Resilience and casters

Xapz
02-18-2007, 10:43 PM
I'm having trouble assessing how much of an impact resilience is going to make for a mage in PvP. Just how much dmg should I be willing to give up?

NiceBoy
02-19-2007, 12:17 AM
mages are ridic nowadays

iso=nerfstick

sekdar
02-19-2007, 06:39 AM
I'm having trouble assessing how much of an impact resilience is going to make for a mage in PvP. Just how much dmg should I be willing to give up?

If you plan on doing any arenas at all you're going to want a ton of that shit. Get it on everything if you can. Mages are assist trained all the time, and having high stam and resilience helps to keep you alive through the most ridiculous hits.

It's relatively easy to calculate how much damage you're doing as a corpse on the ground.

Xapz
02-19-2007, 07:37 AM
With an ice block, cold snap to another ice block, I can quickly kill any assist train...twice (but only twice). Will having an extra 100-150 resilience make a significant enough difference for me to drop 250 +dmg?

I'm speaking purely about 5v5 Arena PvP

sekdar
02-19-2007, 04:43 PM
Absolutely, assuming those aren't statless resilience pieces (in which case I would probably wait for PVP/gladiator gear for that slot). Assist trains can and will switch targets very rapidly, so you may ice block and have the train leave you, only to return again shortly after.

Almost every mage I run into in 5v5 is frost spec, and they do die plenty even with 2 IBs.

[Golbez-RG-]
02-21-2007, 01:52 PM
I would do arena but then I would have to spec Frost... :( I like doing ridiculous amounts of dmg in raids and picking people off with 1 or 2 shots for KBs in BGs.

Calder
02-21-2007, 02:04 PM
Frost is so good in arenas.

Between shield and ice block (and then cold snap) I have absolutely no trouble keeping a mage alive the whole time. Anybody who tries to train a mage before they've blocked twice is pretty bad (unless they're fire)

Bad mages that blow their load early are easy to kill though