I remember that bike (3 wheeler) they were going to have in T2. All the vehicles in T2 (When it was announced) had wheels. I wonder why they took the wheels off and made them hover craft, save the Jericho?
From what I heard they didn't have enough time to work the kinks out of the contact physics and going hover was a quick fix.
{TF} KhaviN 11-03-2006, 04:38 PM is that why they keep showing that ugly ass rover on TGE demo?
FalseMyrmidon 11-03-2006, 04:39 PM Get rid of the bugs at launch and I still think T2 could have been a real hit. Even with the differences in gameplay.I've always thought this.
vivrant 11-03-2006, 04:45 PM Tribes does deserve one more chance, couldn't possibly have another flop again! It was a perfect flop storm!
arent you no longer on 5150
you might want to change the sig
SonGohan 11-03-2006, 04:48 PM Vir is just getting his panties bundled because his (ex)fellow 5150 mates 'left' like the prissy sluts they are.
Theta 11-03-2006, 04:48 PM It would be cool to know why the darkstar engine was canned. Was it just unable to be graphically improved or were there other factors as well?
It used glide. The opengl was just a hack job.
old_skul 11-03-2006, 04:49 PM Hell of a hack job. Thanks, Dave Moore!
SonGohan 11-03-2006, 04:50 PM I remember one of those settings made it so I could look through some walls from a distance.
{TF} KhaviN 11-03-2006, 04:56 PM so what is TGEA going to use, direct3d? GG seems to be thumping microsoft alot lately
FalseMyrmidon 11-03-2006, 05:02 PM one thing i want to get settled
T:V's art direction was like T2 in the beginning...wtf happened?
it went from this (http://www.actiontrip.com/rei/scr.phtml?cat=p&pic=tribesvengeance_i3) style (http://www.actiontrip.com/rei/scr.phtml?cat=p&pic=tribesvengeance_i4) to this (http://a248.e.akamai.net/f/248/5462/2h/images.gamezone.com/screens/22/0/41/s22041_pc_47.jpg)...
who's fucking idea was it? :shock:
Holy shit I'd never seen those before. The earlier artwork is fucking awesome.
FalseMyrmidon 11-03-2006, 05:03 PM Hovering vehicles equal an extra 50k sales over ordinary rolling vehicles. Probably was to avoid some technical problem knowing the development of the game heh.
It was because they kept getting stuck and flipping over and shit.
It was because they kept getting stuck and flipping over and shit.
Couldn't do those awesome wildcat jumps on that water map if not so it was the right move.
FalseMyrmidon 11-03-2006, 05:11 PM Wildcat was a lot of fun although it wasn't too useful in actual competitive gameplay. Just fucking around with it was a blast.
Infamous Butcher 11-03-2006, 05:12 PM Wow It's shocking that this thread stayed so civil. Anyway, to those who were involved in creating T1/T2 that posted in this thread... Thanks for the good times.
SonGohan 11-03-2006, 05:18 PM All right, Col/Ryan.
On that note, close/lock this thread and delete the forums.
Nothing left to prove now!
NoFiX 11-03-2006, 05:22 PM Couldn't do those awesome wildcat jumps on that water map if not so it was the right move.
Remember the WC during T2 beta? That thing was a riot...it was so loose, you could pull off some really awesome stuff...
Tantric Rex 11-03-2006, 05:26 PM http://pcmedia.ign.com/media/news/image/tribesextreme005.jpg
http://pcmedia.ign.com/media/news/image/tribesextreme001.jpg
Someone tell me where tribes extreme is at.
{TF} KhaviN 11-03-2006, 05:29 PM tribes extreme = tribes 1 with single player bots/new maps
need T2 before change to v12 engine...:hurry:
Theta 11-03-2006, 05:30 PM + the new maps were released for free from tribes extreme
{TF} KhaviN 11-03-2006, 05:33 PM well only the balanced/opencall maps
this wasnt in there
http://pcmedia.ign.com/media/news/image/tribesextreme004.jpg
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