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Thrax Panda 11-02-2006, 05:17 PM Yeah, we need daveg to come in and tell us that T2 base is the best game ever created.If we're going by sales, he kicked all of our asses big time. T2 sales = (T1 sales + TV sales + TAA sales) * 3.
Who's your daddy now?
Menzo 11-02-2006, 05:18 PM As far as getting Vivendi to relinquish the Tribes IP, look, it's just an asset to them like any other. All assets have value, so if you're serious about wanting to buy it, they'd seriously be interested in selling it.
I would imagine the going price would be in the millions of dollars though. Otherwise it's just not worth it for a big corporation to spend the time drafting legal documents and such.
But I bet you could buy the entire Tribes IP, including source code for Tribes 1 and 2, for under $4 million.
Just a guess. Disclaimer: I haven't worked for Vivendi in about 18 months.
JackBlack 11-02-2006, 05:18 PM Who's your daddy now?
EA
Excal 11-02-2006, 05:19 PM As far as getting Vivendi to relinquish the Tribes IP, look, it's just an asset to them like any other. All assets have value, so if you're serious about wanting to buy it, they'd seriously be interested in selling it.
I would imagine the going price would be in the millions of dollars though. Otherwise it's just not worth it for a big corporation to spend the time drafting legal documents and such.
But I bet you could buy the entire Tribes IP, including source code for Tribes 1 and 2, for under $4 million.
Just a guess.
I am in for $5.00 who is with me :D
whoever 11-02-2006, 05:19 PM As far as getting Vivendi to relinquish the Tribes IP, look, it's just an asset to them like any other. All assets have value, so if you're serious about wanting to buy it, they'd seriously be interested in selling it.
I would imagine the going price would be in the millions of dollars though. Otherwise it's just not worth it for a big corporation to spend the time drafting legal documents and such.
But I bet you could buy the entire Tribes IP, including source code for Tribes 1 and 2, for under $4 million.
Just a guess.
Could TW pitch in 4 million?:shrug:
Evil Light Bulb 11-02-2006, 05:20 PM Tribes would be the ultimate benchmark to introduce a new fps controller to consoles. I know Microsoft is working on a new one :brows: Nunchucks don't cut it. You either aim or move, can't do both :(
JackBlack 11-02-2006, 05:21 PM I bet it would go for less than that. A PC title that is dead in the eyes of the market and the company that owns it?
$500K would probably get you the rights to the franchise, maybe even less.
Merranza 11-02-2006, 05:24 PM Like I said in my question 2 pages back, T1 was and still is ahead of its time.
Thrax Panda 11-02-2006, 05:31 PM http://www.tribalwar.com/forums/showthread.php?t=202447
Did this ever get explained?There were many other games that we thought of making. I'll give you a couple of one paragraph versions:
We made a prototype of a console game that would best be described as Madden 2Kx + Tribes CTF. The prototype was just X's and O's skiing around on a PS2, but it was fun. Would have sold 10's of hundreds of units :)
We talked long about making a Hertzog Zwei type Tribes Console RTS. Would have kicked ass, and done correctly could have sold big units too. Never got close to a prototype, because nobody understood what the hell he was talking about when Marweas said "Hertzog Zwei".
When I was running both the Homeworld and Tribes franchises we talked to a fairly major RTS company about making the next Homeworld game, and merging the universes. That would have been awesome just to see the Homeworld and Tribes fiction-fan-boys totally freak out. I still wish that one had happened.
There were other ideas, but those three were the only ones that we spent any money on, and only the first and last had any real time go into them.
MaDAssassin 11-02-2006, 05:33 PM There were many other games that we thought of making. I'll give you a couple of one paragraph versions:
We made a prototype of a console game that would best be described as Madden 2Kx + Tribes CTF. The prototype was just X's and O's skiing around on a PS2, but it was fun. Would have sold 10's of hundreds of units :)
We talked long about making a Hertzog Zwei type Tribes Console RTS. Would have kicked ass, and done correctly could have sold big units too. Never got close to a prototype, because nobody understood what the hell he was talking about when Marweas said "Hertzog Zwei".
When I was running both the Homeworld and Tribes franchises we talked to a fairly major RTS company about making the next Homeworld game, and merging the universes. That would have been awesome just to see the Homeworld and Tribes fiction-fan-boys totally freak out. I still wish that one had happened.
There were other ideas, but those three were the only ones that we spent any money on, and only the first and last had any real time go into them.
Lol
Dennis 11-02-2006, 05:35 PM Wow. Just. Wow.
Let it go, man. Seriously.
Oh I have. I know there won't be another Tribes game because the two dev teams involved in making the sequels already ruined the series pretty much beyond repair. That's why Dave G. sold more than all the others, because he could've sold crap on a stick in that T2 box and still outsell T:V after coming off the success of Tribes. By the time T:V came out the all the fans were still jaded from T2's launch and potential newcomers were too busy playing WoW and HL2.
The hardest part for me as a fan was reading the progression threads here on TW about T:V while it was still in development and seeing that your dev team still never learned not to tamper with the formula even after the abomination that was T2. I'm proud to say I learned my lesson from being burnt by T2 and opted to pirate T:V to experience it's suckiness first-hand.
If we're going by sales, he kicked all of our asses big time. T2 sales = (T1 sales + TV sales + TAA sales) * 3.
Who ever makes the next Tribes game knows what to do now!
whoever 11-02-2006, 05:41 PM Well we do still have a chance for Ascension.:shrug:
http://www.ascension-game.com/
A few answers to questions I saw since my last post:
Q: What is your biggest regret about your time working on the Tribes franchise?
A: The way it ended. Not being able to tell folks how frustrated I was about the buggy state of the game, having to be the captain going down with the ship, watching the community lose faith in me because I couldn't explain anything, and (without trying to seriously kiss ass here), having to leave the best gaming community it's ever been my privelege to be part of. Tribes Community was riotously creative and a pleasure to work for...especially when paid in beer.
Q: Did you or did you not discuss the possibility of removing skiing from tribes? It always seemd like you were trying to trim back the speed of skiing.
A: No. At no time was there *ever* a discussion of removing skiing from Tribes. That would be removing one of the chief identifying characteristics of the original and it was NEVER considered. To my knowledge...not even as a joke.
Q: Do you actually think Tribes was ahead of its time. By this I mean no other game even today can compare to its steep learning curve, speed and required skills to really master the game (would explain the small fan base).
A: "Ahead of its time"...yes. Small-squad action games didn't hit the big time until the Battlefield series capitalized on everything created by the original T1 team. Now it's big business, but back then, Tribes was still trying to convince folks that "teams are cool". But as to the learning curve...that tough learning curve is probably what held Tribes back from real success. It's too hard for the average player...and it kind of holds back the "critical mass" from occurring in the community. There's just not enough people playing to achieve that wildfire word-of-mouth "omigodyagottaplaythis" kind of effect that the million-plus sellers get due to population density in their multiplayer community. That's the "consensus thinking" version of the story. Personally, I just think the right combo of features hasn't been combined around the concept. It's a SKILL GAME...and it should be touted as one with a community grown up around it that worships the superstar. Given a new conceit like that, then you NEED a high-skill, hard-to-master game like Tribes as the central pivot point to make it all work...and that could lead to a new Tribes kind of game again. T2 made motions toward what needed to be done with the integrated community features and the stabs at a more "sport-like" atmosphere...but I think it only went a small percentage of the way necessary. Anyway...blah, blah, blah...it's just noise unless I can get someone to pay for it...but I never really stop thinking about it.
Q: Do you think a *tribes* game will be released in a few years by some major company claiming they invented the next generation of game and the community was ready to add a *third dimension* (jetpacks, not hovering or anything, plain jetpacks like in Tribes) to their fps'es? All this probably forgetting or barely stating the Tribes serie and simply renaming every item in the game to avoid copying anything?
A: My guess is that folks will shy away from the jetpack conceit until someone figures out a way they feel will capture the same gameplay with a simpler to master interface. Guesswork of course, and making skiing easier would almost certainly not help the gameplay since skill is the key element they'd be taking away with that change, but if someone makes a jetpack game, that's probably how it would come out now.
Q: Have you played T:V extensively?
A: No. Except for one 10-minute stint at the E3 before they released, I have not played it at all. What I recall from the show was: a) pretty, b) the spinfusor was really slow, and c) the vehicles seemed overpowered. I'm sure that all changed by release.
Monkey_b 11-02-2006, 05:44 PM Thrax, Menzo, Dave G
Major props for coming into this thread and explaining all this to us. I for one have been dying for some closure.
Now, are there any jetset bastards on Tribalwar who can afford a 4 million buyout?
Animo?!? TheRedDread?!?
This thread is awesome
the fact that reggs started it, is not
what the FUCK
Thrax, Menzo, Dave G
Major props for coming into this thread and explaining all this to us. I for one have been dying for some closure.
Now, are there any jetset bastards on Tribalwar who can afford a 4 million buyout?
Animo?!? TheRedDread?!?
You wouldn't want Dread to buy it. He would make the game so that it actually sold, which would then alienate everyone supposedly. Or maybe you would?.
Alexander 11-02-2006, 05:50 PM A: No. Except for one 10-minute stint at the E3 before they released, I have not played it at all. What I recall from the show was: a) pretty, b) the spinfusor was really slow, and c) the vehicles seemed overpowered. I'm sure that all changed by release.
that was pretty much the game
Merranza 11-02-2006, 05:53 PM <3 so much, ty so much for answering that question and coming back here, really just simple words like this on a board are not enough to express how I appreciate it.
Thank you
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