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GreyHound 01-28-2007, 07:26 PM Have fun! It´s features are the pure awesomeness!
Alert!
1) The one major shake-up between the new Hudbot and old Hudbot is that PNGs are no longer supported. .... read more on the webby
2) Additionally, HappyJump is now built in to mem.dll! You will need to set $pref::HappyJump = true; to enable it, otherwise IDACTION_TURNLEFT will function like usual.
3) If you have Photoshop CS2 (or newer, I'm guessing) and transparency isn't working with TGAs, you can use the Photoshop 7.0 TGA plugin instead, which handles TGAs properly.
Features
* All of the features from mem.dll (Winamp, 3rd person IFFs, Sky Rotation, onVehicleEnter/Exit..)
* Load custom TGAs (8/24/32 bit) into tribes to use as HUDs, skins, skies
* Support for Tribes 2 model skins (download pack for models & skins is on the additional skins page)
* Reverts to default Tribes huds in windowed/software mode
* A slew of $pref & standalone variables
* Built in Timestamp() and Sound()
* ScriptGL add-on allowing you to draw with OpenGL in Tribes script! new!
* Custom terrain is now possible! new!
* You can add your own texture replacements! new!
* onLocalSound() callback new!
* Minor Fixes
Hudbot 0.5 (http://www.team5150.com/~andrew/project.hudbot/)
sry Andrew, i had to, you take the credit!
[OCA]Aurora 01-28-2007, 11:36 PM Something else worthy of mentioning:
You don't need to run a separate program for hudbot now. Everything is built into mem.dll, so just overwrite your old one.
Lemon 01-29-2007, 03:03 AM Big changes...
Half life huds...
No more .pngs omg...
http://pie.teamhybrid.org/lemon/membott.png
Xml V2.0 01-29-2007, 10:46 AM Hudbot 0.5 - Now with less suck!
:rofl:
nice work GreyHound
Xml V2.0 01-29-2007, 10:55 AM :edit: Tribes crashes every time i grab the flag :(
bugs_ 01-29-2007, 11:45 AM Seems to make tribes boot/startup A LOT faster.
So I guess I stop trying to figure out why 4.3 is crashing and start testing 5. Thanks to
those who should be thanked.
Lemon 01-29-2007, 12:14 PM How about a time/fps hud?
Thanks for the new shizz Andrew!
## Lemons membot time hud
## 01/29/2007
## Requires membot.dll (Hudbot 0.5)
## put exec(scriptgl2); at the bottom of your autoexec.cs for hl2 huds
## save this as membotclock.cs and put it in your config folder
## exec(membotclock); at the bottom of autoexec.cs
$fontpref="veranda"; ## any windows font?
$fontpref1="halflife2"; ## any windows font?
##############
## time hud ##
##############
vhud::create( "hl2time", "15% 8%", "84% 80%", hl2time::onrender );
vhud::add_item( "pixelsize_text", "23%" );
vhud::add_item( "pixelsize_numbers", "45%" );
vhud::add_item( "label_text", "8.57% %63" );
vhud::add_item( "label_value", "50 %50%" );
###################
### time render ###
###################
function hl2time::onrender( ) {
hl2hud::backdrop( );
%time = String::getSubStr(timesta mp(), 11, 8);
%time[0] = String::getSubStr(%time, 0, 2);
%time[1] = String::getSubStr(%time, 3, 2);
%ampm = "am";
if (%time[0] < 10)
%time[0] = String::getSubStr(%time, 1, 1);
if (%time[0] >= 12)
{
%ampm = "pm";
%time[0] -= 12;
}
if (%time[0] == 00)
{
%time[0] = 12;
}
%time = %time[0] @" "@ %time[1];
glColor4ub( 255, 224, 0, 192 );
if(%ampm =="am")
vhud::render_text( "label_text", $fontpref, "pixelsize_text", $GLEX_SMOOTH, "AM" );
else
vhud::render_text( "label_text", $fontpref, "pixelsize_text", $GLEX_SMOOTH, "PM" );
vhud::render_text( "label_value", $fontpref1, "pixelsize_numbers", $GLEX_SMOOTH,%time);
}
##############
## fps hud ###
##############
vhud::create( "hl2fps", "15% 8%", "84% 70%", hl2fps::onrender );
vhud::add_item( "pixelsize_text", "23%" );
vhud::add_item( "pixelsize_numbers", "45%" );
vhud::add_item( "label_text", "8.57% 63%" );
vhud::add_item( "label_value", "50% 50%" );
#################
## fps render ###
#################
function hl2fps::onrender( ) {
hl2hud::backdrop( );
$fps = floor($ConsoleWorld::Fram eRate);
if ($fps> 30 ) {
%r = 255; %g = 244; %b = 0; %a = 192;
} else {
%r = 255; %g = 0; %b = 0; %a = 192;
}
glColor4ub( %r, %g, %b, %a );
vhud::render_text( "label_text", $fontpref, "pixelsize_text", $GLEX_SMOOTH, "FPS" );
vhud::render_text( "label_value", $fontpref1, "pixelsize_numbers", $GLEX_SMOOTH, $FPS );
}
###############
### the end ###
###############
http://pie.teamhybrid.org/lemon/membotclock.png
Gravity Kills 01-29-2007, 01:35 PM I am running an ATI 1900, 2 gigs of DDR2 5300 mem, raptor HD, drivers for my vid card are 7.1, have soundblaster xf gamer. Running a stripped config and I have no custom skins or dts files. I installed the new membot dll 5.13 and I even took Tribes off and put it back on, 30 straight times now, since about 2:00 PM, I have tried to join various servers, and I have crashed every single time, the only time I dont is when I remove the mem.dll file from my Tribes folder, andy help would be greatly appreciated. I have crashed everytime tried diff vid drivers nothing is working. I mean I dont even get ino the game, as soon as the game is up I crash. I want to use this, I really appreciate what u have made for the community, any help would be great.
GreyHound 01-29-2007, 05:22 PM nice work GreyHound
i didn´t do much, just pointing arround a bit and suggesting things. I just posted it here.
I am running an ATI 1900, 2 gigs of DDR2 5300 mem, raptor HD, drivers for my vid card are 7.1, have soundblaster xf gamer. Running a stripped config and I have no custom skins or dts files. I installed the new membot dll 5.13 and I even took Tribes off and put it back on, 30 straight times now, since about 2:00 PM, I have tried to join various servers, and I have crashed every single time, the only time I dont is when I remove the mem.dll file from my Tribes folder, andy help would be greatly appreciated. I have crashed everytime tried diff vid drivers nothing is working. I mean I dont even get ino the game, as soon as the game is up I crash. I want to use this, I really appreciate what u have made for the community, any help would be great.
That´s pretty odd, me and Andrew didn´t crash at all in the whole time Andrew developed it.
bugs_ 01-29-2007, 05:46 PM I am not able to make hudbot 5 work at all under win98. It
crashes right away. XP is fine.
Ran hudbot 5 for hours under XP without a crash - even in
observer mode which would trip 4.3 about once an hour.
So if you have win98 don't remove your old configs! :-)
Arsic 01-29-2007, 08:36 PM Running this on my older computer right now using 256MB DDR ATI 9250/AMD XP 2200+ @ 2.2 GHz and it crashes every time I load up any map (using Andrew's Konfig). Did a proper remove all drivers and install of the latest ones a while ago and everything. XP is also properly patched and up to date. Deleted the old config.cs and play.gui as well, but it still crashes.
Tribes boot up was nice and fast though. I'll have to spend some time converting all of the older .pngs to .tga now. Fun.
Are you guys using GeForce? Maybe that's the problem.
Gravity Kills 01-29-2007, 09:02 PM I figured out my problem, under strippeed when I was about to join server under loading screen when I hit tilda key after it says flushing texture cahche, it would say syntax error in input, however when I run anything but stripped everything works fine, kind of odd, and I am trying to figure out why the error occurs.
Xml V2.0 01-29-2007, 10:28 PM I also run stripped. Hudbot 5 runs fine for me until i go and grab the flag. As soon as i do...BOOM! crash.
GreyHound 01-30-2007, 01:29 AM Try
http://www.team5150.com/~andrew/project.hudbot/Hudbot.0.5.14.dll.zip (R14)
[0.5.14]
- Oops, forgot to test in Win98. It should work now.
- Forgot to save a register for Control::SetPosition fix
Xml V2.0 01-30-2007, 03:13 AM Thanks for the fix. Things seem to run smoothly now.
Lemon 01-30-2007, 04:24 PM A little cleaner look now...
http://pie.teamhybrid.org/lemon/base.png
NoFiX 01-30-2007, 08:22 PM A little cleaner, but still somehow manages to look like your mothers asshole resin.
Lemon 01-30-2007, 10:30 PM ROFL
:fight:
Rosco-SS 01-31-2007, 01:02 AM ya what the shit
that config is ass droplets
leetdemon 01-31-2007, 06:19 AM nice work
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