Exactly what fights in MC require FR?

Osiris
05-22-2006, 03:07 PM
Or lots of it? Only Rag?

DonkeyofDoom
05-22-2006, 03:19 PM
Rag and pain packs, though tanks need it for geddon too.

Osiris
05-22-2006, 03:32 PM
Aight ty.

Coylter
05-22-2006, 04:16 PM
None if you dont tank

Swamp Kitten
05-22-2006, 04:23 PM
I don't wear any FR on my hunter and I still resist a fair amount :shrug:

Skibbi9
05-22-2006, 04:42 PM
Uh, I like it for:

geddon
rag
lava/fire packs

Its also useful for most of the bosses (domo, magmadar, etc)

I usually hope that I have a pally in my group, otherwise I dont mind chugging some fire pots, it means I wont die and the healers can concentrate elsewhere.

FalseMyrmidon
05-22-2006, 05:34 PM
Lol using FR on magmadar.

PoorDoggy
05-22-2006, 05:46 PM
Depends entirely on the class but this thread is pretty much dead on.

Baron Geddon, because all his damage is fire (no physical damage).
Rag, which is a no-brainer.

My Priest doesn't put on any real fire gear (I roll with maybe 50-60 buffed from the DM trinket, Ony neck, a cloak and GOTW) until Rag.

TeckMan
05-23-2006, 05:43 AM
lolmoltencore

Osiris
05-23-2006, 11:03 AM
I'm UD Warr (Not MT)

PessimiStick
05-23-2006, 11:49 AM
If you aren't tanking, 0.

Some can save you an instadeath on Lava Packs from blossom, but otherwise you need none for the whole instance unless you're tanking.

TseTse
05-23-2006, 02:11 PM
Some of the cool, uber guildies with huge e-peens are going to joke about this and pretend you dont need any FR... but if your guild is struggling with MC and Rag... this oughta be your top priority as a group. A very serious priority.

Tanks need to hit the max FR category. Even your ranged guys oughta be into the 120s category or better (buffed). People need to bring Magic Resist pots and Greater Fire Resist pots to Rag for your first kill. My lock has like 135 FR unbuffed. My hunter is like 140 unbuffed. That's a bit overkill for unbuffed ranged/caster FR but i never severely compromised on other stats in doing such and it was worth it.

It's very simple: FR will basically dramatically lower total dmg taken and thus eradicate the deaths pre-sons... thus dramatically increasing DPS.

If your guild has strong FR across the board, you will stop dying and then Rag becomes piss easy once you get the simple teamwork going on sons.

Ben Reed
05-23-2006, 02:11 PM
For Warriors:

- Lucifron, Gehennas, Garr, Shazzrah, .Sulfuron, and Domo don't need it all. Luci doesn't do any fire attacks, and you can just run out of Henny's Rain of Fire. Garr adds and Garr can be tanked in normal tanking gear, and people will be running out for exploding Garr adds anyway. Wearing FR on Shazzrah, of course, does more harm than good due to his AE, but that should be obvious. Sulfuron doesn't have any fire nukes of note and neither do his adds. Same for Domo.

- Magmadar, you don't really need it even when tanking if you've got decent enough gear. Healing support should be more than enough to keep you up, and if you're DPSing, you can just move out of his conflag fields.

- FR gear is helpful for DPSing on Geddon even though you're running out when he Flamestrikes anyway, it helps you need less healing before you run back in.

- FR on lava packs is more important for melee, of course, because those mobs have nasty fire debuffs for the people whacking on them with knives and swords. Casters and ranged can afford to go light, though.

- Only fight in MC where FR REALLY is the make-or-break factor is Rag, particularly for melee. When you go up against Rag for your first time with marginal FR gear (like below 100) and you're still learning when to back out, you will get blasted, and it's gonna hurt like a bitch. Once you get him down, though, his FR Naziism is peanuts compared with Vael in BWL.

FalseMyrmidon
05-23-2006, 04:12 PM
For Warriors:

- Magmadar, you don't really need it even when tanking if you've got decent enough gear. Healing support should be more than enough to keep you up, and if you're DPSing, you can just move out of his conflag fields.I'd imagine that it would be the frenzy that kills you not the firebreath.

Ben Reed
05-23-2006, 05:00 PM
I'd imagine that it would be the frenzy that kills you not the firebreath.

Yeah, the firebreath is nothing at all compared with the frenzy. You can tank Mag in normal gear because of that.

slick spic
05-23-2006, 08:24 PM
For Warriors:
- FR on lava packs is more important for melee, of course, because those mobs have nasty fire debuffs for the people whacking on them with knives and swords. Casters and ranged can afford to go light, though.


my only comment is that those are dispellable, and even while learning MC they should be easily dispelled by priests (even easier for alliance w/ pallies), which shouldn't make them matter much. even when my guild was just learning MC ages ago and i was in mediocre at best gear, the melee didn't have to worry about them because i and other priests dispelled it. semi-competence on the part of priests should make them a non-issue.

i would worry more about resisted banishes on the part of warlocks and warlocks dying than the debuff, while still learning mc, personally

Error|550
05-24-2006, 12:47 PM
semi-competence on the part of priests should make them a non-issue
Therein lies the problem, Timmeh ...