How to load custom software textures from a .vol?

dopper
02-02-2007, 10:13 AM
Lemon, I tried your suggestion (on the thread that got lost after tribalwar went down). I added the following to the building_skins.vol (http://s179269986.onlinehome.us/building_skins.vol) file that contains the custom building textures but it fails to load. I tried placing it in Tribes\config, Tribes\base and Tribes\base\Skins and it doesn't load in either location.

// LOAD PERSONAL SKINS
if(isObject("BuildingVol"))
newObject(BuildingVol, SimVolume,"building_skins.vol");

*edit* I also tried renaming building_skins.vol to building.vol to comply with 8.3 file name convention (just in case). It didn't make any difference though. The link above is to the building skins .vol file if anyone familiar with scripting has time or interest to give it a try.

Lemon
02-03-2007, 09:25 AM
Put the skins in your skins folder without the .vol
otherwise you will have to load the .vol on connection to a server...

dopper
02-03-2007, 03:26 PM
Put the skins in your skins folder without the .vol
otherwise you will have to load the .vol on connection to a server...

Okay, I already had the skins working without being inside a .vol but I was hoping to .vol them up to keep them organized together and minimize clutter. I just discovered the original post wasn't on tribalwar though, it was actually on another site.

Lemon
02-03-2007, 09:22 PM
otherwise you will have to load the .vol on connection to a server...
just put the load .vol line in the onconnection() function...