Eidelon
02-13-2007, 06:57 PM
video
hi res
Project Reality v0.5 Promo - Planet Battlefield (http://planetbattlefield.gamespy .com/View.php?view=Movies.Deta il&id=177)
low res
Filecloud - Project Reality v0.5 Promo Video (Low Res) (http://totalbf2.filecloud.com/files/file.php?user_file_id=362 403)
YouTube - Project Reality Mod Promo 0.5 (http://www.youtube.com/watch?v=qrqKqeuT6J8)
client file 1.6 g
FilePlanet: Battlefield 2 - Project Reality v0.5 Mod (http://www.fileplanet.com/157236/150000/fileinfo/Battlefield-2---Project-Reality-v0.5-Mod)
Filecloud - Project Reality v0.5 (Client) (http://totalbf2.filecloud.com/files/file.php?user_file_id=362 469)
Internode Games Network File Library :: Project Reality Mod V0.5 Client - pr_0506_setup.exe (No Registration Required) (http://games.internode.on.net/filelist.php?filedetails= 5607)
eXp Download - Project Reality: Project Reality 0.50 Client (http://www.extreme-players.de/download.php?id=11971)
http://www.gloryhoundz.com/bt/pr_0506_setup.exe.torrent
This is the review from IGN i no there is no chance in hell of the children on this board bothering to read this but for those over 25 have a go and try it out
Project Reality 0.5
Why all BF2 players should download this mod.
by Bennett Ring, IGN AU
Australia, February 11, 2007 - During a match of vanilla Battlefield 2, the sound of gunfire draws players like bees to a honey pot. Gung-ho players will race to the nearest fire-fight, safe in the knowledge that they'll rack up a score of kills in no time.
The opposite is true of Project Reality.
The sound of gunshots in the distance are to be treated with caution and respect - rush in without the support of a squad, good recon and the use of cover, and you'll be headed home in a flag-draped box in no time. Project Reality is an apt name - if you want the most realistic depiction of today's war zones ever seen in a game, there's nothing that comes close.
With the recent release of version 0.5, and our resulting addiction to this mod (we can't remember the last time we battled out an entire weekend in Battlefield), we felt that the work of this outstanding mod team deserved some recognition. Coming second in the latest annual Mod DB awards, word is starting to spread about Project Reality, but the lack of players compared to vanilla BF2 is still disappointing. Hopefully this article will entice a new batch of recruits to sample this brand new Battlefield experience, if only to give the IGN crew some new cannon fodder.
Mod Title: Project Reality
Developer: Black Sand Studios
Modification for: Battlefield 2
Website: Project Reality : Battlefield 2 Mod - Main (http://www.realitymod.com)
Most Recent Version: 0.5
File Size: 1.6GB
It's all about the guns. Always.
The very first thing you'll notice about the weaponry is the lack of a crosshair. In the real world, floating crosshairs aren't magically displayed in front of the soldier's face (not yet, at least). Just like real life, players must use iron sight mode if they want to hit anything smaller than a zeppelin. With practice it's possible to still fire from the hip, but only at extremely close ranges.
Take the time to use the iron sights, and you'll be rewarded by the fact that bullets go precisely where you aim them. There's none of the random spread seen in BF2 - aim at a player's head, and they'll soon have a face-full of lead. However, recoil effects have been increased, discouraging wild spraying on full automatic.
Measured, single-shots are encouraged for medium to long range encounters. And like the real deal, weapon hits aren't registered with a flash of the crosshair. Finally Battlefield has blood, and plenty of it. And if you kill somebody, don't expect a message on screen to let you know. You'll have to verify the kill yourself, which creates some very tense moments.
When selecting a weapons kit, you'll be surprised to see that nearly every kit has the same assault rifle - the M-16 for Americans, G3 for MEC, L85A2 for British (yes, British, more about them later), QBZ for China and the AK series for Insurgents. This makes it much easier to identify the sounds of weapons during pitched battles, with the distinctive bark of an AK much meatier than the crack of the QBZ. The supersonic sound of a bullet passing overhead has also been modelled - if you can hear something that sounds like a whip cracking, it means the bullets are passing very close to your head. It also means you're about to die.
To attain specialist weapons, you'll need to join a squad (Project Reality is all about teamwork). You can then use the game's Quartermaster system to request specialist kits, such as heavy anti-tank, sniper, marksman and support. This limits the number of kits to each team, stopping it from devolving into a sniper or HMG-fest. Don't worry if you keep getting stuck with the default weapons though - in the right hands, each rifle is devastating, taking out targets with one or two shots, even at long range.
The machinery of mayhem
The vehicles in PR have been given a thorough overhaul. Most have shiny, new models, and there are even a few brand new inclusions. Our favourite is the Little Bird, as made famous by Black Hawk Down. There's nothing like seeing a Little Bird loaded with Spec Ops troops buzzing overhead before landing deep behind enemy lines (no parachutes here folks!), knowing that it's going to cause a much needed distraction from the front line you're attacking.
Most vehicles now have additional crew stations, replicating the need for a large crew in real life. For example, tanks now have three stations - driver, gunner and MG operator. And to use these, you'll need to have the crewman kit - without it that APC ain't going anywhere. Entry to vehicles is now limited to the hatches on the vehicle model - try getting in via the tracks of a tank and you'll look like a tool. Bail out of a moving vehicle and you'll suffer damage; likewise when exiting burning vehicles.
In vanilla BF2, vehicles either work or they're a smoking metallic morgue, with very limited degrees of damage. In PR, it's possible to immobilise a tank by shooting out its tracks, or damage the turret to the point where it can't rotate or shoot. It makes the precise use of AT rockets much more important. Various types of shells are also modelled - HEAT will ruin an infantryman's day, while SABOT is best for punching through the thick armour of a tank or APC.
The bane of any BF2 player's life, aircraft, seems to have been toned down a bit. While we haven't done any flying ourselves, we're finding the dreaded death from above syndrome is much less commonplace than in BF2. It could have something to do with the AA kit, which gives infantry a shoulder-mounted AA missile…
What's that? Cat got your treads?
Where the hell are they coming from?
With the latest release of PR, a radical new spawn mode has been introduced, which totally changes the dynamic of the moving frontline. No longer do fixed spawn points exist. Instead, at several of the game's capture points a destroyable rally point can be found. If your enemy gets to it and blows it, you're going to have a long walk from your main base.
To compensate, squad leaders can now deploy mobile rally points, provided they're using the officer's kit. These must be deployed at least 75 metres away from capture points, and hiding them is a must. As soon as the enemy realises you've set up a rally point, expect them to send out a search and destroy team to give you a warm welcome.
If you're the impatient type, you'll probably find the respawn time a bit taxing. At thirty seconds, and gradually increasing each time you die, it makes death a much more painful experience. But it's there for a reason - to promote thoughtful, measured play. Judging by the excellent calibre of players in PR, it's working. The maturity and skill of the PR player base far exceeds that of the public kindergartens known as vanilla BF2 servers.
An entirely new playground
One of the game's biggest selling points is its new maps. There's around twenty new maps, with only one original, highly-modified BF2 map. And for the most part, they're absolute gems. Like the rest of the mod, they all ooze authenticity, and many are based around real world battles that we've all seen on the six o'clock news. They all look great, and play even better. There's an excellent mix of dense jungle, long distance desert and overcrowded urban maps, and everything in between.
One of the maps even contains experimental new buildings which are fully destructible. Firing a tank shell or AT rocket into one of these and watching it explode outwards, knowing it contained a squad of unknowing enemy inside, is most enjoyable.
Most of these new maps support the AAS v2 game mode. Standing for Assault and Secure, it operates like BF2's Conquest mode, but flags must be captured in a certain order. Each flag usually leads to two though, so it's not a linear path through the map - there's usually two different ways you can head. The result is a much more directed fight than in BF2, and lone rangers won't be able to sneak behind enemy lines to capture a point.
We haven't even touched on the way insurgents are handled: they have their own kit and respawn system to mirror the way these guerrillas work in real life. As mentioned earlier, there's even an entirely new army, in the form of the British. Sadly, this is the one sticking point we have with the game - the British character models and animations just aren't up to scratch. We'd go as far as to say they're quite ugly (but not in a Big Book of British Smiles way), and tarnish this otherwise perfect package. Hopefully they're still a very early work in progress, with more refined models on the way.
There's still so much to talk about, but our urge to hit the PR battlefield is making it increasingly hard to type. We haven't even mentioned the bleeding/medic system, or how arty and supplies must be used. The various kits in use could fill a small book. So instead we'll point you to the game's official website and the incredibly extensive Wiki.
You can grab the massive 1.6GB client install file from our very own File Planet link, and then start filling up those servers. Be warned, if you play this like vanilla BF2, you are going to lose. Painfully. Quickly. But if you keep your wits about you, your ass to the ground and your ears open for orders, get ready for one of the meanest, most ruthlessly-demanding shooter experiences around. And remember - this is still version 0.5, but it feels like a fully fledged new game already. We can only imagine where the devs will take us by version 1.0.
Cliffs
No cliffs if you can't read that your attention span is too short to play, take your Ritalin. and move along.
hi res
Project Reality v0.5 Promo - Planet Battlefield (http://planetbattlefield.gamespy .com/View.php?view=Movies.Deta il&id=177)
low res
Filecloud - Project Reality v0.5 Promo Video (Low Res) (http://totalbf2.filecloud.com/files/file.php?user_file_id=362 403)
YouTube - Project Reality Mod Promo 0.5 (http://www.youtube.com/watch?v=qrqKqeuT6J8)
client file 1.6 g
FilePlanet: Battlefield 2 - Project Reality v0.5 Mod (http://www.fileplanet.com/157236/150000/fileinfo/Battlefield-2---Project-Reality-v0.5-Mod)
Filecloud - Project Reality v0.5 (Client) (http://totalbf2.filecloud.com/files/file.php?user_file_id=362 469)
Internode Games Network File Library :: Project Reality Mod V0.5 Client - pr_0506_setup.exe (No Registration Required) (http://games.internode.on.net/filelist.php?filedetails= 5607)
eXp Download - Project Reality: Project Reality 0.50 Client (http://www.extreme-players.de/download.php?id=11971)
http://www.gloryhoundz.com/bt/pr_0506_setup.exe.torrent
This is the review from IGN i no there is no chance in hell of the children on this board bothering to read this but for those over 25 have a go and try it out
Project Reality 0.5
Why all BF2 players should download this mod.
by Bennett Ring, IGN AU
Australia, February 11, 2007 - During a match of vanilla Battlefield 2, the sound of gunfire draws players like bees to a honey pot. Gung-ho players will race to the nearest fire-fight, safe in the knowledge that they'll rack up a score of kills in no time.
The opposite is true of Project Reality.
The sound of gunshots in the distance are to be treated with caution and respect - rush in without the support of a squad, good recon and the use of cover, and you'll be headed home in a flag-draped box in no time. Project Reality is an apt name - if you want the most realistic depiction of today's war zones ever seen in a game, there's nothing that comes close.
With the recent release of version 0.5, and our resulting addiction to this mod (we can't remember the last time we battled out an entire weekend in Battlefield), we felt that the work of this outstanding mod team deserved some recognition. Coming second in the latest annual Mod DB awards, word is starting to spread about Project Reality, but the lack of players compared to vanilla BF2 is still disappointing. Hopefully this article will entice a new batch of recruits to sample this brand new Battlefield experience, if only to give the IGN crew some new cannon fodder.
Mod Title: Project Reality
Developer: Black Sand Studios
Modification for: Battlefield 2
Website: Project Reality : Battlefield 2 Mod - Main (http://www.realitymod.com)
Most Recent Version: 0.5
File Size: 1.6GB
It's all about the guns. Always.
The very first thing you'll notice about the weaponry is the lack of a crosshair. In the real world, floating crosshairs aren't magically displayed in front of the soldier's face (not yet, at least). Just like real life, players must use iron sight mode if they want to hit anything smaller than a zeppelin. With practice it's possible to still fire from the hip, but only at extremely close ranges.
Take the time to use the iron sights, and you'll be rewarded by the fact that bullets go precisely where you aim them. There's none of the random spread seen in BF2 - aim at a player's head, and they'll soon have a face-full of lead. However, recoil effects have been increased, discouraging wild spraying on full automatic.
Measured, single-shots are encouraged for medium to long range encounters. And like the real deal, weapon hits aren't registered with a flash of the crosshair. Finally Battlefield has blood, and plenty of it. And if you kill somebody, don't expect a message on screen to let you know. You'll have to verify the kill yourself, which creates some very tense moments.
When selecting a weapons kit, you'll be surprised to see that nearly every kit has the same assault rifle - the M-16 for Americans, G3 for MEC, L85A2 for British (yes, British, more about them later), QBZ for China and the AK series for Insurgents. This makes it much easier to identify the sounds of weapons during pitched battles, with the distinctive bark of an AK much meatier than the crack of the QBZ. The supersonic sound of a bullet passing overhead has also been modelled - if you can hear something that sounds like a whip cracking, it means the bullets are passing very close to your head. It also means you're about to die.
To attain specialist weapons, you'll need to join a squad (Project Reality is all about teamwork). You can then use the game's Quartermaster system to request specialist kits, such as heavy anti-tank, sniper, marksman and support. This limits the number of kits to each team, stopping it from devolving into a sniper or HMG-fest. Don't worry if you keep getting stuck with the default weapons though - in the right hands, each rifle is devastating, taking out targets with one or two shots, even at long range.
The machinery of mayhem
The vehicles in PR have been given a thorough overhaul. Most have shiny, new models, and there are even a few brand new inclusions. Our favourite is the Little Bird, as made famous by Black Hawk Down. There's nothing like seeing a Little Bird loaded with Spec Ops troops buzzing overhead before landing deep behind enemy lines (no parachutes here folks!), knowing that it's going to cause a much needed distraction from the front line you're attacking.
Most vehicles now have additional crew stations, replicating the need for a large crew in real life. For example, tanks now have three stations - driver, gunner and MG operator. And to use these, you'll need to have the crewman kit - without it that APC ain't going anywhere. Entry to vehicles is now limited to the hatches on the vehicle model - try getting in via the tracks of a tank and you'll look like a tool. Bail out of a moving vehicle and you'll suffer damage; likewise when exiting burning vehicles.
In vanilla BF2, vehicles either work or they're a smoking metallic morgue, with very limited degrees of damage. In PR, it's possible to immobilise a tank by shooting out its tracks, or damage the turret to the point where it can't rotate or shoot. It makes the precise use of AT rockets much more important. Various types of shells are also modelled - HEAT will ruin an infantryman's day, while SABOT is best for punching through the thick armour of a tank or APC.
The bane of any BF2 player's life, aircraft, seems to have been toned down a bit. While we haven't done any flying ourselves, we're finding the dreaded death from above syndrome is much less commonplace than in BF2. It could have something to do with the AA kit, which gives infantry a shoulder-mounted AA missile…
What's that? Cat got your treads?
Where the hell are they coming from?
With the latest release of PR, a radical new spawn mode has been introduced, which totally changes the dynamic of the moving frontline. No longer do fixed spawn points exist. Instead, at several of the game's capture points a destroyable rally point can be found. If your enemy gets to it and blows it, you're going to have a long walk from your main base.
To compensate, squad leaders can now deploy mobile rally points, provided they're using the officer's kit. These must be deployed at least 75 metres away from capture points, and hiding them is a must. As soon as the enemy realises you've set up a rally point, expect them to send out a search and destroy team to give you a warm welcome.
If you're the impatient type, you'll probably find the respawn time a bit taxing. At thirty seconds, and gradually increasing each time you die, it makes death a much more painful experience. But it's there for a reason - to promote thoughtful, measured play. Judging by the excellent calibre of players in PR, it's working. The maturity and skill of the PR player base far exceeds that of the public kindergartens known as vanilla BF2 servers.
An entirely new playground
One of the game's biggest selling points is its new maps. There's around twenty new maps, with only one original, highly-modified BF2 map. And for the most part, they're absolute gems. Like the rest of the mod, they all ooze authenticity, and many are based around real world battles that we've all seen on the six o'clock news. They all look great, and play even better. There's an excellent mix of dense jungle, long distance desert and overcrowded urban maps, and everything in between.
One of the maps even contains experimental new buildings which are fully destructible. Firing a tank shell or AT rocket into one of these and watching it explode outwards, knowing it contained a squad of unknowing enemy inside, is most enjoyable.
Most of these new maps support the AAS v2 game mode. Standing for Assault and Secure, it operates like BF2's Conquest mode, but flags must be captured in a certain order. Each flag usually leads to two though, so it's not a linear path through the map - there's usually two different ways you can head. The result is a much more directed fight than in BF2, and lone rangers won't be able to sneak behind enemy lines to capture a point.
We haven't even touched on the way insurgents are handled: they have their own kit and respawn system to mirror the way these guerrillas work in real life. As mentioned earlier, there's even an entirely new army, in the form of the British. Sadly, this is the one sticking point we have with the game - the British character models and animations just aren't up to scratch. We'd go as far as to say they're quite ugly (but not in a Big Book of British Smiles way), and tarnish this otherwise perfect package. Hopefully they're still a very early work in progress, with more refined models on the way.
There's still so much to talk about, but our urge to hit the PR battlefield is making it increasingly hard to type. We haven't even mentioned the bleeding/medic system, or how arty and supplies must be used. The various kits in use could fill a small book. So instead we'll point you to the game's official website and the incredibly extensive Wiki.
You can grab the massive 1.6GB client install file from our very own File Planet link, and then start filling up those servers. Be warned, if you play this like vanilla BF2, you are going to lose. Painfully. Quickly. But if you keep your wits about you, your ass to the ground and your ears open for orders, get ready for one of the meanest, most ruthlessly-demanding shooter experiences around. And remember - this is still version 0.5, but it feels like a fully fledged new game already. We can only imagine where the devs will take us by version 1.0.
Cliffs
No cliffs if you can't read that your attention span is too short to play, take your Ritalin. and move along.