Casualty - "Rising" spamming

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Rouailtagh
05-08-2006, 10:38 AM
I dunno if anyone here actually frequents their respective guild forums, but so far in the three PvP servers I usually play/rotate around on I have this same ad for some rising alliance guild. Apparently they start tomorrow, from the sound of it they may have some advanced knowledge of new servers to be released after maintenance tomorrow.

Server is apparently Dentarg, and their lvl requirements seem a bit... stringent.

Week 1 = Lvl 30
Week 2 = Lvl 44
Week 3 = Lvl 52
Week 4 = Lvl 60

They claim to be enforcing this strict leveling timeframe, and most state that you'd pretty much have to play 8+ hours a day to even remotely make this. So is that actually possible in an "average" game time ie. 6 - 8 hours every other day or so? I give that as an average because I feel that's as much time as one person could spend on WoW and still function normally in the real world (Job, college, bf/gf, family, career, etc.)

Shoddy
05-08-2006, 11:01 AM
If you played 6 hours per day you'd have 7 /played days over that time. It's pretty optimistic to think you could get to 60 with that since it's difficult in the best of conditions, but here you have no high levels to help you out, no rest, no items or cash flowing to you from your high level main, etc. How are you going to get money for your mount without wasting time on professions? You'll have the benefit of lots of other people in the same level range focusing on levelling, so you can probably get groups for instances really fast, but on the other hand there will be a lot of competition for mobs that are the target of non-instance quests.

8 or 10 hours a day seems more realistic.

Osiris
05-08-2006, 11:12 AM
That seems pretty fucking gay.

PessimiStick
05-08-2006, 11:43 AM
I was level 60 less than one month from retail release on a fresh server.

It's certainly possible, but you will need to play a lot.

(I was unemployed and out of college at the time)

They are trying to find hardcore, dedicated people for their guild. This will certainly weed out anyone with sketchy playtime, and without the desire to compete.

Falhawk
05-08-2006, 11:49 AM
there's competition in WoW?

Thrakesh
05-08-2006, 12:46 PM
That's stupid. They can be the first to 60, and the first to start going after onyxia and Mc, but to what end?

To make that leveling schedule, they will probably forgo most of their professions, so they will get to endgame without much in the way of alchemy, enchanting, etc. - they won't be able to progress very fast into mc without fire resist,..

Meanwhile, the less stringent guilds will level somewhat slower and get to 60 a couple weeks later (I am slow at levelling, but I can do it quite easily in 2 months of real life leveling). They will have better access to their trade-skills and be in better position to start into raiding.

Bah, whatever - i'm sure there is a subset of the players in wow that will like this. It is definately not for me.

Skibbi9
05-08-2006, 12:53 PM
Thrak, why would a PL'er be set back in any way regarding trade skills?

I'm guessing these are new servers, because I don't understand why an established server would require non-60s.

PoorDoggy
05-08-2006, 12:55 PM
Leveling professions is much easier at 60 anyway. If the guild intially chose one person to be the master alchemist, enchanter, blacksmith, leatherworker (etc), they could collectively power-level their tradeskills to 300 in a single day.

Raven
05-08-2006, 12:58 PM
pessi check PM

Slobax
05-08-2006, 01:31 PM
Guilds like that are fucking retarded.

They are missing the point in an RPG game by blowing through it all so they can be 'ZOMG THE FIRST TO DOWN RAG' and boost their e-peen. And hiring PL'ing services and/or playing so much that you meet those requirements is sad. Get a fucking life, go to college, and get a job.

GL when real life priorites hit you in the face and you fail at life, because you don't know how to prioritize work/studying over your 6pm RAIDz0rrzss you have to attend.

AgentOrange
05-08-2006, 02:10 PM
Happens on every new server. A lot of people even rerolled on RP-PVP servers when they came out so they could get serverwide PVE firsts killing bosses they had been farming for months on their old servers.

Its not impressive, for the most part. Killing Vael decked out in mostly blues? Its been done. Its probably a bit easier now with the reitemization that came about in the last patch.

I'll admit it is pretty funny when some chump posts on the R&D forums about how well this new guild is doing on some new server, citing timelines, bosses killed, etc, while claiming to not be a member of said guild.

Thrakesh
05-08-2006, 02:57 PM
Thrak, why would a PL'er be set back in any way regarding trade skills?


I was going to explain that a bit more up front, but I was lazy.

Some skills require a lot of downtime. Gathering skills generally don't, but engineering, blacksmithing, enchanting - they all take a lot of down time to level up. For enchanting in particular, getting through uld to the trainer is a pain in the ass.

Hell, the blacksmithing artisan quest is a huge grind to get the mats. I spent so much time on that it was stupid.

To hit 300 in a trade skill (non gathering) by the time you get to the endgame content will be difficult if you are power leveling all the time. Of course, that's not their goal - they just want to be able to lord over the slower players - hope it's worth it.

Rouailtagh
05-08-2006, 03:37 PM
Funny thing is this server they are rolling on isn't new. I think it was in with the last batch of new servers. A week or two old maybe? So it is technically possible on 6 - 10 hours a day. But even then come on... We play games to have fun, as soon as it feels like work it stops being fun.

But if these guys REALLY need to be able to be "hardcore" and get to everything first then okay. But there is one potential reason...

As I heard when you crack the AQ Gates you have 10 hours to bang the gong with your own scepter to get an out-of-dungeon bug mount. Obviously the first one who does this gets one, but I heard if you have the scepter and bang the gong within 10 hours of opening you get one as well. It's quite possible this (and potentially more instances like it in the future) could be one of the motivating reasons to do so.

AgentOrange
05-08-2006, 07:07 PM
Its a bitch of a quest chain to complete for the scepter. Anyone who is doing it JUST for a bug mount is probably a delusional retard.

It involves clearing BWl from Vael to Nefarian in less than 5 hours (not a big deal really), several outdoor raid type encounters, and I believe turning in items like elementium and arcanite as part of the quest.

Not to mention the quest items that drop off mobs only drop for one person.

Its something you complete once per faction, and after that people do part of it to get the food recipe, frost resistance ring, and shadow resistence neck.

Gringo
05-08-2006, 09:35 PM
We had a guild like that, they took a slightly different approach. They scooped up like 150+ people, forced them to either play every single day, as long as they could, or they had to quit.

On a recent server, Staghelm, they are pretty much the farthest guild, close to C'Thun as it is, and geared to the teeth. They have just about every mob on farm, and enjoy downing everything in sight with ease. Now they pick up friends, and run them through instances just because they can.

*shrugs* more power to em.

edit: haha they totally blow at pvp though, they fuck around and ruin it for anyone unfortunate enough to end up on their team from their rampant stupidity.

Rouailtagh
05-08-2006, 10:03 PM
Its a bitch of a quest chain to complete for the scepter. Anyone who is doing it JUST for a bug mount is probably a delusional retard.

It involves clearing BWl from Vael to Nefarian in less than 5 hours (not a big deal really), several outdoor raid type encounters, and I believe turning in items like elementium and arcanite as part of the quest.

Not to mention the quest items that drop off mobs only drop for one person.

Its something you complete once per faction, and after that people do part of it to get the food recipe, frost resistance ring, and shadow resistence neck.

Actually even though the gates are open anyone can still technically do the quest line, then just get the usual rewards sans the bug mount and the effect of the 1st opening + event.

And to some people, yeah that IS a big deal. I'm sure that bug mount would add considerable worth to the account in a fincancial sense...

Shoddy
05-08-2006, 11:28 PM
Killing the tens of thousands of bugs seemed like it would suck, or are there other ways to raise that reputation now?

Rouailtagh
05-09-2006, 10:12 AM
Killing the tens of thousands of bugs seemed like it would suck, or are there other ways to raise that reputation now?

I think the only way is to actually kill the ones on AQ20 and AQ40. Or kill the bugs around Silithus. But if it's anything liek ARgent Dawn you can probably get to Friendly just on the outside bugs alone, and by the time you get to Honoring they'll only give you rep for killing bosses.

PessimiStick
05-09-2006, 11:57 AM
AQ rep is a total joke once the gates are open. You hit Friendly in 2 weeks tops, and Exalted in ~2 months.

Smaqaho
05-09-2006, 07:26 PM
AQ rep is a total joke once the gates are open. You hit Friendly in 2 weeks tops, and Exalted in ~2 months.Yep yep, AQ hasn't been up for 2 months yet on our server and I'm 2k from Revered (sat out for 7.5k rep also) and 2 guildmates are already exalted.

Just save insignias until you hit 2999/3000 neutral. I was dumb and used up 6 or so of them in order to get the free ring at friendly. Rumor has it they give 3.3k xp also, so once hitting exalted bank that shit and cash in when expansion drops for a ton of easy xp.