Marweas still hasnt told us about getting fired

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Got Haggis?
11-02-2006, 09:22 PM
the real credit goes to marweas for posting the dirt first.

Brontez
11-02-2006, 09:30 PM
lol. Nah, Reggs needs credit for getting this thread going. He finally did something right. :bigthumb:

A historic event that will never be repeated.

ColBlair
11-02-2006, 09:36 PM
Great thread, apart from Dennis being an angsty tool.
If you want to keep playing t1, it's there, go play it. If all you want is the exact same game just with better graphics you're not going to get it. You were never going to get it. T1 was made, it's out there.
T2 is a different game with a similar feel. I loved them both and still play T2 at least once a week with the bittah.com crew.
I found T:V fun to be honest, and I saw a lot of potential in it. I wanted to put my support behind it because without our support our chances for another title would be greatly reduced. But alas it wasn't to be. Unsupported and rejected by most of the tribes community competitive play didn't last long... but I would say a lot of that had to do with the fact that we all knew there was never going to be any support by VUG for it. If everyone here wishing for another tribes game had chipped in a few $$, helped build the player base maybe the situation wouldn't be as hopeless as it is now. Instead of pointing the fingers at everyone else how about looking at yourselves.
Cheers to all the guys who worked on each of the tribes games, definitely one of my favourite gaming series ever.

React0r
11-02-2006, 09:41 PM
Tribes will only be dead when none here are loyal to it

blazindave
11-02-2006, 09:51 PM
Tribes will only be dead when none here are loyal to it

Like i said, Tribes will never die. I still play T1 and T2. T:V was fun. Just laggy netcode made it kinda suck. Also the OOB grid not letting you leave was annoying. :\
Aw man. All good things must come to an end right?

triple
11-02-2006, 10:09 PM
Toward the end of the T2 dev cycle we had a box signing party where we all grabbed gold metallic pens and joined an assembly line to sign something like 200 boxes for promotional purposes. Snowlepoard was taking some good natured flack for taking a long time to make a paw print on each of those boxes but we pushed on until they were all signed.

In true Dynamix style we were drinking Dom Pérignon out of Dixie cups.

p.s. Its just bizzare to see those pictures. It seems like they were taken a lifetime ago.

I f'ing have one of those!

http://www.tripler6.com/t2box.jpg

ps: I miss when game boxes were huge.

SpidershocK
11-02-2006, 10:12 PM
Only like halfway through this thread.

GarageGames turned down those deals because we learned from past mistakes, this doesn't pertain to anything with Vivendi, but for example not recently a large company came to us with a pretty sweet offer, until they wanted a warrant position in the company as part of the deal. We don't go into bed with big publishers (or console manufactures, or anybody really) who make ridiculous demands. It makes sense if we were VC backed, but we're not.

We've got the ability to be choosy with what we do and not go out of business, so that's why we do what we want and what makes sense for our company as a whole. We are over 40 people now and still independent with a diversified product base (books, licensing, consumer level products, games, web, education, and more). What does that mean? Basically, we can make the games we want, takes the risks we want, because we do it on our own dime. No Sierra, no Vivendi. That means it takes longer to do things, but it works out in the end. For those who want a comparison, at this part of our lifeline, GarageGames is much larger and doing more business than Dynamix was, even taking into account inflation, cogs, and cost of living. :)

For the people who give us positive thoughts, offers to help, and those of you under NDA, we appreciate your help so far, you guys rock. With a crowd that's so damn nit-picky about elements in a game, how do you make it so everyone enjoys it? Make it so anyone can make it how they want.

Also, it's fun picture time. Mullets never go out of style:

http://www.garagegames2.com/web/photos/TribesDevTeam/
http://www.garagegames2.com/web/photos/Dynamix/


Wow you guys made A-10 Tnak killer video games? I loved those games :D I still have them

FishStix
11-02-2006, 10:15 PM
Also very glad to hear from current GG employees. When's Legions coming? ;)

http://www.legionsgame.com/

I like that music / image.

blazindave
11-02-2006, 10:18 PM
Wow you guys made A-10 Tnak killer video games? I loved those games :D I still have them

They made silent thunder right?
Its thanks to that game that i got T1 and half life for free. Back in 98-99.

Vir
11-02-2006, 10:19 PM
http://www.tripler6.com/t2box.jpg



Team combat on an epic scale!

Paladin-5
11-02-2006, 10:21 PM
Amazing thread.

MonkeyHero
11-02-2006, 10:23 PM
Wow you guys made A-10 Tnak killer video games? I loved those games :D I still have them
I grew up on Dynamix games. A-10, Aces of the Pacific, Aces over Europe, Stellar 7, Incredible Machine, Earthsiege, and of course Tribes. Looking at their list of games on wikipedia there's a bunch in there that I loved that I didn't even know were made by them. Probably 75% of my time playing games as a kid was on Dynamix stuff.

http://en.wikipedia.org/wiki/Dynamix

Mooley
11-02-2006, 10:25 PM
I f'ing have one of those!

http://www.tripler6.com/t2box.jpg

ps: I miss when game boxes were huge.

Mine has a bunch of old hard drives in it.

Dennis
11-02-2006, 10:28 PM
Great thread, apart from Dennis being an angsty tool.
If you want to keep playing t1, it's there, go play it. If all you want is the exact same game just with better graphics you're not going to get it. You were never going to get it. T1 was made, it's out there.
T2 is a different game with a similar feel. I loved them both and still play T2 at least once a week with the bittah.com crew.
I found T:V fun to be honest, and I saw a lot of potential in it. I wanted to put my support behind it because without our support our chances for another title would be greatly reduced. But alas it wasn't to be. Unsupported and rejected by most of the tribes community competitive play didn't last long... but I would say a lot of that had to do with the fact that we all knew there was never going to be any support by VUG for it. If everyone here wishing for another tribes game had chipped in a few $$, helped build the player base maybe the situation wouldn't be as hopeless as it is now. Instead of pointing the fingers at everyone else how about looking at yourselves.
Cheers to all the guys who worked on each of the tribes games, definitely one of my favourite gaming series ever.

You clearly started playing tribes with T2 mr. vet3.
"If all I wanted I the exact same game with just better graphics you're not going to get it. You were never going to get it."

Yeah it's been argued thousands of times before, but only because that's what the community wanted and they never delivered. Same thing happened with the Total Annihilation Series. They ruined the sequel, learned from their mistakes and made a true sequel with Supreme Commander which will undoubtetly be a huge hit. Valve did the same thing when they made Counter Strike: Source and it's still one of the most played FPS out there. The Tribes dev team had two times the amount of sequels to get it right and they failed each time. Separately they can be considered decent to good games, but compared to the original they can never measure up and the community has come to accept it.

At this point the only reason I'm beating a dead horse is to defend myself and Tribes1 which some newbies never got to appreciate fully.

confidential
11-02-2006, 10:28 PM
I grew up on Dynamix games. A-10, Aces of the Pacific, Aces over Europe, Stellar 7, Incredible Machine, Earthsiege, and of course Tribes. Looking at their list of games on wikipedia there's a bunch in there that I loved that I didn't even know were made by them. Probably 75% of my time playing games as a kid was on Dynamix stuff.

http://en.wikipedia.org/wiki/Dynamix

Incredible Machine was great.

triple
11-02-2006, 10:31 PM
Mine has a bunch of old hard drives in it.

yea i had to fish mine out of a big box with obsolete pc equipment before I could take a pic

Rayn
11-02-2006, 10:36 PM
See, now you're about the Nth person to say this. We absolutely listened to some people and ignored others. There is no doubt about that, but we had no choice. We'd get suggestions like:

More Powerful Vehicles
Weaker Vehicles
Don't change the power of the vehicles

So we'd listen to one of those three, and the other two would say :mecry: you never listen to us.

I think at times that the biggest mistake we made was trying to work with the community at all. We made a commitment to try to keep you guys in the loop as much as possible, and for the most part it went well, but some people gave us nothing but grief for it.

I don't do that anymore. It's 5 screen shots for IGN every month and a heap of silence for the community.Welcome to my world. I think you just don't know how to handle a community like this. You should've gotten an expert like me!

Mooley
11-02-2006, 10:37 PM
Here's my copy of T1

http://getashell.com/~moolz/T1.jpg

CyClones
11-02-2006, 10:37 PM
This is a very interesting Thread, and some comments really do hold my attention!


Thanks for the memories!
:classic:

Killjoy
11-02-2006, 10:40 PM
The first PC game I ever played when I got an EGA card was a Dynamix game


it was called Deathtrack

and it fucking owned

true story... and if any of you old dynamix people had a hand in that... I would be fucking amazed.