|
|
Osiris 01-25-2007, 06:50 AM Level 70 2h Warr build
http://www.wowhead.com/?talent=pVMhdAbqz0dioVV0V 0bZc
And I'm asking you would you drop Tactical Mastery and go 41/20 spending more points in Enrage? And if you drop Tactical Mastery how would you deal points between Blood Craze, Enrage and Imp. BS? or would you cut Blood Craze out?
kyuss 01-25-2007, 08:15 AM i would not drop tactical mastery.
unless they made undocumented changes, don't unbridled wrath/blood craze still suck? i think you might get more out of imp bs.
Osiris 01-25-2007, 08:29 AM Hmm, maybe 5/5 Imp. DS and 5/5 Imp. BS then 2/5 Enrage. :o
Falhawk 01-25-2007, 08:33 AM i just respec'd out of fury for the most part. To facilitate tanking better this is what I'm looking at for 70:
http://www.wowhead.com/?talent=pcrhdAioM0dwocZfz t0hM
Shinigami 01-25-2007, 09:56 AM Blood Craze is worthless. I assume you want Enrage for PvP, but trying to PvP as MS without TM is silly. You shouldn't give up Piercing Howl, either.
This is what I would do: http://www.wowhead.com/?talent=pVMxbubqMcdioE0zV Zc
Give up on Enrage, IMO.
boston 01-25-2007, 10:49 AM I wouldnt say Blood Craze is worthless. At 60 it isnt very appealing but if you start getting near 10k hp, it is actually a pretty good talent. Regening 300 health everytime you get crit is pretty nice. At 60 when I had this talent I would only get around 170 health back, and even then its noticeable.
Osiris 01-25-2007, 11:13 AM Blood Craze is worthless. I assume you want Enrage for PvP, but trying to PvP as MS without TM is silly. You shouldn't give up Piercing Howl, either.
This is what I would do: http://www.wowhead.com/?talent=pVMxbubqMcdioE0zV Zc
Give up on Enrage, IMO.
That build seems interesting... nice to have the BS for a prolonged duration so you wont have to throw away 10 rage almost each time you charge someone.
Though I do consider Imp. Disciplines to be a waste and I'd rather have 5/5 2h Specialization. Also, at least on my server people very rarely use disarm. +4 weap. skill is nice but imo it's not that "imperative" if you will for 2h.
Then again Shafer has a point, guess I'll have to take the gear I'll end up with into consideration also.
This shit is hard :(
Heimdal 01-25-2007, 12:31 PM Though I do consider Imp. Disciplines to be a waste and I'd rather have 5/5 2h Specialization. Also, at least on my server people very rarely use disarm. +4 weap. skill is nice but imo it's not that "imperative" if you will for 2h.
you might think so, but once you get it and stick with it for awhile you will probably not want to drop it. 5% damage from 2h spec is not a lot at all when you think about the actual numbers. i generally turn 2h spec into a filler more than anything.
iron will may seem nice, but it never helps. i have 2 60 warriors, one being an orc having racial stun resist. having iron will on top of that made me resist stuns.. oh pretty much never. take imp thunderclap, it is no longer useless as it once was, and it's actually pretty decent for tanking multiple mobs.
anger management... meh. don't be fooled by the talent description, it's the same as it always was and only works out of combat, so you lose 1 less rage per out of combat tick.
no reason not to take 2/2 weapon mastery. especially if you already put one point in. not only is the immunity from disarm a beautiful thing, but the weapon skill itself helps out also.
unbridled wrath is a DW thing imo. when you're swinging a slow 2h weapon around, a chance of 1 rage on your next hit is not worth the points at all.
shinigami's talent setup is what i would most likely go aside from points in iron will. maybe a few other random changes :p
Shinigami 01-25-2007, 12:43 PM I dunno about Imp. TC, but stun resists are nice as hell in PvP, IMO. Otherwise, pretty much what Heimdal said.
Edit:
I wouldnt say Blood Craze is worthless. At 60 it isnt very appealing but if you start getting near 10k hp, it is actually a pretty good talent. Regening 300 health everytime you get crit is pretty nice. At 60 when I had this talent I would only get around 170 health back, and even then its noticeable.
Yeah, I should add that all of my warrior knowledge is from playing as MS at 60 forever. I haven't even bought BC and don't really plan to.
Swamp Kitten 01-25-2007, 12:49 PM I notice a lot of stun resists on my human war with only 3/5 in Iron Will. Also, Blood Craze, at 70, is almost as good as Second Wind. With good gear, a PvP MS warrior will have 15-17k health.
Shinigami 01-25-2007, 12:51 PM Then maybe take some points out of Imp. BS for Blood Craze. I'm sure that you definitely wanna still have PH.
Heimdal 01-25-2007, 01:16 PM I dunno about Imp. TC, but stun resists are nice as hell in PvP, IMO. Otherwise, pretty much what Heimdal said.
oh i agree, stun resists are nice. they just never happen. for me anyway. and that was a few weeks of straight bg's and world pvp after coming back for the talent changes and deciding to go with iron will.
imp. tc is just a good talent to have now. the attack speed reduction is very nice, and the damage is high enough to serve as a good agro holder against multiple mobs. sure there is whirlwind, but whirlwind doesn't debuff attack speed :p and not just for tanking either, go and try it out against some druids, warriors (2h ones for best results :p), and rogues.
boston 01-25-2007, 02:16 PM oh i agree, stun resists are nice. they just never happen. for me anyway. and that was a few weeks of straight bg's and world pvp after coming back for the talent changes and deciding to go with iron will.
imp. tc is just a good talent to have now. the attack speed reduction is very nice, and the damage is high enough to serve as a good agro holder against multiple mobs. sure there is whirlwind, but whirlwind doesn't debuff attack speed :p and not just for tanking either, go and try it out against some druids, warriors (2h ones for best results :p), and rogues.
On my pally I got to the point of not using HoJ on most orcs. It seemed like a pretty nice racial from my perspective.
Edit: I dont know if I would want it now that I could get Second Wind. Thats going to be HUGE amounts of HP at 70. I may even play my warrior again, who knows.
Ciceron 01-25-2007, 02:40 PM you might think so, but once you get it and stick with it for awhile you will probably not want to drop it. 5% damage from 2h spec is not a lot at all when you think about the actual numbers. i generally turn 2h spec into a filler more than anything.
5% damage is a lot.
Higher crit damage. Higher MS damage. Higher MS crit damage.
Heimdal 01-25-2007, 02:50 PM 5% is not a lot. especially when considering having to put 5 points in to the talent that could be better spent elsewhere. and you are not going to notice a difference with it, unless you like seeing what.. 100 more damage on like 2k ms crits. been playing a warrior since beta, and i wouldn't put 5 points into the talent unless i had points to just toss around wherever. might not even do it then.
PessimiStick 01-25-2007, 03:00 PM This isn't quite the same for PvP vs. PvE, and because of Impale, but you're basically saying that cruelty and Axe Spec. suck, because they are functionally equivalent to 2H spec.
boston 01-25-2007, 05:14 PM This isn't quite the same for PvP vs. PvE, and because of Impale, but you're basically saying that cruelty and Axe Spec. suck, because they are functionally equivalent to 2H spec.
I dont think he was doing anything of the sort. Comparing 5% dmg to 5% crit is just stupid. Id take the crit every time. Hes right imo, 2h spec is a filler.
Shinigami 01-25-2007, 06:07 PM 2H spec will help in PvE, but who specs MS to be PvE DPS? In PvP 5% damage does not even compare to 5% crit, unless PvP isn't about burst anymore. If it's not, you're fucked as MS anyway.
Edit: In PvP, a single crit can determine whether you win or lose a fight. An extra 50-100 damage rarely does, especially when warriors have execute.
Swamp Kitten 01-25-2007, 07:53 PM Now, the only time a single crit will determine a fight is if it's a front-loading trinket mage. Warlocks have 15k health with shitty gear at 70. A 64 mage in the guild with a mix of BC/Naxx gear has 7k health.
Warrior burst in PvP is nearly non-existant, even with the 500+ top-end weapons and a 70 imp. MS because everyone has assloads of HP. The reason you take a warrior to PvP with you now is for the MS assist train, to bother their healers, piercing howl, and popping up rogues with demo. shout. Warriors will still be a pain in the ass to deal with when they have healers, but you will not be 2 or 3 shotting anyone with a brain or halfway itemized blues... even greens.
Shinigami 01-25-2007, 08:02 PM Wow, I'm glad I quit then.
|
|