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Ben Reed 02-20-2007, 04:56 PM Every time I've done it for my last step in Kara attunement, something goes horribly wrong.
The first time we were all underleveled, so that didn't count...but I've attempted this place like seven times in the past week and I have yet to make it to the final boss.
Yesterday was the best attempt I'd ever managed, we cleared the second guy without an offtank, blew two beacons on Medivh but his shield was still steady at 70% or so, and then on the sixteenth wave the pally healing us lags out.
I have like 11k HP with Commanding Shout, 9800ish without, 430-ish defense and people are visibly sweating trying to heal me. I NEED the gear that Morass drops but so far all I've gotten is pewpew stuff like the Hourglass of whatsit and so much fucking shaman and druid loot that I'm seriously contemplating leveling a Druid just to make use of it.
We have been running Karazhan for like three weeks now.
I am at the end of my rope.
All of a sudden Tribes seems awfully enticing right about now.
BWarMammoth 02-20-2007, 05:09 PM Its really not that hard, don't play with shitty healers.
PoorDoggy 02-20-2007, 05:14 PM There is no good tanking gear in Black Morass. The only reason to even run BM is to key for Karazhan and get revered with KoT for the rep legs. Go to Tempest Keep.
As for BM: 1 tank, 1 healer, 3 DPS, collect loot. If you're failing, it's either bugging or one of those 3 parts is not doing its job.
edit: Forgot about the cloak. That is actually nice, I use it. However, many tanks prefer the Steamvaults cloak.
Swamp Kitten 02-20-2007, 05:17 PM You need to keep running the 70 instances prior to BM to get some better tanking gear. You also need to start doing the quest chains around SMV and Netherstorm for rewards like these:
Allakhazam.com: World of Warcraft (http://wow.allakhazam.com/db/item.html?witem=29783&locale=enUS;source=live)
Your stam is low, your +def is subpar, and I shudder to think about what your avoidance stats are sitting at. Aside from a tank that's capable of soaking up some DPS, group balance is key in BM.
The BM runs I did to help key people consisted of me (MT-warrior), rogue (always on the big spawns with me or the bosses), pally (to pick up all the little adds), mage (spot DPS on big guys when adds are not up), and a priest ... to heal obviously. We usually finish with Medivh's shield at 100%.
MountainDewMike 02-20-2007, 05:44 PM We did this the other day on our 2nd attempt. It was the first time there for all but 1 of us. We had a holy priest, prot warrior, mage, rogue and a shadow priest. Our mage stayed near the shield and took care of the adds. Prior to the boss we only used 2 beacons. I was able to drink between every wave so healing wasn't an issue. Our mage is a badass though and having him being able to take care of all the adds himself really helped.
Raven 02-20-2007, 06:02 PM What we did (1st run ever)
Holy Priest, Holy/Prot Paladin (me), Warlock, DPS Warrior, Rogue
Paladin tanked every portal elite and trash with consecration and ret aura, everyone shredded the trash. tank swapped gear before bosses and tanked them, ignore the adds, throw your beacons, one during each boss, and the paladin/priest combo had no problem healing through the 2nd Boss's debuff.
We finished in 40 minutes roughly and we were never close to wiping.
I guess my advice is have at least 2 DPS in the portal phases that are not reliant on mana?
BWarMammoth 02-20-2007, 06:40 PM I'm the Holy Priest^ and the first time I did it there was a bear tanking and I pretty much healed with renew with some Greater Heals on the bosses. This was before I went Holy and was full Shadow. Other classes were Hunter, Rogue, and Mage.
NeverSummer 02-20-2007, 06:41 PM I did it in <30 mins with feral druid / warrior (me) / 2xrogue / holy priest
Easy mode group imo. Not to mention your tanking gear sucks. What are your other tanking stats?
With random blues from easy instances im sitting at: (and still using tier 2 pants lawl)
470 def (490 is what you want from i've heard)
14% dodge
15.5% parry
13% block (block value at 175)
10.6k hp (no commanding shout)
10,800 armor (50.65% DR)
(im not using any gear from caverns of time)
TeckMan 02-20-2007, 06:52 PM HAHA YOU ARE SUCH A NOOB I DID THAT SO EASILY
no jk it is pretty rough. We brought in a hunter and that made all the difference. One good hunter is really key. Also a warrior that is good at timing reflects help alot. The casters will frostbolt themselves for about 4% of their life and pyro for like 8%.
okay I just actually read your post. I have very similar stats and the healer commented that I took very little to heal. Make sure you keep (improved 3/3) thunderclap up the entire time, along with demo shout. Reflect every spell and play perfectly. :D
edit: offtank? wtf are you doing. No offtank, just someone to dps the adds as they come out. Again a hunter is PERFECT for this as he can kite them and not take dmg and take them out quickly and get back on the boss with no delay because of his long range. Frost mage can do it too. Definatly do not tank the adds.
edit: if he random targets the pyro onto someone else you can intervene it. Arguable whether it's worth it to do so, but just another tip u can use.
Smaqaho 02-20-2007, 08:02 PM No need to tank the adds at all. All you need is a tank (by the sounds of it, grab a feral druid or better warrior and go DPS yourself), 3 dps and a healer. I chain-ran BM 4-5 times the night I was keyed as a shadowpriest with a holy priest, hunter, warrior and a mage. The hunter dealt with trash spawning while 3 of us killed the elites. We used all our beacons but never really had to. Simply dropped them to make sure we could regen before bosses (i remember waves 14,17 and then used one at the end just to use it).
Zero deaths, zero near-deaths, and I think the mage was the only person who didn't pick up any nice upgrades. I thought it was fun, but I'd never PUG it (these runs were pug warrior I know and 3 other guildmates).
BobSapp 02-21-2007, 01:01 AM A bear/Pally tank pretty much makes that instance way too easy. When I tank it on my paladin its not even the slightest bit difficult. We don't even clear the crap in the swamp anymore, I dunno it's not really a warrior instance... but then what is nowa days.
TseTse 02-21-2007, 01:14 AM get a lock with a clue, and have him take care of the adds with dots+fear.
the key is not wasting time running around. you want max dps on the rift guys. you dont want more than 1 person on adds... so they oughta be range dps.
use 3 beacons on the 2nd boss (hardest part). use 2 on the last.
if your group cant do it, stop trying. if you dont have decent breaks between fights, then you are doign something wrong.
it's either easy or impossible. there's no "close" or "kinda." the group either has it or it doesnt.
Vampire 02-21-2007, 02:31 AM We usually save all the beacons for the final boss just for the sake of finishing him off in like 20 seconds. Anytime i've run it, it's been me (Enh Shaman), warrior or paladin, 1 healer of whatever type, and 2 more DPS to fill it in.
Either tank the adds as they come out or let them by and clean them up after the fact. Having a 70 Shaman with you is a huge asset in the instance since there's just about exactly 10 minutes between the bosses so you can use Heroism/Bloodlust on all of them.
The only time the instance gets particularly difficult is if it bugs out at the end. Sometimes after the second boss the timer gets shot to hell (around spawn 15 usually) and it starts spawning all the remaining rifts without stopping. But even then, I solo healed that once at 68, just need a team on top of their game.
Definitely save the beacons unless you're wiping though, drop them all after the first time stop on Aeonus and the fight pretty much finishes itself.
Swamp Kitten 02-21-2007, 05:54 AM get a lock with a clue, and have him take care of the adds with dots+fear.
the key is not wasting time running around. you want max dps on the rift guys. you dont want more than 1 person on adds... so they oughta be range dps.
use 3 beacons on the 2nd boss (hardest part). use 2 on the last.
if your group cant do it, stop trying. if you dont have decent breaks between fights, then you are doign something wrong.
it's either easy or impossible. there's no "close" or "kinda." the group either has it or it doesnt.
Resetting the debuff from the 2nd boss isn't very hard to do, and in my opinion, makes him quite trivial.
He wing buffets at various intervals. Guaranteed, he will wing buffet when the debuff is close to expiring. Just run away from him when he buffets or intervene a party member when it's close to expiring and he's fucking cake. If you're incapable of basic timing, get some non-shitty avoidance gear and stack dodge.
Have they fixed it to where you can't use someone else's clear BM for the quest yet?
Shoddy 02-21-2007, 08:56 AM stack dodge.
Why would you stack dodge vs. defense?
TseTse 02-21-2007, 08:59 AM Resetting the debuff from the 2nd boss isn't very hard to do, and in my opinion, makes him quite trivial.
He wing buffets at various intervals. Guaranteed, he will wing buffet when the debuff is close to expiring. Just run away from him when he buffets or intervene a party member when it's close to expiring and he's fucking cake. If you're incapable of basic timing, get some non-shitty avoidance gear and stack dodge.
You know, i think the reason this instance has always gone smoothly for me i beta and in live is cuz we had mostly range dps.
All the same, we've blown 3 beacon on the 2nd boss cuz he's certainly trickier than the final boss. Likewise, it's all about juts burning him down so the dragons arent for the boss as much as for the adds so that you can focus on the boss.
Thrakesh 02-21-2007, 09:15 AM Our group usually consists of:
1x prot warrior
1x holy or shadow priest
1x warlock (me)
1x mage
1x whatever (pallies are good)
My Felguard picks up the trash and brings it to the mt. I SoC the packs of whelps. They tick away and then boom, come right on back to me.
All other dps is on the rift lord. Mage helps clean up the adds after the lord is down.
First boss: All dps on boss, ignore the adds. Clean up the adds once the boss is down. If the shield is hit at all, it's still in the 90's.
Second boss: Same in terms of dps and ignoring the adds. Felguard zips around and picks up adds from healers if they get aggro. Warrior either gets shielded by a pally, or we have an OT steal aggro to let the debuff reset. Just kill the damn thing quickly and you really don't have to worry too much about it. Shield takes a beating, but is in the 70% range.
Third boss: We burn him to 80% and drop all the beacons on him at once. 20 seconds later, we are victorious.
If we are on fire, we usually kill the rift lords right after the whelps come out. It helps that we have been gearing up in the other 70's instances and have a few upgrades out of kara, but it is all about dps.
PessimiStick 02-21-2007, 09:46 AM I've never wiped in Morass, I honestly don't see the difficulty. Maybe all the people I go with are just "that good", but I've done it with our MT, one of our OT's, and a Bear tanking. All three groups were 3 DPS, the tank, and a priest. Mage/Hunter/Warlock/Enhancement Shaman deals with the adds, other 2 DPS on the elite. Watch stuff die. Loot.
Edit: I take it back, we wiped on the last boss once when our whole group got disconnected as he spawned. Fortunately, he does like 2 DPS to Medivh, so we just ran back and killed him with ~40% on the shield.
BlodBath-VuP- 02-21-2007, 10:32 AM Were you going with pugs or something ben? Get me in a group and we'll go do it properly sometime.
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