Marweas still hasnt told us about getting fired

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Brontez
11-01-2006, 11:24 PM
Hey guys, ease up on the personal attacks. You guys want them to come in here and answer a few questions, but don't expect them to be very forthcoming if everything they say is rebutted with a "fuck you".

If you disagree, then disagree, but some of you nerds are acting like somebody just murdered your dog or something.

And as far as going to one of the execs near the END of the production timeline, that's called career suicide in major corporations and not very advisable. This isn't the feel good hit of the summer where the hero is rewarded for standing up to "the man", it's real life, and if you didn't see the problem up front you'd better shut up and make the best of it.



DaveG asked this question several times on these forums, and though he meant it facetiously, the point still stands.

"You guys don't just want Tribes with better graphics do you?"

Yes, we did. We wanted that of T2, and we wanted that of T3, not just because we were used to it but because THE GAME WORKS. Tribes gameplay is addicting as hell, and I've never understood why the people who have come in to make the sequels never understood that.

Here it is really simple.

Tribes worked because it had no boundaries.

I don't mean the invisible walls, I mean that in tribes you could do anything. The engine left itself open to be experemented with, and that openness was pure genious. People did things in Tribes that in other games would have been called "exploits" and patched out without a second thought. A short list of things people found are; Skiing, Mine Discing, Beacon Stopping, High Speed Flag Handoffs, Disc Jumping, the list could go on for pages.

The point is, Tribes left it up to the user to experement and learn how to go beyond the limits they thought were imposed on their gameplay. And with each new discovery came a desire to find more innovative ways to play the game. The sequels attempted to simulate things that were discovered in the original and in doing so, tried to make them artificially accessible to new players. This was the biggest mistake made by both teams, they tried to make it easier, to reduce the learning curve, without stopping to think about why people were so rabidly playing the game already.

Watch that Legacy vid and really look at whats going on there. There were no rules in Tribes, the gameplay was open to interpretation in a way no other game has come close to even today. That's what made Tribes special, that's why so many fans remember it fondly above the latest shiny FPSs, that's why people are still playing today.

What will make a successful Tribes game?

Client login to prevent theft.
Identical T1 Physics, gameplay, open ended modability and inventory assets.
T2s visual style and inventory selection system.
Limited vehicles that are a cross between the fun-ness of T2 vehicles, and the more utilitarian aspect of T1 vehicles (to keep noobs happy)

There's your perfect Tribes game in a nutshell, Tribes with better graphics.

MaDAssassin
11-01-2006, 11:27 PM
T2 was the best game of the franchise. It had a nice amount of dev and modded gametypes to keep it fresh and fun. Only thing is, it had two death-dealing mistakes:
1. The buggy launch
2. Not incorporating T1 style physics from the start.

T:V never should have been made, although I appreciated the effort. From the start, however, I knew it would fail.

And who are the retards saying the Source engine would have been good for Tribes?

That engine allows for so many different aspects its not even funny. From what I've read it allows for major physics modifications and wide open maps, huge wide open maps. It would of been a thousand times better than Unreal Engine. Hell, ANYTHING would of been better than the Unreal Engine.

Vir
11-01-2006, 11:29 PM
T2 was the best game of the franchise.

Be still my heart.

JerryGarcia
11-01-2006, 11:30 PM
im with brontez

oh and thanks to all the guys coming in here and answering these questions.

filsinger
11-01-2006, 11:30 PM
T2 was the best game of the franchise. It had a nice amount of dev and modded gametypes to keep it fresh and fun. Only thing is, it had two death-dealing mistakes:
1. The buggy launch
2. Not incorporating T1 style physics from the start.

T:V never should have been made, although I appreciated the effort. From the start, however, I knew it would fail.

And who are the retards saying the Source engine would have been good for Tribes?

I agree completely on T2. If it had, had t1 physics and a non buggy launch, I can't believe how good the game could have been.

Vir
11-01-2006, 11:36 PM
The non buggy launch was the only thing that mattered for T2. You had hundreds of thousands of people buying the game and hundreds of thousands of people returning the game. Not because the skiing was too slow or the shrike was overpowered. But because the game would crash before you even got to some point where you could play. It is T2 in all it's glory or hatred depending on your bias that attracted all the new people to this community, the new people necessary to keep any franchise alive. As far as any T1 physics go, as long as it can be modded what do you care?

Big Monkey
11-01-2006, 11:38 PM
This thread is awesome.

bonepuppet
11-01-2006, 11:39 PM
not a bad thread from reggs


as improbable as that sounds

CapnPyro
11-01-2006, 11:41 PM
How far back does the database go? Every post I made pre-release to Tribes 2 was asking for Tribes but with better graphics and new maps. You don't see the Unreal Tournament guys completely ass fucking the game with every revision. They keep it the exact same feel with a new weapon here and there, better graphics and new maps.

I agree with Brontez, how fucking difficult is that to comprehend?

Brontez
11-01-2006, 11:41 PM
not a bad thread from reggs


as improbable as that sounds

His only real contribution to it was hitting http://images.tribalwar.com/tribalwar/forums/buttons/newthread.gif

Jislan
11-01-2006, 11:42 PM
You guys remember when Thrax had a hissy fit when Fancy Cat called him a "faggot" and made Colosus ban him for 3 or 4 weeks, and also make a new rule that said anyone who dared to insult him in GD got an automatic ban as well?

That must have been why the only time I was ever banned was for making fun of a Sierra employee

DocHolliday
11-01-2006, 11:42 PM
Brontez summed it up perfectly for me.

MaDAssassin
11-01-2006, 11:42 PM
The day of release at my local EBgames they had an entire like 25 foot wall for the game. Then they had more copies stacked up on the counter. The day I bought it and brought it home was the day it had to go back on the shelf because my Celeron 500 couldnt handle it.

Anyone still have the screenshot of GameSpy stats the day of release, I cant remmember exactly how many players were online but I remmember it being a pretty good amount of people online the first day.

Vir
11-01-2006, 11:44 PM
The day of release at my local EBgames they had an entire like 25 foot wall for the game. Then they had more copies stacked up on the counter. The day I bought it and brought it home was the day it had to go back on the shelf because my Celeron 500 couldnt handle it.

Anyone still have the screenshot of GameSpy stats the day of release, I cant remmember exactly how many players were online but I remmember it being a pretty good amount of people online the first day.


For which game

Brontez
11-01-2006, 11:45 PM
The day of release at my local EBgames they had an entire like 25 foot wall for the game. Then they had more copies stacked up on the counter. The day I bought it and brought it home was the day it had to go back on the shelf because my Celeron 500 couldnt handle it.

Anyone still have the screenshot of GameSpy stats the day of release, I cant remmember exactly how many players were online but I remmember it being a pretty good amount of people online the first day.

T1, 2 or 3?

Suilenroc
11-01-2006, 11:46 PM
I don't mean the invisible walls, I mean that in tribes you could do anything. The engine left itself open to be experemented with, and that openness was pure genious. People did things in Tribes that in other games would have been called "exploits" and patched out without a second thought. A short list of things people found are; Skiing, Mine Discing, Beacon Stopping, High Speed Flag Handoffs, Disc Jumping, the list could go on for pages.

So you're saying that Tribes was not a product of great design, but rather a fluke resulting from bugs and physics exploits?

Works for me. :shrug:

Well, it did pioneer the epic teamwork-oriented objective gameplay with vehicles genre, too.

El Mariachi
11-01-2006, 11:51 PM
That engine allows for so many different aspects its not even funny. From what I've read it allows for major physics modifications and wide open maps, huge wide open maps. It would of been a thousand times better than Unreal Engine. Hell, ANYTHING would of been better than the Unreal Engine.

They'd just have to solve the multiplayer vehicle problem.

Brontez
11-01-2006, 11:54 PM
So you're saying that Tribes was not a product of great design, but rather a fluke resulting from bugs and physics exploits?

Works for me. :shrug:

Well, it did pioneer the epic teamwork-oriented objective gameplay with vehicles genre, too.

The design that was there was awesome, the better part was realizing that they shouldn't artificially patch out everything as it was discovered. Had Dynamix actually patched out skiing as they discussed when it was first being discovered, we wouldn't be talking about it with the same passion today.

What they created was revolutionary at the time though, and nothing can take that away.

El Mariachi
11-01-2006, 11:57 PM
Be still my heart.

I've been saying that for a while, though.

Brontez
11-02-2006, 12:01 AM
T2 was the best game of the franchise.

Be still my heart.

T2 in its current form is a real joy to play. It's almost completely different from the release version and feels very close to T1.