Level 70 2h Warr build

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ragingbunny
01-25-2007, 09:51 PM
does imp disciplines mean that you can use shield wall/reck in arenas?

Shinigami
01-25-2007, 10:27 PM
does imp disciplines mean that you can use shield wall/reck in arenas?

No, 3/3 Imp. Disciplines only lowers the cooldown by ten minutes.

ragingbunny
01-25-2007, 10:48 PM
ya so arent they under the 30 min rule
wow nvm, didnt know they changed it to 15 min, my bad.

Heimdal
01-26-2007, 07:25 PM
This isn't quite the same for PvP vs. PvE, and because of Impale, but you're basically saying that cruelty and Axe Spec. suck, because they are functionally equivalent to 2H spec.

% to crit is MUCH different than a % to damage. i would never say % to crit sucks lol. axe spec + cruelty is awesome, my offensive warrior crits like crazy, and that's what wins fights. not a small 5% more damage.

Heimdal
01-26-2007, 07:30 PM
Now, the only time a single crit will determine a fight is if it's a front-loading trinket mage. Warlocks have 15k health with shitty gear at 70. A 64 mage in the guild with a mix of BC/Naxx gear has 7k health.

Warrior burst in PvP is nearly non-existant, even with the 500+ top-end weapons and a 70 imp. MS because everyone has assloads of HP. The reason you take a warrior to PvP with you now is for the MS assist train, to bother their healers, piercing howl, and popping up rogues with demo. shout. Warriors will still be a pain in the ass to deal with when they have healers, but you will not be 2 or 3 shotting anyone with a brain or halfway itemized blues... even greens.

true, but there will always be warriors that will wreck anyone. the people who do have the best gear and weapons, make videos, etc. but it's basically how it is now, and before bc, not all warriors are rolling out there stomping everyone in their path. if you have the best gear possible then hell you don't even really have to be that good at playing a warrior to go out and destroy people. it will be different in bc in the long run do to not only the high hits or people, but resilience rating as well. but that goes for every class, not just a warrior. though it might hurt warriors the most :p

Osiris
01-27-2007, 07:22 AM
What about this build? For a straight PvP build?

http://www.wowhead.com/?talent=pVMcbIbqMbdioVxzV 0oZc

Shinigami
01-27-2007, 12:17 PM
Imp. Hamstring doesn't really do anything for you when you think about it. The only time something is going to get away from you when they're hamstrung is by rooting you or blink. If it's the former, you've got half a second to rely on that 15% chance. If it's the latter, they could just blink out of it anyway.

Also, I've never really thought of Imp. Demo as a PvP talent. The only time I'd demo shout in PvP was as a flag carrier in WSG.

Osiris
01-27-2007, 12:25 PM
Well it's either 2/3 Imp. Hamstring or 2/3 Imp. Disciplines. And I figure you get very decent rage generation with 41 point Arms so Unbrindled Wrath isn't that "necessary". Having your AP debuffed by 200-300 hundred (Don't know how much it is) is alot of DPS. Ex. losing 300 AP equals losing 21~dps.

asdfjfj
01-27-2007, 12:33 PM
i guess you don't battle shout either.

Shinigami
01-27-2007, 05:01 PM
Yeah, that's why I say take Booming Voice.

NeverSummer
01-27-2007, 06:06 PM
http://www.wowhead.com/?talent=LVMcdIio0hdbZE0zm 0xRZc

Arena build. Imp hamstring is awesome for saving healers from melee, messing with hunters, and forcing a mage to blink before you have used intercept. Imp thunderclap helps a lot against warriors (kills rage generation) and combat rogues. No Weapon Mastery because I plan on making http://www.thottbot.com/?i=59229
As far as unbridled wrath vs booming voice it is personal preference, but I think 5v5 battles could take a lot longer than they currently do so I plan on going booming voice and UW isn't that great with a 2 hander.

edit: imp intercept + deathwish > imp MS + endless rage

Heimdal
01-27-2007, 06:45 PM
http://www.wowhead.com/?talent=LVMcdIio0hdbZE0zm 0xRZc

Arena build. Imp hamstring is awesome for saving healers from melee, messing with hunters, and forcing a mage to blink before you have used intercept. Imp thunderclap helps a lot against warriors (kills rage generation) and combat rogues. No Weapon Mastery because I plan on making http://www.thottbot.com/?i=59229
As far as unbridled wrath vs booming voice it is personal preference, but I think 5v5 battles could take a lot longer than they currently do so I plan on going booming voice and UW isn't that great with a 2 hander.

edit: imp intercept + deathwish > imp MS + endless rage

looks good.

and yeah, as i said before, UW is basically a dw talent. when you're swinging quick at all times to actually make that chance of 1 rage matter for something. swinging a 2h weapon around just doesn't cut it, and not worth the points. better spent in BV if you're 2h.

ragingbunny
01-27-2007, 07:21 PM
Imp. Hamstring doesn't really do anything for you when you think about it. The only time something is going to get away from you when they're hamstrung is by rooting you or blink.

wingclip is 60%, crippling poison is 70%, so basically every class but priests can get away from you.

Ben Reed
01-27-2007, 09:44 PM
http://www.worldofwarcraft.com/info/classes/warrior/talents.html?050050213520 1052002125155000105000000 0000000030000000000000000 0000

^^^^ my planned 70 spec.

Unless they drastically changed the proc rate on Imp Hamstring since last I had it (back before the damage normalization), I probably won't take it even for PvP, because it never seemed to proc when I really needed it.

Passing up Unbridled Wrath again because between Second Wind and Endless Rage I should have all the rage I could ever want. Much more rage-efficient over the long-run (particularly when grinding) to do Booming Voice.

Heimdal
01-27-2007, 10:41 PM
http://www.worldofwarcraft.com/info/classes/warrior/talents.html?050203203325 1002032125155000105000000 0000000030000000000000000 0000

if i plan on doing my warrior to 70, this would be my spec. i really go both ways with imp hamstring. sometimes it goes off all the time, sometimes it doesn't. and generally doesn't seem to when you want it :p i pretty much go back and forth with wanting to go blood frenzy for a point dump, or imp hamstring, which when it does work is a better investment than blood frenzy, but you know how that goes. unfortunately i'd only have 2 point to put in it, and since it already has a low chance to go off with 3, it's really not the best route to go.

and yes, between endless rage and second wind you will have plenty of rage. a lot more than fury, but fury is still fine for gaining rage. just if you play about a week with each spec, you will notice the difference in how much rage you had with arms than fury.

kyuss
01-27-2007, 11:58 PM
No, 3/3 Imp. Disciplines only lowers the cooldown by ten minutes.

and increases the duration for 6 seconds. which imo, is the real justification for throwing 3 talent points in there.

Shinigami
01-28-2007, 12:50 AM
wingclip is 60%, crippling poison is 70%, so basically every class but priests can get away from you.

No, actually they can't. I don't know what the percent speed reduction is exactly, but but they raised it to be equal with the best snares a year and a half ago.

Heimdal
01-28-2007, 01:11 AM
actually ragingbunny is right :p

warrior was actually only 40% prior to bc. the new hamstring at 67 is 50%, which is still 10% less than wing clip, at 60%. and a whole 20% less than crippling poison, at 70%. if you've ever been wing clipped by a hunter after hamstringing him before you'd see the difference. you hamstring him, he clips you and out paces you. now it will be slightly less so, but hamstring is still the worst of the 3.

Shinigami
01-28-2007, 01:40 AM
No, it was 40% a year and a half ago. They raised the snare and changed imp hamstring (before you needed imp to be even with wing clip). I would've noticed if a hunter was ever able to run away from me, and he wasn't without entrapment or imp wing clip.

Heimdal
01-28-2007, 01:55 AM
which is still not as good as wing clip or crippling. either way, you get paced.