silentsam
05-11-2006, 11:56 AM
URL: http://forums.worldofwarcraft.co m/thread.aspx?FN=wow-mage&T=918906&P=1
UPDATE 5/10 Some changes have been made based on feedback. I have bolded the various changes. Keep it coming!
Mage Talent Calculator:
http://www.worldofwarcraft.com/info/classes/mages2/talents.html
Patch Notes:
# Due to significant talent changes, Mages will have all talent points refunded and can be respent. Training costs for all talent spell replacements have been significantly reduced.
# Arcane Explosion is now instant cast and will no longer remove the Presence of Mind effect when used.
# Evocation - Is now available to all mages (via trainer), starting at level 20.
# Conjure Food now has a new rank (Rank 7) available in Stratholme.
# Frost Ward now has a new rank (Rank 5) available as item loot in dungeons.
# Mana Shield - Damage taken will now be absorbed by other absorb spells (e.g. Ice Barrier, PW: Shield) before being absorbed by Mana Shield.
# Dampen Magic - Damage and healing reduction increased on ranks 3 through 5.
# Amplify Magic - Damage and healing bonus increased on ranks 2 through 4.
# Counterspell - Fixed a bug that made counterspell unresistable.
# Combustion - Changed so it only shows in the stacking critical strike buff. You can no longer see the remaining charges.
Arcane
tier 1
# Arcane Subtlety - Ranks 2 - Reduces your target's resistance to all your spells by 5/10 and all of your Arcane spells cause 20/40% less threat edit Reduced ranks, aggro reduce effects arcane only
# Arcane Focus - Ranks 5 - Reduces the chance that the opponent can resist your Arcane spells by 2/4/6/8/10%
# Improved Arcane Missiles - Ranks 5 - Gives you a 20/40/60/80/100% chance to avoid interruption caused by damage while channeling Arcane Missiles
tier 2
# Wand Specialization - Ranks 2 - Requires 5 points in Arcane Talents - Increases your damage with Wands by 13/25% edit reduced to 2 ranks
# Magic Absorption - Ranks 5 - When you resist a spell, you regain 1/2/3/4/5% of your max. mana and increases all resistances by 2/4/6/8/10 edit New ability
# Arcane Concentration - Ranks 5 - Requires 5 points in Arcane Talents - Gives you a 2% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%
tier 3
# Magic Attunement - Ranks 2 - Requires 10 points in Arcane Talents - Increases the effect of your Amplify Magic and Dampen Magic spells by 25/50%
# Improved Arcane Explosion - Ranks 3 - Requires 10 points in Arcane Talents - Increases the critical strike chance of your Arcane Explosion spell by an additional 2/4/6% edit reduced to 3 ranks, max crit % increased.
# Arcane Resilience - Ranks 1 - Requires 10 points in Arcane Talents - Increases your armor by an amount equal to 50% of your Intellect.
tier 4
# Improved Mana Shield - Ranks 2 - Requires 15 points in Arcane Talents - Decreases the mana lost per point of damage taken when Mana Shield is active by 10/20%
# Improved Counterspell - Ranks 2 - Requires 15 points in Arcane Talents - Gives Counterspell a 50/100% chance to silence the target for 4 sec.
# Arcane Meditation - Ranks 3 - Requires 15 points in Arcane Talents - Allows 5/10/15% of your Mana regeneration to continue while casting
tier 5
# Presence of Mind - Ranks 1 - Requires 20 points in Arcane Talents Instant/3min. cooldown - When activated, your next Mage spell with a casting time less than 10 sec becomes an instant cast spell.
# Arcane Mind - Ranks 5 - Requires 20 points in Arcane Talents and 1 point in Arcane Resilience - Increases your maximum Mana by 2/4/6/8/10%
tier 6
# Arcane Instability - Ranks 3 - Requires 25 points in Arcane Talents and 1 point in Presence of Mind - Increases your spell damage and critical strike chance by 1/2/3%
tier 7
# Arcane Power - Ranks 1 - Requires 30 points in Arcane Talents and 3 points in Arcane Instability Instant/3min. cooldown - When activated, your spells deal 30% more damage while costing 30% more mana to cast. This effect lasts 15 sec.
Fire
tier 1
# Improved Fireball - Ranks 5 - Reduces the casting time of your Fireball spell by 0.1 sec.
# Impact - Ranks 5 - Gives your Fire spells a 2/4/6/8/10% chance to stun the target for 2 sec.
tier 2
# Ignite - Ranks 5 - Requires 5 points in Fire Talents - Your critical strikes from Fire damage spells cause the target to burn for an additional 8/16/24/32/40% of your spells damage over 4 sec.
# Flame Throwing - Ranks 2 - Requires 5 points in Fire Talents - Increases the range of your fire spells by 3/6 yards.
# Improved Fire Blast - Ranks 3 - Requires 5 points in Fire Talents - Reduces the cooldown of your Fire Blast spell by 0.5/1/1.5 sec.
tier 3
# Incinerate - Ranks 2 - Requires 10 points in Fire Talents - Increases the critical strike chance of your Fire Blast and Scorch spells by 2/4 %.
# Improved Flamestrike - Ranks 3 - Requires 10 points in Fire Talents - Increases the critical strike chance of your Flamestrike spell by 5/10/15%
# Pyroblast - Ranks 1 - Requires 10 points in Fire Talents 125 mana/6 sec cast/35 yd range - Hurls an immense fiery boulder that causes 148 to 195 Fire damage and an additional 56 Fire damage over 12 sec.
# Burning Soul - Ranks 2 - Requires 10 points in Fire Talents - Gives your fire spells a 35/70% chance to not lose casting time when you take damage and reduces threat by 15/30%. edit added threat reduction
tier 4
# Improved Scorch - Ranks 3 - Requires 15 points in Fire Talents - Your Scorch spells have a 33/66/100% chance to cause your target to be vulnerable to Fire damage. This vulnerability increase the Fire damage dealt to your target by 3% and lasts 15 sec. Stacks up to 5 times. edit increased vulnerability effect to 3%
# Improved Fire Ward - Ranks 2 - Requires 15 points in Fire Talents - Causes your Fire Ward to have a 10/20% chance to reflect Fire spells while active.
# Master of Elements - Ranks 3 - Requires 15 points in Fire Talents - Your Fire and Frost spell criticals will refund 10/20/30% of their base mana cost.
tier 5
# Critical Mass - Ranks 3 - Requires 20 points in Fire Talents - Increases the critical strike chance of your fire spells by 2/4/6%.
# Blast Wave - Ranks 1 - Requires 20 points in Fire Talents and 1 point in Pyroblast 215 mana/instant/45 sec cooldown -A wave of flame radiates outward from the caster, damaging all enemies caught within the blast for 160 to 192 Fire damage, and dazing them for 6 sec.
tier 6
# Fire Power - Ranks 5 - Requires 25 points in Fire Talents - Increases the damage done by your fire spells by 2/4/6/8/10%.
tier 7
# Combustion - Ranks 1 - Requires 30 points in Fire Talents and 3 points in Critical Mass Instant/3 min cooldown -When activated, this spell causes each Fire damage spell you cast to increase your critical strike chance with Fire damage spells by 10%. This effect lasts until you have caused 3 critical strikes with Fire spells.
Frost
tier 1
# Frost Warding - Ranks 2 - Requires 5 points in Frost Talents - Increases the armor and resistances given by your Frost Armor and Ice Armor spells by 15/30%. In addition, gives your Frost Ward a 10% chance to reflect Frost spells and effects while active. edit moved tiers: up 1 slot, left 1 slot
# Improved Frostbolt - Ranks 5 - Reduces the casting time of your Frostbolt spell by 0.1/.2/.3/.4/.5 sec.
# Elemental Focus - Ranks 3 - Increases chance to hit with Fire and Frost spells by 2/4/6% edit new ability in place of Permafrost(moved)
tier 2
# Ice Shards - Ranks 5 - Requires 5 points in Frost Talents - Increases the critical strike damage bonus of your Frost spells by 20/40/60/80/100%
# Frost Warding - Ranks 2 - Requires 5 points in Frost Talents - Increases the armor and resistances given by your Frost Armor and Ice Armor spells by 15/30%. In addition, gives your Frost Ward a 10% chance to reflect Frost spells and effects while active.
# Frostbite - Rank 3 - Requires 5 points in Frost Talents - Gives your Chill effects a 5/10/15% chance to freeze the target for 5 sec. edit moved tiers: right 1 slot (to replace forst warding)
# Improved Frost Nova - Ranks 2 - Reduces the cooldown of your Frost Nova spell by 2/4 sec. edit moved tiers: down 1 slot, right 2
# Permafrost - Ranks 3 - Requires 5 points in Frost - Increases the duration of your Chill effects by 1/2/3 sec and reduces the target's speed by an additional 4/7/10%. edit moved tiers: down 1 slot, right 1 (under Imp. Bliz.)
tier 3
# Piercing Ice - Rank 3 - Requires 10 points in Frost Talents - Increases the damage done by your Frost spells by 2/4/6%
# Cold Snap - Ranks 1 - Requires 10 points in Frost Talents Instant/10 min cooldown -When activated, this spell finishes the cooldown on all your Frost spells.
# Improved Blizzard - Ranks 3 - Requires 10 points in Frost Talents - Adds a chill effect to your Blizzard spell. This effect lowers the target's movement speed by 30/50/65%. Lasts 1.5 sec.
tier 4
# Arctic Reach - Ranks 2 - Requires 15 points in Frost Talents - Increases the range of your Frostbolt and Blizzard spells and the radius of your Frost Nova and Cone of Cold spells by 10/20%.
# Frost Channeling - Ranks 3 - Requires 15 points in Frost Talents - Reduces the mana cost of your frost spells by 5/10/15% and reduces threat caused by Frost spells by 10/20/30%. edit added aggro reduction
# Shatter - Ranks 5 - Requires 15 points in Frost Talents and 2 points in Imp. Frost Nova - Increases the critical strike chance of all your spells against frozen targets by 10/20/30/40/50%. edit Changed prereq. from Frostbite to Imp. Frost Nova
tier 5
# Ice Block - Ranks 1 - Requires 20 points in Frost Talents - Instant/5 min cooldown -You become encased in a block of ice, protecting you from all physical attacks and spells for 10 sec, but during that time you cannot attack, move or cast spells.
# Improved Cone of Cold - Ranks 3 - Requires 20 points in Frost Talents - Increases the damage dealt by your Cone of Cold spell by 15/25/35%
tier 6
# Winter's Chill - Ranks 5 - Requires 25 points in Frost Talents - Frost spells cause a debuff that increases chance to crit with frost effects by 2%, which stacks up to 5 times edit New functionality
tier 7
# Ice Barrier - Ranks 1 - Requires 30 points in Frost Talents and 1 point in Ice Block 305 mana/instant/30 sec cooldown - Instantly shields you, absorbing 454 damage. Lasts 1 min. While the shield holds, spells will not be interrupted. Now stacks with PW: Shield and gains 10% of +Frost dmg gear. Absorb effects now prioritized over Mana Shield. edit added functionality
UPDATE 5/10 Some changes have been made based on feedback. I have bolded the various changes. Keep it coming!
Mage Talent Calculator:
http://www.worldofwarcraft.com/info/classes/mages2/talents.html
Patch Notes:
# Due to significant talent changes, Mages will have all talent points refunded and can be respent. Training costs for all talent spell replacements have been significantly reduced.
# Arcane Explosion is now instant cast and will no longer remove the Presence of Mind effect when used.
# Evocation - Is now available to all mages (via trainer), starting at level 20.
# Conjure Food now has a new rank (Rank 7) available in Stratholme.
# Frost Ward now has a new rank (Rank 5) available as item loot in dungeons.
# Mana Shield - Damage taken will now be absorbed by other absorb spells (e.g. Ice Barrier, PW: Shield) before being absorbed by Mana Shield.
# Dampen Magic - Damage and healing reduction increased on ranks 3 through 5.
# Amplify Magic - Damage and healing bonus increased on ranks 2 through 4.
# Counterspell - Fixed a bug that made counterspell unresistable.
# Combustion - Changed so it only shows in the stacking critical strike buff. You can no longer see the remaining charges.
Arcane
tier 1
# Arcane Subtlety - Ranks 2 - Reduces your target's resistance to all your spells by 5/10 and all of your Arcane spells cause 20/40% less threat edit Reduced ranks, aggro reduce effects arcane only
# Arcane Focus - Ranks 5 - Reduces the chance that the opponent can resist your Arcane spells by 2/4/6/8/10%
# Improved Arcane Missiles - Ranks 5 - Gives you a 20/40/60/80/100% chance to avoid interruption caused by damage while channeling Arcane Missiles
tier 2
# Wand Specialization - Ranks 2 - Requires 5 points in Arcane Talents - Increases your damage with Wands by 13/25% edit reduced to 2 ranks
# Magic Absorption - Ranks 5 - When you resist a spell, you regain 1/2/3/4/5% of your max. mana and increases all resistances by 2/4/6/8/10 edit New ability
# Arcane Concentration - Ranks 5 - Requires 5 points in Arcane Talents - Gives you a 2% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%
tier 3
# Magic Attunement - Ranks 2 - Requires 10 points in Arcane Talents - Increases the effect of your Amplify Magic and Dampen Magic spells by 25/50%
# Improved Arcane Explosion - Ranks 3 - Requires 10 points in Arcane Talents - Increases the critical strike chance of your Arcane Explosion spell by an additional 2/4/6% edit reduced to 3 ranks, max crit % increased.
# Arcane Resilience - Ranks 1 - Requires 10 points in Arcane Talents - Increases your armor by an amount equal to 50% of your Intellect.
tier 4
# Improved Mana Shield - Ranks 2 - Requires 15 points in Arcane Talents - Decreases the mana lost per point of damage taken when Mana Shield is active by 10/20%
# Improved Counterspell - Ranks 2 - Requires 15 points in Arcane Talents - Gives Counterspell a 50/100% chance to silence the target for 4 sec.
# Arcane Meditation - Ranks 3 - Requires 15 points in Arcane Talents - Allows 5/10/15% of your Mana regeneration to continue while casting
tier 5
# Presence of Mind - Ranks 1 - Requires 20 points in Arcane Talents Instant/3min. cooldown - When activated, your next Mage spell with a casting time less than 10 sec becomes an instant cast spell.
# Arcane Mind - Ranks 5 - Requires 20 points in Arcane Talents and 1 point in Arcane Resilience - Increases your maximum Mana by 2/4/6/8/10%
tier 6
# Arcane Instability - Ranks 3 - Requires 25 points in Arcane Talents and 1 point in Presence of Mind - Increases your spell damage and critical strike chance by 1/2/3%
tier 7
# Arcane Power - Ranks 1 - Requires 30 points in Arcane Talents and 3 points in Arcane Instability Instant/3min. cooldown - When activated, your spells deal 30% more damage while costing 30% more mana to cast. This effect lasts 15 sec.
Fire
tier 1
# Improved Fireball - Ranks 5 - Reduces the casting time of your Fireball spell by 0.1 sec.
# Impact - Ranks 5 - Gives your Fire spells a 2/4/6/8/10% chance to stun the target for 2 sec.
tier 2
# Ignite - Ranks 5 - Requires 5 points in Fire Talents - Your critical strikes from Fire damage spells cause the target to burn for an additional 8/16/24/32/40% of your spells damage over 4 sec.
# Flame Throwing - Ranks 2 - Requires 5 points in Fire Talents - Increases the range of your fire spells by 3/6 yards.
# Improved Fire Blast - Ranks 3 - Requires 5 points in Fire Talents - Reduces the cooldown of your Fire Blast spell by 0.5/1/1.5 sec.
tier 3
# Incinerate - Ranks 2 - Requires 10 points in Fire Talents - Increases the critical strike chance of your Fire Blast and Scorch spells by 2/4 %.
# Improved Flamestrike - Ranks 3 - Requires 10 points in Fire Talents - Increases the critical strike chance of your Flamestrike spell by 5/10/15%
# Pyroblast - Ranks 1 - Requires 10 points in Fire Talents 125 mana/6 sec cast/35 yd range - Hurls an immense fiery boulder that causes 148 to 195 Fire damage and an additional 56 Fire damage over 12 sec.
# Burning Soul - Ranks 2 - Requires 10 points in Fire Talents - Gives your fire spells a 35/70% chance to not lose casting time when you take damage and reduces threat by 15/30%. edit added threat reduction
tier 4
# Improved Scorch - Ranks 3 - Requires 15 points in Fire Talents - Your Scorch spells have a 33/66/100% chance to cause your target to be vulnerable to Fire damage. This vulnerability increase the Fire damage dealt to your target by 3% and lasts 15 sec. Stacks up to 5 times. edit increased vulnerability effect to 3%
# Improved Fire Ward - Ranks 2 - Requires 15 points in Fire Talents - Causes your Fire Ward to have a 10/20% chance to reflect Fire spells while active.
# Master of Elements - Ranks 3 - Requires 15 points in Fire Talents - Your Fire and Frost spell criticals will refund 10/20/30% of their base mana cost.
tier 5
# Critical Mass - Ranks 3 - Requires 20 points in Fire Talents - Increases the critical strike chance of your fire spells by 2/4/6%.
# Blast Wave - Ranks 1 - Requires 20 points in Fire Talents and 1 point in Pyroblast 215 mana/instant/45 sec cooldown -A wave of flame radiates outward from the caster, damaging all enemies caught within the blast for 160 to 192 Fire damage, and dazing them for 6 sec.
tier 6
# Fire Power - Ranks 5 - Requires 25 points in Fire Talents - Increases the damage done by your fire spells by 2/4/6/8/10%.
tier 7
# Combustion - Ranks 1 - Requires 30 points in Fire Talents and 3 points in Critical Mass Instant/3 min cooldown -When activated, this spell causes each Fire damage spell you cast to increase your critical strike chance with Fire damage spells by 10%. This effect lasts until you have caused 3 critical strikes with Fire spells.
Frost
tier 1
# Frost Warding - Ranks 2 - Requires 5 points in Frost Talents - Increases the armor and resistances given by your Frost Armor and Ice Armor spells by 15/30%. In addition, gives your Frost Ward a 10% chance to reflect Frost spells and effects while active. edit moved tiers: up 1 slot, left 1 slot
# Improved Frostbolt - Ranks 5 - Reduces the casting time of your Frostbolt spell by 0.1/.2/.3/.4/.5 sec.
# Elemental Focus - Ranks 3 - Increases chance to hit with Fire and Frost spells by 2/4/6% edit new ability in place of Permafrost(moved)
tier 2
# Ice Shards - Ranks 5 - Requires 5 points in Frost Talents - Increases the critical strike damage bonus of your Frost spells by 20/40/60/80/100%
# Frost Warding - Ranks 2 - Requires 5 points in Frost Talents - Increases the armor and resistances given by your Frost Armor and Ice Armor spells by 15/30%. In addition, gives your Frost Ward a 10% chance to reflect Frost spells and effects while active.
# Frostbite - Rank 3 - Requires 5 points in Frost Talents - Gives your Chill effects a 5/10/15% chance to freeze the target for 5 sec. edit moved tiers: right 1 slot (to replace forst warding)
# Improved Frost Nova - Ranks 2 - Reduces the cooldown of your Frost Nova spell by 2/4 sec. edit moved tiers: down 1 slot, right 2
# Permafrost - Ranks 3 - Requires 5 points in Frost - Increases the duration of your Chill effects by 1/2/3 sec and reduces the target's speed by an additional 4/7/10%. edit moved tiers: down 1 slot, right 1 (under Imp. Bliz.)
tier 3
# Piercing Ice - Rank 3 - Requires 10 points in Frost Talents - Increases the damage done by your Frost spells by 2/4/6%
# Cold Snap - Ranks 1 - Requires 10 points in Frost Talents Instant/10 min cooldown -When activated, this spell finishes the cooldown on all your Frost spells.
# Improved Blizzard - Ranks 3 - Requires 10 points in Frost Talents - Adds a chill effect to your Blizzard spell. This effect lowers the target's movement speed by 30/50/65%. Lasts 1.5 sec.
tier 4
# Arctic Reach - Ranks 2 - Requires 15 points in Frost Talents - Increases the range of your Frostbolt and Blizzard spells and the radius of your Frost Nova and Cone of Cold spells by 10/20%.
# Frost Channeling - Ranks 3 - Requires 15 points in Frost Talents - Reduces the mana cost of your frost spells by 5/10/15% and reduces threat caused by Frost spells by 10/20/30%. edit added aggro reduction
# Shatter - Ranks 5 - Requires 15 points in Frost Talents and 2 points in Imp. Frost Nova - Increases the critical strike chance of all your spells against frozen targets by 10/20/30/40/50%. edit Changed prereq. from Frostbite to Imp. Frost Nova
tier 5
# Ice Block - Ranks 1 - Requires 20 points in Frost Talents - Instant/5 min cooldown -You become encased in a block of ice, protecting you from all physical attacks and spells for 10 sec, but during that time you cannot attack, move or cast spells.
# Improved Cone of Cold - Ranks 3 - Requires 20 points in Frost Talents - Increases the damage dealt by your Cone of Cold spell by 15/25/35%
tier 6
# Winter's Chill - Ranks 5 - Requires 25 points in Frost Talents - Frost spells cause a debuff that increases chance to crit with frost effects by 2%, which stacks up to 5 times edit New functionality
tier 7
# Ice Barrier - Ranks 1 - Requires 30 points in Frost Talents and 1 point in Ice Block 305 mana/instant/30 sec cooldown - Instantly shields you, absorbing 454 damage. Lasts 1 min. While the shield holds, spells will not be interrupted. Now stacks with PW: Shield and gains 10% of +Frost dmg gear. Absorb effects now prioritized over Mana Shield. edit added functionality