Ming's rank 14 Hemo spec and PVP Rogue Qs

Joemomma5000
05-17-2006, 08:14 PM
*COPIED FROM MY WOW POST*

I downloaded Ming's rank 14 hemo vid a few months ago and recently gave it another watch, and really am curious to try Hemo spec. I'm currently Sword-Combat but I'm finding it tough to deal out enough dps before dying. I'm still fairly new to rogues (I have a rank 11 Fury Warr though) so I'm trying to find the best way to do so.

Currently most times I roll something along these lines:

CS - AR - SS - SS - KS - SS - SS - EVIS

Gouge OOC

repeat

Vanish/Blind

repeat

Hoping to Stun lock them until the damage is done. Am I missing something or is this basically the best way to do it? Obviously I'm throwing in Ripostes and BFs but anything large that I'm missing?

Also, like I said, I'm looking for Ming's hemo spec :)

TeckMan
05-18-2006, 02:58 AM
it is usually best to gouge as cs is breaking, and break the gouge with a ks. time your energy so the energy tick + remorselss (whatever the energy rollover with cps is) brings you to full energy.

gouge ooc is not a legitimate sequence and is extremely unreliable in group pvp. in addition any class with a ranged ability that knows how to press buttons on their keyboard quickly will not allow a gouge ooc.

fighting opponents of equal skill and gear should require only ONE of vanish, blind, or ar. you are doing something wrong if you find yourself frequently using all three to kill one player

alot of people are obsessed with this "stunlocking" shit. try to use logic when you play. why are you locking? what ability are you so afraid of that your opponent can have no control of their character? Identify this element and find another way to counter besides locking them the entire fight (like pvp trinket). relying on this too much means you need multiple cooldowns per fight.

for example as a combat rogue by utilizing improved kick you do not need to "stunlock" your opponent the entire fight. well timed kicks inbetween other mezzes can really assist in locking them down.

against a priest for instance you could cs ss kick gouge ks ss ss ss kick>whatever. thats a very long "silence-lock" that requires no cooldowns. remember improved kick silence has no diminishing returns.

aegisalpha
05-18-2006, 02:59 AM
What kind of gear do you have? Honestly, I don't think I'd have any fun with a combat build if I didn't have some damn good gear. I'm rockin' full tier 2 and a CoBD and I still feel gimped sometimes by my lack of burst damage since I gave up daggers.

Anyway, the Hemo spec is actually Unsouled's I think, and I'm pretty sure it was something like a 21/3/27

Edit: If you're using a combat build then you need to be abusing imp. kick like Techman said. If it weren't for that I'd never willingly PvP with this build.

Ender P. Wiggin
05-18-2006, 03:42 AM
http://www.wowhead.com/talent/?ihe0sx0oZhZExV00hR0o - "Typical" Hemo Build.

http://www.wowhead.com/talent/?fhezoxZG0EzMVzxco - My combat build.

I do better in PvP with my combat build over the Hemo build. My gear can be seen here: http://ctprofiles.net/882949

I rarely, if ever, burn AR and Blind in group pvp. AR is not a real viable option as it's on a 6 minute cooldown and can go to waste with a well placed fear, sheep, stunlock or root.

Climax
05-18-2006, 07:54 AM
I go for combat, I prefer the straight out damage, because unless you're in a raid with healers on you, you'll get zerg-owned before you can do half damage with a hemo stunlock.
Yes, we'll hear the flames about how players on my server obviously suck, but burning cooldowns (eg. adrenaline rush, blade flurry, evasion) I can often take down two vs one in melee, any one person is easy to solo with it. I however normally save it for emergencies or if someone bugs me :sunny:

As far as hemo, it's basically a 1vs1 build, the small damage output will do nothing in group pvp unless you're just meant to be stunlocking them whilst your friend/party/raid kill them.

Ooh, and on what Teckman said, you normally do only need one cooldown, and choosing the right one will normally allow an easy win over anyone. As well as noting what cooldowns they have that you're scared of. For instance if a warlock death coils me and I res or see him again within a minute or two, I know I don't have to do the stunlock in fear of getting death coiled.


I think I've repeated myself 100 times so far, but I'm tired :(

Ender P. Wiggin
05-18-2006, 09:46 AM
Unless he has curse of exhaustion and you were too lazy to poison your weapons before engaging the warlock.

Error|550
05-18-2006, 01:15 PM
http://www.wowhead.com/talent/?ihe0sx0oZhZExV00hR0o - "Typical" Hemo Build.
Damn ... that's a sick build ...

:D

PessimiStick
05-18-2006, 03:46 PM
Damn ... that's a sick build ...

:D
For 1 on 1 ganking. And nothing else.

Dennis
05-18-2006, 09:58 PM
it is usually best to gouge as cs is breaking, and break the gouge with a ks. time your energy so the energy tick + remorselss (whatever the energy rollover with cps is) brings you to full energy.

gouge ooc is not a legitimate sequence and is extremely unreliable in group pvp. in addition any class with a ranged ability that knows how to press buttons on their keyboard quickly will not allow a gouge ooc.

fighting opponents of equal skill and gear should require only ONE of vanish, blind, or ar. you are doing something wrong if you find yourself frequently using all three to kill one player

alot of people are obsessed with this "stunlocking" shit. try to use logic when you play. why are you locking? what ability are you so afraid of that your opponent can have no control of their character? Identify this element and find another way to counter besides locking them the entire fight (like pvp trinket). relying on this too much means you need multiple cooldowns per fight.

for example as a combat rogue by utilizing improved kick you do not need to "stunlock" your opponent the entire fight. well timed kicks inbetween other mezzes can really assist in locking them down.

against a priest for instance you could cs ss kick gouge ks ss ss ss kick>whatever. thats a very long "silence-lock" that requires no cooldowns. remember improved kick silence has no diminishing returns.

I'm 18/33 also and your silence approach is flawed because priests have talents to resist stuns AND silence effects, and agree that locking a priests is pointless since every 15 seconds they can reshield and fear every 30. The best way is burst damage, specifically from expose armor. I'm in AQ gear yet I still use 5 NS often in pvp for the purpose of stunlocking, even though I give up a fair bit of AP. I'll probably get the next Badge of the Swarmguard which should be great for 1 v 1.

TeckMan
05-18-2006, 10:24 PM
15% chance to resist means stuns and silences are not worth casting on priest?

ok pal

Dennis
05-19-2006, 12:49 AM
Nowhere did I say they weren't, just how you said. "gouge ooc is not a legitimate sequence and is extremely unreliable in group pvp. in addition any class with a ranged ability that knows how to press buttons on their keyboard quickly will not allow a gouge ooc," it can't be counted on reliably.

Raven
05-19-2006, 03:35 AM
your going to find that spec weak with out incredibly good weapons

ming is rank 14, after all

Dennis
05-19-2006, 06:03 AM
Um, actually Hemo spec is the least gear reliant spec for a rogue to excel in pvp pretty much.

Synth
05-19-2006, 06:53 AM
OK, I just got a new rogue last week, perditions, fang of the faceless with 4 nightslayer a couple other purples and the rest shadowcraft. I want to strictly PVP and I have no real experience with a rouge.

What talent build do you guys suggest? I dont want to start another rogue thread and I dont want to search, help a nig out.

vortex
05-19-2006, 08:49 AM
OK, I just got a new rogue last week, perditions, fang of the faceless with 4 nightslayer a couple other purples and the rest shadowcraft. I want to strictly PVP and I have no real experience with a rouge.

What talent build do you guys suggest? I dont want to start another rogue thread and I dont want to search, help a nig out.
http://www.wowhead.com/talent/?fAebox0oxGcZV0x0h

Ender P. Wiggin
05-19-2006, 10:35 AM
Synth, I prefer http://www.wowhead.com/talent/?ihebsxMotGcZ0xx0b

With 110 energy and EnergyWatch, you can time your energy ticks to allow you an ambush -> backstab combo.
With improved expose armor, you can reduce the armor on plate and mail wearing classes to allow for bigger backstab numbers.
With 2/3 improved kidney shot, the cooldown on kidney shot ends in 16 seconds so that you can use it right away without fear of diminishing returns.
With Camo, you can get behind your target before they see you. You can also close that gap between yourself and that level 51 mage that's sitting down to drink at 4% health a lot quicker. (Get minor speed enchant on boots, and you'll fly while stealthed)

Anywho, yeah. *shrug*

aegisalpha
05-19-2006, 12:37 PM
Um, actually Hemo spec is the least gear reliant spec for a rogue to excel in pvp pretty much.
Only for 1v1 ganking.

Every Hemo video I've ever watched it took them 30 seconds to kill someone that would take me 5 seconds to kill.

Long stunlocks get you killed in group PvP. Duels and world ganks are a totally different animal.

OK, I just got a new rogue last week, perditions, fang of the faceless with 4 nightslayer a couple other purples and the rest shadowcraft. I want to strictly PVP and I have no real experience with a rouge.

What talent build do you guys suggest? I dont want to start another rogue thread and I dont want to search, help a nig out.

And I suggest: http://www.wowhead.com/talent/?iIeboxMotGcZMhx0b

Get the +Stealth enchant and get +speed on your boots.

If you have more than +3 to hit, only put 1 point in murder, move excess points to Imp Expose Armor. If you have +6 or more hit on your gear, put no points in murder.