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Trajan 11-02-2006, 10:13 AM 3: I cannot believe the ignorance demonstrated in this thread about how (a) the video game industry works and (b) how that industry meshes into a huge megalithic corporation (eg VUG). I never even touched mainstream gaming development, working on a little free project on the side with a bunch of other volunteers (and not even doing any CODING or anything remotely like it), but I was afforded the opportunity to speak with some people who were better connected than I and the stories they told me pretty much could have come straight out of Dilbert- if Dilbert was more horror than hilarity, anyway.
Werd
KnightMare 11-02-2006, 10:15 AM One thing that keeps getting danced around and never really addressed -
T:V was successful for the purpose of what the majority of the game was designed as - a single player game. The single player portion of the game was, well, a couple of notches short of fabulous, but one helluva ride.
no it wasnt.
Falhawk 11-02-2006, 10:19 AM The game worked.
This is the thing that pisses me off most about T:V. How can you possibly say that the game worked? Tourney mode did NOT work. It was like a skeletal version of a game that sort of worked,
Trajan 11-02-2006, 10:25 AM The game worked enough to satisfy the bean counters and suits
Alvarez 11-02-2006, 10:43 AM Grapple was insanely easy. It was easy to cripple a pub if you could use it well. I used to love to do it but its fun to actually shoot in on a route and get double sniped or mine disked... sure you say "FUCK!" but then you suit up and try again... Thats what cappers love about T1, the challenge. T:V never offered that imho.
Perhaps if the grapple was implemented without being a weapon it coulda worked better... Grapple while using weapons. However they should have just spent more time getting the "feel" down for skiing, and worked on the bugs like tourney mode.
thereal Shaolinmonk 11-02-2006, 10:51 AM I cannot believe the ignorance demonstrated in this thread about how (a) the video game industry works and (b) how that industry meshes into a huge megalithic corporation (eg VUG). I never even touched mainstream gaming development, working on a little free project on the side with a bunch of other volunteers (and not even doing any CODING or anything remotely like it), but I was afforded the opportunity to speak with some people who were better connected than I and the stories they told me pretty much could have come straight out of Dilbert- if Dilbert was more horror than hilarity, anyway.
OK-share one of these stories.
oh the crying of "you knaves just don't understand corporate culture", jeez you would think it would be impossible to put out a like-able game, yet other companies find ways to do it.
Hitlers generals were afraid to give him bad news and insisted they were winning right up until the fall of Berlin.
OK-share one of these stories.
oh the crying of "you knaves just don't understand corporate culture", jeez you would think it would be impossible to put out a like-able game, yet other companies find ways to do it.
Hitlers generals were afraid to give him bad news and insisted they were winning right up until the fall of Berlin.
No. I can't tell the stories - they were shared in confidence and I can't just pass them around. I am sorry - if that invalidates my post in your eyes, then it does. If you don't believe me, whatever. Keep in mind, though, that people from the Legends team have gone on to other Real Video Game Jobs, and that I keep in contact with them (or did, rather - I haven't talked to many in a while, which makes me sad now that I think about it). Let's just say though that if you've ever worked ANYWHERE with a large corporate culture, the environment holds true no matter what the industry is. The material might change, but suits are suits are suits.
Werd
:wave: how's ss2845 going, man?
Trajan 11-02-2006, 11:14 AM how's ss2845 going, man?
It's going. Just started porting to TSE.
OK-share one of these stories.
Since we started the 2845 project (just before T:V was announced) I've dealt with 8 different people that were put in charge of the Tribes franchise at VU.
1st was Marweas, second was Thrax. Numbers 3-7 I didn't bother to remember the names of because each one lasted about a month before they left the company. Number 8 is Guy Welch. He's lasted about a year and a half now, I guess he's doing something right.
SecretSquirrel 11-02-2006, 11:18 AM A combination of corporate suit ineptitiude, state 1.1 server and insomniac mod base code cheaters, and people who only played Tribes hooked to a server or on a cable modem. It had to end some time. Maybe it was the right time.
Got Haggis? 11-02-2006, 11:43 AM guy welch seemed like a good guy
Menzo 11-02-2006, 11:51 AM Hitlers generals were afraid to give him bad news and insisted they were winning right up until the fall of Berlin.
A tip for you, sport. Comparing people to Nazis doesn't make them very eager to converse with you. Later on in this thread, when you're wondering why nobody is answering your questions, now you'll know.
Brontez 11-02-2006, 12:01 PM Hitlers generals were afraid to give him bad news and insisted they were winning right up until the fall of Berlin.
This is exactly the kind of thing I was referring to a couple of pages back. You can't compare the guys coming in here to Hitlers little soldiers and expect them to continue answering your questions.
Shut,
the fuck,
up.
thereal Shaolinmonk 11-02-2006, 12:02 PM it was just an exhample. Here is another, the people around bush are afraid to give him bad news as well. feel better? trying to point out that when you don't give your boss the facts, don't be suprised when your product fails. menzo, saying I am calling you a nazi is a diversionary tact for you to hide your shame at having to lie to your superior's to keep your job(s). keep on being proud of tv, and I armed with the knowledge that you personaly did not do your best will always think of it as a disaster.
Brontez 11-02-2006, 12:07 PM it was just an exhample. Here is another, the people around bush are afraid to give him bad news as well. feel better?
Shut,
the fuck,
up.
If you want to disagree with them then do so, but don't be a clownshoe about it.
Falhawk 11-02-2006, 12:11 PM guy welch seemed like a good guy
he seemed to toe the company line
Falhawk 11-02-2006, 12:13 PM what's the name of that theory that basically says the longer a single discussion on the internet goes for the higher chance that someone will invoke nazi'isms
Baby Bew 11-02-2006, 12:14 PM Vivendi lied, Tribes died.
(That's all for me in this thread. I don't know what's going on here)
Brontez 11-02-2006, 12:14 PM what's the name of that theory that basically says the longer a single discussion on the internet goes for the higher chance that someone will invoke nazi'isms
lol
ps. Bew, I do not approve of the squirrely changes, what happened to teh pipebubblesquirrel? :(
i believe that's falhawk's theorem.
Dark Volcanic 11-02-2006, 12:17 PM what's the name of that theory that basically says the longer a single discussion on the internet goes for the higher chance that someone will invoke nazi'isms
Godwin's Law (http://en.wikipedia.org/wiki/Godwin's_law)
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