and Healing potion injectors and additional cost make them impractical for a broke raider like myself.
-There is a very wide variety of materials needed to craft anything useful which takes up a shitload of bagspace.

I never regularly equip anything I've crafted so far besides the poultryizer to boost stam. It was fun for 5 minutes throwing flares at all the targets in karazhan. Then the raid laughed for a minute, but I ran out quickly and don't have the gold to double-back on parts, since I'm an enchanter and have to buy mats. While I'm going to keep my proffessions as they are, I am leveling an alt who picks flowers and makes pots.

Engineering sucks and needs to be fixed beyond the new changes I read about, its a bad investment with little to be gained, and no source of generating any profit.

Helado
04-17-2007, 12:08 PM
I did 300 engineering on my hunter and ditched enchanting on my priest for engineering to make iron bombs. All they need to make it useful again is make an effective cheap bomb again. I mean it wasn't necessary to have bombs, but they were useful in the BG's. I don't know if you could ever make engineering profitable without making most of the items universally usable. What they need to do is replace them with reliable items or fun trinkets.

They have spell thread and other professions providing enchant type gear enhancements, adding some kind of gear enhancement engineering related would give it some way to make money.

Caswell
04-17-2007, 01:18 PM
I've always thought engineers should be able to "tweak" different weapons and/or armour. Basically add an enchant, but for engineers. The scope lets them do it to a point, but the market for them is very small.

Having crafted bullets cheaper and/or better, as well as a better "ez throw dynamite" type bomb would give engineers a chance to actually make some money.

As it sits, I only use the scopes, guns, and ammo for my hunter (lvl 52, 270 eng). I have some bombs I keep trying to remember to use...but never do. In hindsight, I should have gone leatherworking or something...

Helado
04-17-2007, 01:28 PM
I think it'd be cool if they made engineering enchants that provided chance on hit, chance on taking damage type effects. They could tweak it into "ha engineering sometimes fails!" by just adjusting the proc rate.

Although more complex, perhaps they could add "on use" effects to existing items or trinkets.

So say instead of having an invulnerability belt, you could attach a invuln field generator to your existing equipment that might provide a similar effect.

Feannag
04-17-2007, 09:08 PM
You know now that you mention scopes it's interesting that's the ONLY way to add damage to a ranged weapon. And I think the problem is not enough hunters are willing to buy them, it's not enough competent hunters are willing to buy them. People usually say rogues are overly populated with noobs just looking to gank, etc. but I see far more hunters more so on the incompetence scale. They're still toted as the #1 EZ-mode farmer. And yes I know it can be easier with mages and warlocks, but with hunters you can pretty much farm shit without really any thinking.

sekdar
04-17-2007, 11:04 PM
Don't worry, next patch you can raid Karazhan for a recipe that will let you open locked doors or chests... or, you can get the recipe for an epic gun that costs over 1k gold to craft that has less dps/stats than Sunfury Bow of the Phoenix (Kara bow). On top of that, you can now make 3 smoke flares instead of one! If that isn't enough for you.... reroll warrior and level weaponsmithing :D

LGBR
04-18-2007, 06:09 PM
Give me craftable motherfucking mounts already.

Bane Grievver
04-18-2007, 07:54 PM
Give me craftable motherfucking mounts already.

That's the only reason I haven't dropped it for herbalism...Here's hoping.

scandal
04-18-2007, 08:09 PM
I had Engineering on my main way back when iron grenades were still good. Then I quit WoW and recently got back into it again. So you guys think I should drop Eng and get maybe a gathering profession? I'm currently Eng. and Tailoring on my mage.

Eve
04-19-2007, 06:00 AM
I still loves me some fel iron bombs. While not as good as ye olde iron grenade, they can still be a lifesafer. Some of the trinkets still work, and the Nigh belt is great (and about to get a small buff). Is it really worth keeping the profession? Probably not. But all I do these days is pvp so the grenades come in handy. And the 45 stam trinket can be (situationally) nice.

next patch you can raid Karazhan for a recipe that will let you open locked doors or chests

Actually the plan is from Consortium REVERED (wtf). And they cost more than the amount of gold in the chest. Forget the fact you may not even win the chest (though I personally wouldn't open a chest unless I won it because the mats are too expensive).

And don't forget "the frost grenade cometh" which is a grenade that frost novas your enemies for 3 or 4 seconds. Awesome right?! Too bad it takes a primal water to yield 10 grenades. Not to mention the other mats (elemental blasting powder, netherweave cloth, and a type of metal...adamantite I think).

I just want to see the stats on the fucking cloth healing helm - it was on the list of things to train so I moused over it, it gave me the DPS helm stats, and then when I trained it...it dissapeared. So I'm assuming its a place holder and the helm doesn't even exist yet :\. ETA: They added the helm with yesterdays patch. 8 stam, 33 int, 23 spi, 90 healing, stealth detect, meta socket, blue socket. The helm is clearly meant for pvp yet it only has 8 stam. Brilliant. And it costs 200g in mats. I'll stick with my hallowed (which is delicious with the new set bonus and fixing of Binding Heal) thanks blizzard :\

And seriously, I would love a craftable mount. 0 problem buying the skill first either. The mats would have to be comparable in price to regular mounts though. No mounts made out of 500 Khorium bars or whatever.

sekdar
04-19-2007, 11:43 AM
Actually the plan is from Consortium REVERED (wtf).

Didn't they put it on the Consortium rep vendor in Kara?

Engineering is so horribly fucked up right now. I saw the goggles you mentioned and a part of me died. Blizzard seriously has no fucking clue what they're doing.

Caswell
04-19-2007, 11:56 AM
I think I've figured it out. Blizzard must have a department of handicapped people, you know, to be a "nice company". That department, is in charge of engineering. They also all play as hunters.

Craftable mount. The ability to "dismantle" stuff into materials (like DE, but you end up with eng mats), or the ability to "skin" mechanical corpses for parts. Simple stuff that wouldn't greatly upset the "balance" of the game.

Osiris
04-19-2007, 12:23 PM
I think I've figured it out. Blizzard must have a department of handicapped people, you know, to be a "nice company". That department, is in charge of engineering. They also all play as hunters.

:lol:

This may actually be true.

Feannag
04-19-2007, 12:29 PM
Despite how shitty Engineering in I wouldn't drop it. Most of us have multiple 60+ characters, it's not hard to keep it and just use another character and profession. That is unless you want to spend money and dumping another profession once Engineering gets love again (seems to happen with all professions at one point or another).

Helado
04-19-2007, 12:41 PM
Tailoring was worthless pre BC except for when you absolutely had to craft resist gear. Now with all the epic patterns, I'm glad I kept my 300 tailor. I think in 2 years, even with the majority of the epic patterns for 300 tailoring, I made more 'azure' gear for random alts in IF than I did anything else.

Who knows, maybe they'll give a buff to engineering eventually.

Eve
04-20-2007, 02:12 AM
Didn't they put it on the Consortium rep vendor in Kara?

Yep just heard that. I thought he meant they made it a drop in Kara. That's just me misreading ftl.

Still. It takes a stupid amount of rep and yeah, the vendor isn't in the most uh, accessible spot.

Rho
04-20-2007, 02:29 AM
I just think it's dumb that they give engineering a review, and it is still by far the worst profession.

Eve
04-20-2007, 07:18 AM
They say that they aren't done but if the upcoming changes are as bad as the ones they've already done...sigh. Grenades that take primals. Who's brainchild was that? Probably the same jack off who invented circle of healing.

They ruined the goblin helm - the whole reason it was so good was the silence/interrupt resist. Woohoo more stun resist. Because I don't already have a talent and a meta gem for that.

Honestly at this point I'm keeping it for the pot injectors (to me its worth the cost of the fel iron [which i have a shitload of anyway] to be able to carry 40 potions in 2 slots), the belt, and the 45 stam trinket.